Cazadors...

Post » Sun Mar 21, 2010 5:26 am

Why did the devs decide on creating an impossibly overpowered enemy, and then proceed to spawn dozens of them at one time?

I play on hardcoe/normal, not easy or hard, and find it comfortable to play on. On my travels over at the western side of the Strip, going towards Red Rock (Where the Great Khans are) I run into literally TWENTY Cazadors, not a typical nest (Which is hard as it is) But TWENTY, and I do not exaggerate. And I'm dead in milliseconds. So I re-try it on VERY EASY. -Dead in seconds.

You hardcoe/very hard players, how do you manage these things? Is there a strategy? I have some anti-venoms but there's not really a point using them in battle as they have 100% chance poison per strike.
I'm level 21, my armor is good, weapons are good, I have dynamite but low explosives skill, and when I light one in VATS my health is just about at 0 when I come out of VATS.

There's just no possible way I can think of to come out alive after one see's me, since their movement speed is 500% faster than yours, there's no escaping them.

Any help?


Deathclaws are insane too but at least there are signs warning you where they are...
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Shaylee Shaw
 
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Post » Sun Mar 21, 2010 3:18 am

Don't go near them, they can be seen from quite a ways away with their coloration, and they have very low HP, which makes up for their high damage and speed, and tendency to swarm. Spam bullets at them, wing them, or get a flamethrower.
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SexyPimpAss
 
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Post » Sun Mar 21, 2010 2:08 pm

I say try getting a Laser RCW or a Light Machine Gun and just hold down the fire button. Maybe even get Entomologist if they are really getting on your nerves
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Michael Korkia
 
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Post » Sun Mar 21, 2010 4:06 am

the fat man should solve all of your problems. and i know how you feel about the cazadors they are annoying as hell to kill i have way more fun killing deathclaws despite the fact that they are fast strong and bullet proof i don't miss half the times and deathclaws make easy prey for my sniper guy. cazadors on the other hand move every single second and are hard to shoot and finding anti venom is a pain i the [censored]
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Kat Ives
 
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Post » Sun Mar 21, 2010 2:21 pm

Nah, they aren't so bad. A Hunting Shotgun with a choke and slugs will work nicely on them, V.A.T.S. or otherwise.

The thing that bugs me (pun intended) is that http://www.eversostrange.com/wp-content/uploads/2011/01/TarantulaHawk.jpg.
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Rob Davidson
 
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Post » Sun Mar 21, 2010 11:02 am

At least they are difficult without being illogical, like the Albino Radscorpian from FO3, Cazadors have substantial weakenesses, that being low health, no fire resistance, and very low DT.
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Charlotte Buckley
 
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Post » Sun Mar 21, 2010 1:56 am

Get some luck, better crits, a Ratslayer and a bunch of 5.56 HP and snipe em' from high and afar. Or just mod up a 10mm SMG with spread and mag size and get a pile of hollow point ammo. Take some anti venom and don't be afraid to turn off hardcoe if your companions get stung. I play on hardcoe/very hard myself.

Give Ronnie an RCW and lotsa paks, set her on 'ranged', and you won't have to work very hard.
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Siobhan Thompson
 
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Post » Sun Mar 21, 2010 3:14 am

Zero DT, so light them up with high damage ammo. Veronica, Lilly and any other follower set to melee should be using ranged weapons for Cazador fights.

Keep the fight at range and try to plink them with a good weapon. This Machine spamming .308 JSP fast as you can feed in fresh clips works wonders. Riot Shotgun With Magnum loads crushes them in CQB, with the new "And stay back" perk providing comedy kills.
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Susan
 
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Post » Sun Mar 21, 2010 6:04 am

Why did the devs decide on creating an impossibly overpowered enemy, and then proceed to spawn dozens of them at one time?

I play on hardcoe/normal, not easy or hard, and find it comfortable to play on. On my travels over at the western side of the Strip, going towards Red Rock (Where the Great Khans are) I run into literally TWENTY Cazadors, not a typical nest (Which is hard as it is) But TWENTY, and I do not exaggerate. And I'm dead in milliseconds. So I re-try it on VERY EASY. -Dead in seconds.

You hardcoe/very hard players, how do you manage these things? Is there a strategy? I have some anti-venoms but there's not really a point using them in battle as they have 100% chance poison per strike.
I'm level 21, my armor is good, weapons are good, I have dynamite but low explosives skill, and when I light one in VATS my health is just about at 0 when I come out of VATS.

There's just no possible way I can think of to come out alive after one see's me, since their movement speed is 500% faster than yours, there's no escaping them.

Any help?


Deathclaws are insane too but at least there are signs warning you where they are...


I cleared out a whole nest on my Legion character with a ballistic fist just earlier today so it can't be that hard :confused:

It's not really that hard. I mean there's so many ways to deal with them, you just have to play it cool. Cripple their wings, deek them out using melee vats, get a weapon with good dps and just spray, explosives on the floor or you could just y'know missile launcher them. That's just a few ways mate, knock yourself out :thumbsup:
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Emma
 
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Post » Sun Mar 21, 2010 9:55 am

I like Cazadors, if I can get a poison gland from everyone I kill they would be my favorite NV enemy.

They are only hard if you have no idea what you are doing, but once you learn how to deal with them they aint a big problem, very nice design.
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Kahli St Dennis
 
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Post » Sun Mar 21, 2010 5:54 am

I have a love/hate relationship with cazadors. Besides deathclaws, cazadors are the ONLY enemy that makes my bunghole tighten....everything else causes no concerns and I really feel true relief when I do defeat them.
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willow
 
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Post » Sun Mar 21, 2010 10:12 am

They're difficult at first, hell, when I started New Vegas I was new to FPS with DT system in place so I got my ass handed to me with several low level enemies, but once you get the hang of the enemy you start to create tactics on how to get the overhand.

So me?
RCW+, OCECP, ED-E in my party = wasp limbs all over the place.

Worst thing to do is snipe them from afar, use VATS when they're close to you, or charge in with a single shot weapon.
Best thing to do IMO is to go with high DPS and large magazine to bring them down.
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T. tacks Rims
 
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Post » Sun Mar 21, 2010 1:57 pm

Why did the devs decide on creating an impossibly overpowered enemy, and then proceed to spawn dozens of them at one time?

I play on hardcoe/normal, not easy or hard, and find it comfortable to play on. On my travels over at the western side of the Strip, going towards Red Rock (Where the Great Khans are) I run into literally TWENTY Cazadors, not a typical nest (Which is hard as it is) But TWENTY, and I do not exaggerate. And I'm dead in milliseconds. So I re-try it on VERY EASY. -Dead in seconds.

You hardcoe/very hard players, how do you manage these things? Is there a strategy? I have some anti-venoms but there's not really a point using them in battle as they have 100% chance poison per strike.
I'm level 21, my armor is good, weapons are good, I have dynamite but low explosives skill, and when I light one in VATS my health is just about at 0 when I come out of VATS.

There's just no possible way I can think of to come out alive after one see's me, since their movement speed is 500% faster than yours, there's no escaping them.

Any help?


Deathclaws are insane too but at least there are signs warning you where they are...

Let me guess- you were heading into the mountains towards Brewers' Beer Bootlegging?

Here's what you need to beat that swarm:

1) High elevation firing position. Cazadors don't really fly; they hug the ground and therefore they have the same difficulties dealing with obstructions as do normal creatures. If you perch on a high enouh ridge, they'll have diffiuty reachng you.

2) You need two weapons. The first one should be a silenced, scoped rifle for initial engagement; you may be able to take down one or two Cazados without alerting the rest of the swarm- and when you do alert them, they'll come at you in small groups of 3-4, not all at once.

3) The second weapon will be your VATS weapon. It must comply with the following demands: low AP cost in VATS, high accuracy, decent damage, magazine capacity of 8 rounds or higher, quick reload- in this exact order of priority. A Trail Carbine works well if you have Rapid Reload; however, Marksman Carbine/All American may be superior. Assault Carbine and 10mm SMG can be used but they're not the optimal choice against a swarm so large; because they fire 5 rounds per VATS shot, you'll need to reload 5 times more often. 10mm Pistol and This Machine may be used as last resort. DO NOT use shotguns, Ratslayer or Sniper Rifles in VATS; their AP cost is too high.

4) Use HP ammo. Cazadors have no DT, so HP really shines against them.

5) Aim for the wings, even if the chance to hit is the same or slightly better than on the body. If you cripple their wings, they lose the one thing that makes them so deadly- their terrifying speed.
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Myles
 
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Post » Sun Mar 21, 2010 4:37 pm

hmm, now that you mention that they hug the ground, they really should have it so they can fly. that would make them much tougher, and makes it so you can't be cheap by jumping on a rock or truck or something
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YO MAma
 
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Post » Sun Mar 21, 2010 9:21 am

hmm, now that you mention that they hug the ground, they really should have it so they can fly. that would make them much tougher, and makes it so you can't be cheap by jumping on a rock or truck or something

Gamebryo, and the fact that Oblivions/Morrowinds (i forgot which) cliffracers showed that gamebryo's iteration of flying is a fancy form of [censored].
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bonita mathews
 
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Post » Sun Mar 21, 2010 8:18 am

Just get a shotgun with slugs and call it a day.
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Amber Hubbard
 
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Post » Sun Mar 21, 2010 4:37 am

hmm, now that you mention that they hug the ground, they really should have it so they can fly. that would make them much tougher, and makes it so you can't be cheap by jumping on a rock or truck or something

*Imagines a swarm of Cazadors swooping vertically onto the Courier out of a clear blue sky*

Uh, no thanks. *Shudders*

A truck or a boulder won't really save you. Cazadors are capable of some elevation, they just don't fly freely like ravens. In open terrain you can't trick them by climbing onto a rusted truck, but they won't rise to the second floor window of the Horowitz Farmstead barn, and if you find a high ridge on a mountain slope, there's a chance they won't be able to climb it (especially if it has outward bulges).
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mike
 
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Post » Sun Mar 21, 2010 2:27 pm

I'm a fan of the Cazadors, I think they earn their place amongst the memorable creatures of the fallout series.

Go for high capacity weapons and preferably rapid fire. I carry hollow points and magnum buckshot if I'm going shotgun. When swarmed I tend to go for any large Cazador's first and then on to the young one's. Shoot out the wings, if you can cripple them all first then you can easily finish them off after that. Explosives are great at softening up a swarm before they're on to you, with a bit of scouting with a scope or just zooming while holstered you can usually catch them out. Incendiary 40mm are great at softening up a group before they jump you, gren rifle with long barrel helps to pull this off.

Happy hunting ;)
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Breanna Van Dijk
 
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Post » Sun Mar 21, 2010 12:15 pm

Why???? Because there has to be a few things in the game that could kill you. It wouldn t be very fun if Ceasers Legion was the only thing in the game you had to not worry about. Pretend its you out there. Maybe things will come bit easier if you do that.The devs did a fine job with this creature. They can be difficult depending on how u approach the situation, but they r far from impossible.
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Dona BlackHeart
 
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Post » Sun Mar 21, 2010 2:12 pm

Nah, they aren't so bad. A Hunting Shotgun with a choke and slugs will work nicely on them, V.A.T.S. or otherwise.

The thing that bugs me (pun intended) is that http://www.eversostrange.com/wp-content/uploads/2011/01/TarantulaHawk.jpg.

wow I had no idea. That is 1 big flying insect with a stinging cell. Good thing their not around where I live.
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Ridhwan Hemsome
 
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Post » Sun Mar 21, 2010 11:25 am

wow I had no idea. That is 1 big flying insect with a stinging cell. Good thing their not around where I live.

where do you live, they are native to all of the american continents.
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Epul Kedah
 
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Post » Sun Mar 21, 2010 8:04 pm

where do you live, they are native to all of the american continents.

My mommy said not to give....lol Ohio and I have never seen any flying insect as big as my hand here. Dragonfly is as big as it gets in these parts.
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Emily Martell
 
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Post » Sun Mar 21, 2010 2:37 pm

Gamebryo, and the fact that Oblivions/Morrowinds (i forgot which) cliffracers showed that gamebryo's iteration of flying is a fancy form of [censored].


Cliff Racers were in Morrowind, Oblivion had Imps, bot had the same issue. However, if they're going to have dragons in Skyrim they have to figure out a way for really flying creatures. Opens up possibilites for Fallout 4, a flyable Vertibird? Or perhaps Enclave para-troopers wearing a Power Armor with integrated jet pack? :hehe:

As for Cazadors, LMG, Laser RCW/Gattling Laser/Incinerator/Flamethrower or a scoped rifle with HP bullets and a ton of Turbo.
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Jimmie Allen
 
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Post » Sun Mar 21, 2010 11:14 am

A light machine gun with hollow points, you never have to reload.
A grenade launcher with flammable grenades.
And attack the big ones first.
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Gwen
 
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Post » Sun Mar 21, 2010 5:43 pm

Playing from a Stealth point of view here. 12.7mm SMG with Silcencer, 12.7 Hollow Point Rounds. I pick off one or two at range with my Sniper Rifle to begin with and then when they get a little closer its a case of pull out my SMG, hit Vats, aim for the wings. Back up a little bit re-enter sneak and they normally lose me. Wash, rinse, repeat on any group larger then 5.

Deathclaws however are a different thing all together. Sniper Rifle with .308 AP rounds to the head at range. Riot Shotgun with 12 Gauge Magnum ammo when they get close enough.
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Genevieve
 
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