cater for the hardcoe, the casuals will follow through.

Post » Fri Jan 14, 2011 5:34 am

For your own sake... you are not saying that Metal sounds like crap, are you? (Prepares his two-handed axe)

By the way. I think that talking about "hardcoe" and "casual" is... childish.
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Austin England
 
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Post » Fri Jan 14, 2011 8:27 am

I agree to an extent. Consider those few video game sequels which proved more complex than their predecessors: Daggerfall and System Shock 2 as examples. Most fans will gladly follow through with major additions to complexity: after all, people typically buy sequels hoping that they offer more content and more things to do.
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Soph
 
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Post » Fri Jan 14, 2011 1:32 pm

This is more a PC question isn't it?

You want super-duper hardcoe, fine - MOD it, the PC fans are always gloating about their precious MODS. So, MOD away.. leave hardcoe as an option for the console crowd.

Make the game too hardcoe and you can kiss the majority of your sales away.
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Dagan Wilkin
 
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Post » Fri Jan 14, 2011 2:02 pm

what do you mean "keep opinions out of polls"? oblivion annoyed many hardcoe players because it was too casual. thus i put it under not ticking hardcoes of- as it did- and above the other option


That's still your opinion. I have a different one.

Also, by keeping opinion out of polls, I mean not adding in thing like:
1. Heavy Metal svcks. I don't like Heavy Metal, but I don't go around saying that it's "crap".
2. Again, "the game should be like oblivion". That's an opinion.
3. A hack 'n' slash for 5 year old? I like hack 'n' slash games, and I don't seem to be 5. It's not like Action games are made for idiots.

Polls should have statements. Like those:
1. hardcoe.
2. The game should be a hardcoe game that is accessible to casuals without sacrificing the hardcoe elements.
3. The game should be casual, but not enough to disappoint the core fanbase.
4. The game should be casual.
5. The game should lean towards being very casual.
6. Extremely casual.
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josh evans
 
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Post » Fri Jan 14, 2011 11:33 am

"hardcoe" and "Casual" are subjective terms. I don't really see the point in tossing them around.
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A Lo RIkIton'ton
 
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Post » Fri Jan 14, 2011 3:54 pm

I'm a casual gamer and I hope that thw game won't be too hardcoe. You know! ;)
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Pat RiMsey
 
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Post » Fri Jan 14, 2011 12:04 pm

This is more a PC question isn't it?

You want super-duper hardcoe, fine - MOD it, the PC fans are always gloating about their precious MODS. So, MOD away.. leave hardcoe as an option for the console crowd.

Make the game too hardcoe and you can kiss the majority of your sales away.


Don't be so negative about it.
Usually "casual" means the game requires less things from the player to know or master,but this has an effect on a game's replayability,and the actual time a game can keep you interested.


Today's gamers would even say that Super Mario Bros is a hardcoe game because it have bosses and there are hidden items in it.
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Laura Richards
 
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Post » Fri Jan 14, 2011 9:49 am

I'm a casual gamer and I hope that thw game won't be too hardcoe. You know! ;)
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Dj Matty P
 
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Post » Fri Jan 14, 2011 10:48 am

Where do you draw the line between hardcoe and tedious. That's a purely subjective question. Some gamers want to battle to survive constantly eking out meagre resources and making tough decisions, knowing the struggle brings a greater sense of achievement, while some just want to enjoy cool graphics and lots of fighting. It's a personal thing. But the amount of sales required to pay wages, keep a company running and, very important for us fans/consumers, fund future projects is a hard objective fact. what pleases a few die hard masochists ( myself included ) may very well irk a lot more gamers who prefer a different effort-reward ratio. You have to enjoy the game for what it is,accepting there are certain realities, rather than lessening your experience by bemoaning the fact that it caters to a varied group of gamers
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Leilene Nessel
 
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Post » Fri Jan 14, 2011 8:13 am

morrowind was very unforgiving at times!


ever won against a vampire or dremora at level 4?

thought not.


to this day i still havent killed a morrowind vampire- and i completed the main quest (with the occasional cheat)


Really?

With Wraithguard, Saviors Hide, Sunder, some decent armor, and a decent blunt skill, you can pretty much shrug off all magic damage and kill anything in Vvardenfell with less than 10 swings.
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Steve Fallon
 
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Post » Fri Jan 14, 2011 3:40 am

The Witcher, an hardcoe RPG, well received by every RPG gamer. Sold over a million units.

STALKER, an hardcoe shooter, well received and extremely well sold by critics and gamers. Sold over 4 million units.

Fallout New Vegas, an Fallout 3 grade RPG, but with extremely great RPG mechanics and writing that sticks to the roots of hardcoe RPGs. Sold over 4 million units.

Demon Souls, a extremely hard and deep RPG, very well received and won various awards for Best RPG and Game of the Year.

These are some examples that hardcoe games can profit very well, all of these games are accessible and easy to understand by any casual player, though hard and difficult to master. I don't see why Bethesda won't apply this logic to their games, and make them great hardcoe RPGs but very accessible to anyone who wants to play it.
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Lew.p
 
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Post » Fri Jan 14, 2011 7:02 am

Personally, I think the concepts of "hard-core" and "casual" is something where the world would really be a much better place if the terms were never coined. That way, companies would be able to stop chasing this illusory demographic of "casual players."

And companies do need to start re-learning that there's a difference between intuitive and "simple." I still think The Sims is what started all this "casual" nonsense in the first place. It simply happened to be a perfect storm of a game that was very simple to immediately and intuitively grasp how to play - with enough emergent complexity (and, technically, some pretty high-end RPG mechanics under the hood) to please everyone.

Back on point, however - I don't think there even is a "casual" demographic - not as something you could market effectively towards (which is why they seem so very elusive.) My wife, for example. She fits the definition of a "casual" gamer, if anyone does. She loves Mass Effect (and KOTOR, as well.) Played it tons of times through. She plays on Easy (and sometimes I have to help her through certain parts - though she's improving.) She likes the story and the characters - the combat is just something she has to get through between conversations.

She also has absolutely no interest in anything made by Bethesda. Just doesn't appeal to her. It's not the difficulty that turns her off. She could care less if there was a Quest Compass or not. There's nothing so terribly complicated in any of those games that would make a casual gamer balk. It just doesn't appeal to her. She didn't connect with any of the characters - and with no way to really emote into the world with your own character, there was nothing to grab her. She had a little bit of fun for a while making characters through the facegen system, but that was about it.

My point being - catching the "casual" gamers (as I see it) has less to do with "complexity" (and I'm sorry, but I never found any of the Elder Scrolls games to have had all that intricate of a ruleset to begin with,) and more to do with the content itself. By it's very nature of design philosophy, I think a Mass Effect RPG is going to garner a more mainstream audience than something like Elder Scrolls.

(Oh, and I like having a Quest Compass. I also find there to be a world of difference between "immersion" and just plain tedium. I find two things that really cut down on the latter for me are Fast Travel and Quest Compasses, without getting in the way of the former. Though, of course, that's just my opinion...)


yOURRRR SOOOOOO wrong!!!!
Casual : Hawx / Hard core: DCS black shark & DCS A10C
Casual : COD, MOH, CS / Hard core: ARMA

Casual : don t want it to be complex or interesting, just want to be able to play with a brain fart, zombies can play the game.
Hard core : Wan t something interesting, where thing are interwebbed and choices really matters. You have to deal with your success, failure and actions. Follow SISO principle (Sh!t in Sh!t out), Your have to make choice at your character creation trade offs that can and will matter, and settings , althought they can be fantastic remain plausible.

Translation in TES:
Arena / Daggerfall = More hardcoe (i did a funny tipo sorry)
Morrowind = less hardcoe
Oblivion = Brainfart.
Skyrim = ? Probably brainfart again, brainfart sells to zombies.

hardcoe RPG on the market = 0
Medium hardcoe rpg on the market = rare
casual rpg on the market = almost all.
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Bee Baby
 
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Post » Fri Jan 14, 2011 3:11 am

yOURRRR SOOOOOO wrong!!!!
Casual : Hawx / Hard core: DCS black shark & DCS A10C
Casual : COD, MOH, CS / Hard core: ARMA

Casual : don t want it to be complex or interesting, just want to be able to play with a brain fart, zombies can go trought it.
Hard core : Wan t something interesting, where thing have to be tought at least sometimes, situation bring moral choices and you have to deal with your acts, sucesses and failures, no matter how detrimental they are to yourself, and at least sometimes diferents way to get the same results, require some or a lot of learning, more plausible toward fisics and cause and consequences.

Translation in TES:
Arena / Faggerfall = More hardcoe
Morrowind = less hardcoe
Oblivion = Brainfart.
Skyrim = ? Probably brainfart again, brainfart sells to zombies.


You're being sarcastic right, simply parodizing right? I can't even read some of those sentences. what the hell is "fisics"?
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Emma
 
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Post » Fri Jan 14, 2011 6:42 pm

Translation in TES:
Arena / Faggerfall = More hardcoe
Morrowind = less hardcoe
Oblivion = Brainfart.
Skyrim = ? Probably brainfart again, brainfart sells to zombies.


I sure hope this a typo! :swear:

Brainfart? Seriously, and you think Skyrim will svck? Your pessimism and poor grammar makes me sick
Just leave this forums please...

And your whole post sounds like you are a casual gamer.

And dude, DCS series is a combat simulator, that doesn't make it hardcoe. It ain't even a true game.

Also, your post about hardcoe RPGs on the market makes clear that you don't know a thing about RPGs. There are tons of hardcoe RPGs everywhere, they are just not as famous as "casual" RPGs. The Witcher and Demon Souls are two great examples.
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Phoenix Draven
 
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Post » Fri Jan 14, 2011 5:10 am

I sure hope this a typo! :swear:

Brainfart? Seriously, and you think Skyrim will svck?
Just leave this forums please...

And your whole post sounds like you are a casual gamer.

Sweet
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Melly Angelic
 
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Post » Fri Jan 14, 2011 5:48 am

You're being sarcastic right, simply parodizing right? I can't even read some of those sentences. what the hell is "fisics"?

My bas english 3rd language "physic" will correct.
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Dan Endacott
 
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Post » Fri Jan 14, 2011 5:27 am

I sure hope this a typo! :swear:

Brainfart? Seriously, and you think Skyrim will svck? Your pessimism and poor grammar makes me sick
Just leave this forums please...

And your whole post sounds like you are a casual gamer.

And dude, DCS series is a combat simulator, that doesn't make it hardcoe. It ain't even a true game.

Also, your post about hardcoe RPGs on the market makes clear that you don't know a thing about RPGs. There are tons of hardcoe RPGs everywhere, they are just not as famous as "casual" RPGs. The Witcher and Demon Souls are two great examples.


LOL, if you think a PC simulator aint a game your delusional.
You can master DCS all you want you won t be able to pilot anything, its not realistic (althought it try), not complete (undisclosed informations) and ai does not even get near human behavior, much less capability.


Ad yes i fear SKYRIM will be way more Oblivion than daggerfall or even Morrwind and that mean, brainfart not that Morrowind was hardcoe. As i sayd there s no hardcoe RPG... anymore.
Remember there are imformations, true or not, that attributes will be scrapped, skill haven t grown, we dont know if combat will be Oblivion like (unafected by attribute or skill), there s bullet time, compass ain t optional which mean they ll, at least at this stage, will do crappy descriptions because, 1) it will be voiced becuasse of radial engine, paying actors cost money, they are paid by hours of work and 2) if you have the compass we can be lazy on that department.
Bulettime as an excuse to be able to kill dragons (FPS anyone)
Dragons everywhere, you won t say you can t remember how many dragon based games where released recently, this mean an unimaginative setting, and overused asset: Dragons;
since killing Dragons won t solve anything , Dragons can be compared to Oblivion gates, so, an unimaginative way to handle the game,
Those are facts, well most of them, sorry to blast your buble, but skyrim being as Oblivion is definitly a possibility.
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Charlie Ramsden
 
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Post » Fri Jan 14, 2011 2:08 pm

The Witcher, an hardcoe RPG, well received by every RPG gamer. Sold over a million units.

STALKER, an hardcoe shooter, well received and extremely well sold by critics and gamers. Sold over 4 million units.

Fallout New Vegas, an Fallout 3 grade RPG, but with extremely great RPG mechanics and writing that sticks to the roots of hardcoe RPGs. Sold over 4 million units.

Demon Souls, a extremely hard and deep RPG, very well received and won various awards for Best RPG and Game of the Year.

These are some examples that hardcoe games can profit very well, all of these games are accessible and easy to understand by any casual player, though hard and difficult to master. I don't see why Bethesda won't apply this logic to their games, and make them great hardcoe RPGs but very accessible to anyone who wants to play it.

Very true, fortunately most people in the game journalism business can appreciate hardcoe games and making Skyrim more hardcoe will surely make TES "classier". After Oblivion, TEShas earned lots of fans(including me) who's gotten more interested in lore and thus more hardcoe.
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luke trodden
 
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Post » Fri Jan 14, 2011 4:36 pm

I chose "the game should be a hardcoe game that is accessible to casuals without sacrificing hardcoeness" - I love a good challenge, and in general the default difficulty levels in Bethesda games don't challenge me enough. As long as we get a CS however, there are always follow-on mods that increase difficulty even further.

In general though, I think it is best when the game gives us a Realistic way of making the game harder or easier. I felt that the Oblivion method was a little too generic; it helped the easy-end of play pretty well but the difficult end just got ridiculous when a 2-H sword slash doesn't kill a Rat. This is where Martigen upped the spawns in his MMM mod and that really made the difference.

In summary I hope for more advanced forms of difficulty/challenge governors that go beyond just making the monsters harder to kill individually.

Miax
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lexy
 
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Post » Fri Jan 14, 2011 6:11 am

I voted for option 2. I want to be able to immerse myself in the game, but I also want to be able to talk to my friends about it, who are more casual gamers than me.
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Alister Scott
 
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Post » Fri Jan 14, 2011 5:42 pm

Voted for option two.

Look what happened to Sims 3, the game got dumbed down and simplified for this new generation and casuals. :(
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stephanie eastwood
 
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Post » Fri Jan 14, 2011 11:08 am

Polls going to be biased, as you are polling a demographic that is hardcoe (or thinks it is :P).
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Felix Walde
 
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Post » Fri Jan 14, 2011 4:39 am

This is the easiest problem Bethesda has to solve.

Make the game for hardcoe AND casual gamers. hardcoe mode in Fallout New Vegas was a great idea by Obsidian, but it was clearly a late-in-development idea that wasn't properly thought out. If Bethesda was to think long and hard about a hardcoe mode, I'm sure they could come up with some really great ideas.

A couple examples of possible hardcoe mode features:

1. In hardcoe mode you can't fast travel. This would require the adding of Morrowind style fast travel nodes/spells.
2. No magic quest arrow. This would require quest locations to be described better by quest givers.

Just a couple examples that seem to be hot topics for the more hardcoe. If Bethesda added such a mode, it would solve so many issues and make everyone happy. Its very very possible for them to do it, its just a matter of how much they want to do for the hardcoe crowd. I'm going to guess they aren't going to do anything for us to be honest.
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sarah
 
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Post » Fri Jan 14, 2011 8:11 am

Ad yes i fear SKYRIM will be way more Oblivion than daggerfall or even Morrwind and that mean, brainfart not that Morrowind was hardcoe. As i sayd there s no hardcoe RPG... anymore. (Go play The Witcher and Demon Souls and you will change your mind. I doubt you ever played Daggerfall to be honest, heck even Morrowind.)
Remember there are imformations, true or not, that attributes will be scrapped (Everything that is being said about attributes being scrapped is speculation), skill haven t grown (I don't see any problem with this, as long as they are balanced and work well), we dont know if combat will be Oblivion like (unafected by attribute or skill), there s bullet time (What did you read that? There is no bullet time dude...), compass ain t optional (Yes it is, HUD is toogleable) which mean they ll, at least at this stage, will do crappy descriptions because, 1) it will be voiced becuasse of radial engine (Radial engine? What the-?), paying actors cost money, they are paid by hours of work and 2) if you have the compass we can be lazy on that department.
Bulettime as an excuse to be able to kill dragons (Wrong again, there is no bullet time. However there are these special abilities called Dragon Shouts, they can be used at anytime, and there is only one that slows time, they are not restricted to fighting Dragons) (FPS anyone)
Dragons everywhere, you won t say you can t remember how many dragon based games where released recently, this mean an unimaginative setting, and overused asset: Dragons; (Let's wait before jumping into conclusions, plus TES lore on dragons are far more interesting and complex than the simple fire-breathing gigantic reptiles from say, Dragon Age)
since killing Dragons won t solve anything , Dragons can be compared to Oblivion gates, so, an unimaginative way to handle the game,
Those are facts, well most of them, sorry to blast your buble, but skyrim being as Oblivion is definitly a possibility.


My comments in red. Almost everything you stated are not facts, and some are just speculation. Think twice and research before posting. ;)
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Louise Lowe
 
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Post » Fri Jan 14, 2011 6:34 am

My comments in red. Almost everything you stated are not facts, and some are just speculation. Think twice and research before posting. ;)



Attribute removal is confirmed as far as I know.
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Rachael Williams
 
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