» Fri Dec 16, 2011 9:54 pm
The issue is the presetinterval being OFF and/or v-sync... (For most people.)
The other issue is just save-game corruption, which is setting wrong data in the wrong slots... Dropping an item can break the whole game. Returning a quest item can break the game. Shooting an arrow can break the game. Anything that writes to the save-game data, is breaking the save games. However, even that is random, as to what breaks, or when it breaks. Half the "issues" are all the same issue... save game corruption, not actual quest bugs and AI glitches. Thus the "rare instance" in the mention of the patches.
Sounds like the water-level is changing instead of the light-flicker or fog-flowing... (Corruption) Fog is in layers... if every other layer believes it is water, you are swimming, then not, then swimming then not... until you get to a fog-free area. When you FIRE the bow, your mouse is DOWN, but the interruption of water happens 1000000x a second, thus, one click is treated as 10 shots, as it disables, then enables the bow and the FIRE button mouse is still down, for the next 10x frames. Buffered ON.
Bethesda should force that value ON since it is obviously NEEDED... even if we turn it off, it should ignore it... or force it to reset. Get on the ball... setup realistic MIN and MAX and DEFAULTS theat can't be changed in the INI. You know we are all editing it anyways, creating bugs that don't exist on other people's games. From the invalid values we are using. LOL
NOTE: Never type SAVEINI in the console, unless you can find that INI and DELETE IT once created... it breaks the game. It is NOT the games INI, it is fallout's INI.