[RELz] in_cave_plant10.nif

Post » Sun Nov 24, 2013 2:51 am

Have you ever been swimming in an underwater cave and gotten stuck on those silly plants and then drowned? Here is a small tweak for you to prevent that. It appears that in_cave_plant10.nif has a tiny, tiny collision box on it, that when the nif is scaled up (like in those underwater caves), becomes big enough for you to get stuck on. I have changed the way the plant deals with not having collision. https://www.dropbox.com/s/kesghrkj0i1gh5k/in_cave_plant10.7z. Just extract to Data Files and all will be well. Enjoy no longer getting stuck while swimming through those plants. If someone would like to include this in one of their mesh fix compilations...feel free. :D
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cheryl wright
 
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Post » Sun Nov 24, 2013 2:34 am

in_cave_plant00 has the same problem, isn't?
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Jennifer Rose
 
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Post » Sun Nov 24, 2013 3:22 pm

Thanks! Love mesh fixes :D

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Ashley Clifft
 
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Post » Sun Nov 24, 2013 7:21 am

It may...but I never noticed that one being used in underwater caves, nor used super scaled up anywhere. It might be used super scaled up somewhere, as I did not check every single use of it. I also note I already had a slightly different version of that nif (I think because of Vurt's Reeds, but did not verify this) in my Data Files already. So I made myself a fixed copy of that one too, just in case. if people want I can release the two versions of in_cave_plant00.

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Franko AlVarado
 
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Post » Sun Nov 24, 2013 11:31 am

Thanks for this. I died on those plants many times

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rolanda h
 
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Post » Sun Nov 24, 2013 2:17 pm

Ok I never noticed this problem but I guess fixed is fixed. So thanks for this!

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Cesar Gomez
 
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Post » Sun Nov 24, 2013 9:44 am

I actually did this for Abiel...who came into GHF chat one days asking if any fix existed as he was tired of dieing on those plants. I have just decided to go ahead and share with everyone as at the time I was not sure if maybe this already existed somewhere else...but I have not seen it yet, so I figured it would be good to release it to all.

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Johnny
 
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Post » Sun Nov 24, 2013 4:22 am

Thank you. :)

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james reed
 
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Post » Sun Nov 24, 2013 6:26 am

I hope you don't mind, but I put a 'release' tag in the header so that people know they can download your fix :smile:
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Sanctum
 
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Post » Sun Nov 24, 2013 3:11 am

Naw is ok...I should have done that I suppose..I wasn't really thinking of this as a rel thread...lol...I just wanted to be nice and share.

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Bethany Short
 
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