Name : Amulet of shielding
Author : CDM
Version : 1.0
Requires: OBSE V18+, Latest Patch
Introduction :
"Amulet of Shielding" is a small Mod inspired by Halo series of computer games, and others like it. When run, the Mod gives you a powerful magical artifact-- the Amulet of Shielding.
When worn, this Amulet has several effects:
- It Silences you, so you can no longer cast any Spells
- It Stunts your Magicka, so your Magicka will not increase
- Your Magicka is Fortified/Drained down to 200 Maximum
- It greatly fortifies your Health (100,000 points)
- It gives you a powerful Shield effect.
Whilst wearing the Amulet of Shielding, your Magicka bar becomes a "Shield Bar"-- that is, it is set to 200 and represents the strength of the magical barrier protecting you. Each injury you sustain is transferred into the Shield, meaning the Damage comes out of your Magicka, rather than your Health. As long as you have 1 unit of Magicka left, you can survive almost any injury.
By default, Magicka Drain is equivelent to twice the damage-- so an attack that does 10 points of Health damage will drain 20 Points from your Magicka Meter. If you can escape Combat, or avoid damage for long enough, your Magicka levels will begin to rise once more. once your Magicka hits zero, the Shield will be broken, and you will begin taking Damage as normal. At this point, the 100,000 Fortified Health effect will cease to apply.
When removed, the Amulet leaves its "aftereffect" on you for a period of time-- during this time, you will be Silenced, and suffer Stunted and Drained Magicka; the duration is dependant on how long the Amulet was equipped, and how much Charge was used before removing it.
There are several previsos to using the Amulet of Shielding:
- Falldamage is negated
- Any Damage Type (including poisons) will transfer to the Shielding
- Scripted Death will still apply
- If you take too much damage in one go (by default, more than 100,000 points) you will die.
It is also possible to set a "Breakpoint" for the Shield: this is a raw damage value (i.e., the Damage that would be done to your Health, not your Shield) that will break your shield if you take enough hits in one go. For example, if your Breakpoint was 20, then any hit that deals 20 or more points of Health Damage will instantly dispel your shield. By default, this value is 10,000 so has no real effect.
Several aspects of the Mod can be edited via the .ini file included:
- Shield Damage Multiplier (Default : 2)
- Shield Strength (Default : 200 )
- Shield BreakPoint (Default : 10,000)
- If Fall Damage is negated (Note: Even if off, some Fall Damage will still be negated) (Default : Off)
Install :
1. Copy "CDM - Amulet of Shielding.esp" to your Oblivion/Data directory
2. Copy "CDM - Amulet of Shielding.ini" to your Oblivion/Data directory
3. Check "CDM - Amulet of Shielding.esp" in your Data Files Menu
Uninstall :
1. Delete "CDM - Amulet of Shielding.esp" from your Oblivion/Data directory
2. Delete "CDM - Amulet of Shielding.ini" from your Oblivion/Data directory
Known Issues :
- The Mod CAN be abused-- it's pretty obvious how; but, if you're going to do that, you might as well cheat outright; if you are using the Mod in the spirit intended, you should be fine.
Change Log :
- Fixed an issue with Health Restoration (Health should now reflect its state before equipping the Amulet)
- Fixed an issue with Magicka Restoration
- Added Flashes to each hit
- Added .ini options
- Amulet should now work on NPCs, too
Author : CDM
Version : 1.0
Requires: OBSE V18+, Latest Patch
Introduction :
"Amulet of Shielding" is a small Mod inspired by Halo series of computer games, and others like it. When run, the Mod gives you a powerful magical artifact-- the Amulet of Shielding.
When worn, this Amulet has several effects:
- It Silences you, so you can no longer cast any Spells
- It Stunts your Magicka, so your Magicka will not increase
- Your Magicka is Fortified/Drained down to 200 Maximum
- It greatly fortifies your Health (100,000 points)
- It gives you a powerful Shield effect.
Whilst wearing the Amulet of Shielding, your Magicka bar becomes a "Shield Bar"-- that is, it is set to 200 and represents the strength of the magical barrier protecting you. Each injury you sustain is transferred into the Shield, meaning the Damage comes out of your Magicka, rather than your Health. As long as you have 1 unit of Magicka left, you can survive almost any injury.
By default, Magicka Drain is equivelent to twice the damage-- so an attack that does 10 points of Health damage will drain 20 Points from your Magicka Meter. If you can escape Combat, or avoid damage for long enough, your Magicka levels will begin to rise once more. once your Magicka hits zero, the Shield will be broken, and you will begin taking Damage as normal. At this point, the 100,000 Fortified Health effect will cease to apply.
When removed, the Amulet leaves its "aftereffect" on you for a period of time-- during this time, you will be Silenced, and suffer Stunted and Drained Magicka; the duration is dependant on how long the Amulet was equipped, and how much Charge was used before removing it.
There are several previsos to using the Amulet of Shielding:
- Falldamage is negated
- Any Damage Type (including poisons) will transfer to the Shielding
- Scripted Death will still apply
- If you take too much damage in one go (by default, more than 100,000 points) you will die.
It is also possible to set a "Breakpoint" for the Shield: this is a raw damage value (i.e., the Damage that would be done to your Health, not your Shield) that will break your shield if you take enough hits in one go. For example, if your Breakpoint was 20, then any hit that deals 20 or more points of Health Damage will instantly dispel your shield. By default, this value is 10,000 so has no real effect.
Several aspects of the Mod can be edited via the .ini file included:
- Shield Damage Multiplier (Default : 2)
- Shield Strength (Default : 200 )
- Shield BreakPoint (Default : 10,000)
- If Fall Damage is negated (Note: Even if off, some Fall Damage will still be negated) (Default : Off)
Install :
1. Copy "CDM - Amulet of Shielding.esp" to your Oblivion/Data directory
2. Copy "CDM - Amulet of Shielding.ini" to your Oblivion/Data directory
3. Check "CDM - Amulet of Shielding.esp" in your Data Files Menu
Uninstall :
1. Delete "CDM - Amulet of Shielding.esp" from your Oblivion/Data directory
2. Delete "CDM - Amulet of Shielding.ini" from your Oblivion/Data directory
Known Issues :
- The Mod CAN be abused-- it's pretty obvious how; but, if you're going to do that, you might as well cheat outright; if you are using the Mod in the spirit intended, you should be fine.
Change Log :
- Fixed an issue with Health Restoration (Health should now reflect its state before equipping the Amulet)
- Fixed an issue with Magicka Restoration
- Added Flashes to each hit
- Added .ini options
- Amulet should now work on NPCs, too
As ever, any comments/issues/suggestions, feel free to let me know