» Sat Aug 13, 2011 8:25 am
I personally think that the UI in Skyrim is improved, and is much better eye-candy than the list form that Oblivion took, which was quite obnoixious on a small screen (as opposed to Morrowind or earlier type of RPG games, which were icon-based).
I think people misunderstand "dumbing down". Dumbing down does not mean making a better UI, or more flowing and intuitive controls. For example, when I think of their combat changes, I DO think that the ability to individually control the left and right hands is a step UP, not a step back -- so long as it is done well. I think this sounds awefully suspicious to what Assassin's Creed has ATTEMPTED to do, but they had focused on context-sensitive applications whereas Skyrim appears to have just done it as a way to figure out how to combine the block/attack and spell-casting buttons. I do fear that it will adversely affect magic, but since the game is not out, I can't really form an opinion on that just yet.
When people start whining about dumbing down, they are talking about the way that the game feels like it was made to be a short-and-quick dungeon crawler: the quests are hand-holding, in that they tell you EXACTLY where to go -- not with words, but with icons. Essentially, you don't even have to LISTEN to the quests, you just click through their dialogue and then run to the icon. This, I think, comes from the incredible number of people who think WoW questing is awesome-sauce. The quests themselves are VERY short and are not involved. They do not include ANYTHING frustrating, except perhaps over-leveled bosses, because that would make all the "casual players" of the world not play the game. Most can be broken down into "fetch it" quests and are linear in nature. They lack politics and hard choices. You don't "choose sides" in a casual game, unless it's some clear-cut "good vs. evil" thing where you're either a Disney princess or you're Satan. (For example, the dunmer Houses -- each had their own goals, but I wouldn't call them necessarily evil.)
Even being "evil" is not evil. Apparently, somewhere along the way, we got the idea that the best way to be evil in a game is to just kill stuff. Because, you can't actually be evil any other way. Yep. Evil people. They just kill stuff. That's it.
The whole "Radiant Story" thing has me on the fence. I want to see how it actually works, but from the sound of it, I don't think it will be applicable to larger quests -- which leaves me to believe that the majority of the things Radiant Story does is just more fetch-it quests. Only instead of fetching an item/killing a target in Cave A, you're going to go do it in Cave B. In Oblivion, you could have conceivably gone the entire game without entering but a small handful of the caves and STILL you would have most of what the game had to offer, because the "dungeons" were repetitive and predictable -- and that is where it fails. In a "hardcoe" game, hardcoe players want to WANT to go into these dungeons. They WANT to be curious about them, because they may or may not be special, they are unpredictable, they are interesting. Not every cave is supposed to be some dingy hole in the ground with some wolves/rats/trolls/imps and some junk loot. Where are the hidden side quests? Where are the miners? Where are the adventurers who camp out in these caves? (And why, pray tell, is every NPC I find outside of a city insta-hostile because they're all just bandits and mauraders???).
Back to what "dumbing down" is -- The leveled lists. The obnoxiously long tutorials. The large HUDs which appeal to FPSers. The fact that you CAN breeze through the entire game without once listening to a string of dialogue. The emphasis is put on "LOOK AT MY GRAPHICS DURRRR" rather than, "Figure out this story." The streamlining process, where you take all the work out of thinking up unique character concepts. I will only like Skyrim's attribute removal if the perk system is a good replacement for it, but otherwise, no. I don't think it's at all cool to have argonians and dunmer and high elves all run at the same speed, or be equally charismatic. I don't like that my interactions with other races and people in Oblivion was incredibly dumbed down with a minigame rather than me choosing dialogue choices and having to think about what I want my character to actually say. I don't like that this gave the appearance that there were no racial relationships, either. (In Morrowind, it seemed to me that racial relationships were MUCH more defined.) I mean, let's be frank -- I don't want to see dunmer and argonians in Skyrim being all palsy-walsy given the lore, and I don't want to see every "highwayman" be a generic khajiit.
I will wait and see what Skyrim brings to the table, but I'm not happy with all of its "upgrades."