So I recently watched a very funny and interesting video pointing out all (or at least most) of the gripes that PC gamers or more hard core gamers have with the path skyrim is apparently taking. Among them were the fact that Levitation is out because it "Breaks the game" as if oblivion had no game breaking aspects in it, the fact that we are forced to have a quest marker on our compass, having an auto aim, and the fact that fast travel is in are all issues that the person who made the video had. They were worried that skyrim would basically be another oblivion, with scaled loot, and finally that the UI was clunky and hard to use. In oblivion the UI wasn't very innovative, you couldn't search for items by typing in the first letter of the item name, or instead of click and dragging being able to type in the number of the item you want, and many other things that were just backwards. Finally, they say Radient Story is just overhyped much like Radiant AI
So who is worried about skyrim being made dumber for casual players who don't want to spend as much time thinking and want to just breeze through the game? Does anybody think that skyrim is showing significant signs of being dumbed down? Why or why not?
No I don't, levitation was kind of gamebreaking, I can imagine some ways to make it less gamebreaking, but saying there was still gamebreaking aspects in Oblivion doesn't really change that, it's just trying to distract from that fact. Some quest shouldn't have quest markers but if your target is marked on the map, it might as well be marked on the compass because the only difference is that you don't have to constantly break the flow of the game by bringing up a menu to halt the game and look on the map. This isn't a challenge it's just annoying and time consuming. We don't have auto aim, I'm thinking you are thinking about the magnetism thing, but that is only to avoid hurting allies, if you were really there, then you obviously would never hit your allies, so it's a problem that basically only exists because of the medium, secondly nobody should care much about this in an Rpg. The UI in Skyrim seems to be very innovative and easy to navigate, at least the previewers have proclaimed as much, so I wouldn't worry about that. They say radient story is overhyped but they don't really have any evidence to say that, and even todd himself has
specifically said that they are trying not to oversell it, and that it's just a small part of the game, which slightly affects the AI and quests you get.