[WIP] CDM - Vampirism

Post » Fri Dec 04, 2009 1:43 pm

Somewhat bizzare... Try renaming the .ini file temporarily, setting the hotkeys and try again, let me know if that resolve the issue or not :)
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DeeD
 
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Post » Fri Dec 04, 2009 9:12 am

I'm just noticing a few bugs, thought I'd report them. I had to use FormID finder and RefScope to find this.
Spell XX002564 has no name, shows up in the player's spell list.
Clothing XX001652 SpecialDeathItem shows up with 'no mesh' errors in a random part of my landscape (near Kvatch), and almost always crashes if I get too close to it. There are OOO carrion rats close to it, so apparently something died, but...ah, getting this in other locations (even 'off the normal grid') as well where some living person has died more than a day ago or so.
Contrary to the manual, if you 'sip' on someone, good rating doesn't increase, and drinking from dead bodies decreases both scores by the same amount.
I was also having trouble finding blood vials, let alone empty ones. If I try to drink from too many corpses, I start getting 'blood' potions to use later (and can unbalancingly sell for a fortune; I understand things are beta), but never any blood vials. In past versions, it was (presumably) possible to buy these blood vials, but I'm not noticing any. Are you expected to steal/loot them from other NPC vampires, or...? Given that it says blood vials make you sick after 2 days, does that mean you need to get more, or can you pour out the bad blood and make it empty again?

That said, this is my favorite vampire-related mod. It's gone out of the way via OBSE to be non-breaking, compatible, and integrated part of the game, with tangiable benefits/quirks, but meaningful drawbacks and limitations, too. 0.9 is rather must-have for that reason. Another question if I may, though. Are you planning to re-add the deep morality perks/thanes/whatnot to future versions at some point? I don't think that was covered in anything I've read. Kudos on the good work, though.
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Lavender Brown
 
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Post » Fri Dec 04, 2009 4:30 pm

I believe the getting the Blood drinks is because of Oblivion's built in restrictions. They're coming up for me with a message like 'I can't drink any more potions right now'. I know this happens if you drink more than 4 at once.

I like the idea of pouring out the bad blood :) Should definitely be added.
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Josh Trembly
 
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Post » Fri Dec 04, 2009 4:20 pm

i just made it to level 5 vampirism and i encounter a bug it the Return To Crypt spell. once i left the crypt i was glitched behind the door and couldnt move unless i fast traveled to a different area.
also where are you suppose to find the coffins at in the read me?
after lvl 5 are u suppose to have the chameleon effect on all the time? i have the PC effect but no chameleon/invisiblity effect shows up it my journal

great mod one of the best vampire mods i have every played
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Maria Garcia
 
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Post » Fri Dec 04, 2009 2:27 pm

The Invisiblility is only meant to appear when you stand still for approx 5-10 seconds. The door sounds like the DoorMarker is not positioned correctly; sorry about that :( Coffins shouold be available in any General Goods store (if things are working correctly), but this depends on which version you are currently running. 0.8 version, they should only be available from Jensine's Good as New in the Imperial City Market District.



On another note: this mod NEEDS OBSE; I'm guessing the requirements are missing from the Read Me, since a lot of people do not seem to know this.
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StunnaLiike FiiFii
 
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Post » Fri Dec 04, 2009 8:14 am

The Invisiblility is only meant to appear when you stand still for approx 5-10 seconds. The door sounds like the DoorMarker is not positioned correctly; sorry about that :( Coffins shouold be available in any General Goods store (if things are working correctly), but this depends on which version you are currently running. 0.8 version, they should only be available from Jensine's Good as New in the Imperial City Market District.



On another note: this mod NEEDS OBSE; I'm guessing the requirements are missing from the Read Me, since a lot of people do not seem to know this.



i get the cham effect like u said but it stays on me even if i move but no spell effect stayin i have it, also after i stand still a 2nd time i disappear until i move lol not a big deal but i like to look at my ebony armor from time to time :P i could enter and exit the crypt just fine at level 4 but when i hit 5 i keep gettin "clipped" in the door
thanks for the coffin tip i been lookin for those forever lol
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Charlie Ramsden
 
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Post » Fri Dec 04, 2009 8:08 pm

Do you have any other chameleon effects? I know something similar can happen if you have 100% chameleon on rare occasions (not sure why/how to do it, been a long time since I played properly). Bizzare that the door would just start clipping...
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Robert Bindley
 
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Post » Fri Dec 04, 2009 2:10 pm

Now that I'm playing normally, I finally was in a position to get Vampirism! I was doing the quest for the Gray Prince, and fighting his vampire father in Crowhaven. During the fight I get the message "I have contracted Vampirism." Well, that's new. Then while I'm clearing out the crypts, I also manage to contract Porphyric Hemophilia. That made me wonder if the first one was a bug, or if I'm just meant to be a double-awesome vampire.
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Prohibited
 
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Post » Fri Dec 04, 2009 12:43 pm

Do you have any other chameleon effects? I know something similar can happen if you have 100% chameleon on rare occasions (not sure why/how to do it, been a long time since I played properly). Bizzare that the door would just start clipping...


i removed all my items that would give me that effect and it still does it
yea it clips and actually my "My Crypt" icon on the map doesnt show up anymore but can still port to it and thats when it clips when i exit

and i do have obse
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Scotties Hottie
 
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Post » Fri Dec 04, 2009 1:12 pm

actually i just reloaded with the mod off and i am still gettin the effect one my guy without it showing on the effects page so i really dont know what it is now since it cant be the mod lol
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FoReVeR_Me_N
 
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Post » Fri Dec 04, 2009 9:20 pm

Open Console, type Player.SetAV Chameleaon 0. IF that doesn't make you visible, try Player.SetActorAlpha 1 and Player.SetRefraction 0
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des lynam
 
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Post » Fri Dec 04, 2009 5:50 pm

Open Console, type Player.SetAV Chameleaon 0. IF that doesn't make you visible, try Player.SetActorAlpha 1 and Player.SetRefraction 0




awsome that fixed it thank you
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Jonathan Windmon
 
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Post » Fri Dec 04, 2009 8:27 am

how do you change vampire appearance of pc vampire and npc vampires i infect they all look normal,please help!!!!
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Wane Peters
 
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Post » Fri Dec 04, 2009 11:54 pm

They all look completely normal? (i.e., level 4 Vanilla Vampirism?) If so, it sounds like something may be wrong, since they shouldn't look like this-- it is only the PC Vampire who is meant to change. As to making the PC Vampire change, the command was actually left out of the .ini. You should be able to type in something like 'Set ZCDMVampirismControlQuest02.AllowFaceChanges to 1' and see if that works*

* The reason I am unsure is because I have been working on some major updates that re-jiggle the coding a little; it's going to be a while yet, before any release though.
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ruCkii
 
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Post » Fri Dec 04, 2009 7:55 pm

They all look completely normal? (i.e., level 4 Vanilla Vampirism?) If so, it sounds like something may be wrong, since they shouldn't look like this-- it is only the PC Vampire who is meant to change. As to making the PC Vampire change, the command was actually left out of the .ini. You should be able to type in something like 'Set ZCDMVampirismControlQuest02.AllowFaceChanges to 1' and see if that works*

* The reason I am unsure is because I have been working on some major updates that re-jiggle the coding a little; it's going to be a while yet, before any release though.


the npc vampires look like vampires now,but how do you get the pc vampire to look like a vampire.
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Benito Martinez
 
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Post » Fri Dec 04, 2009 10:34 am

It should happen when the Player starves, in keeping with the default Lore (A well-fed Vampire looks normal)
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Spaceman
 
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Post » Fri Dec 04, 2009 6:15 pm

It should happen when the Player starves, in keeping with the default Lore (A well-fed Vampire looks normal)


is there a way to toggle it with out starving kidda like the vampire show fangs you had in the older verson
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kyle pinchen
 
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Post » Fri Dec 04, 2009 11:48 pm

No. The 'Show Fangs' option was to get around the Vampire Face Bug present in Vanilla Oblivion (where the Race appearance would reset to a male default); now that OBSE is used, there is no need for this. I am willing to add it into the next version, however, so Players can toggle their appearance (as a purely aesthetic thing).
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Travis
 
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Post » Fri Dec 04, 2009 4:10 pm

No. The 'Show Fangs' option was to get around the Vampire Face Bug present in Vanilla Oblivion (where the Race appearance would reset to a male default); now that OBSE is used, there is no need for this. I am willing to add it into the next version, however, so Players can toggle their appearance (as a purely aesthetic thing).


that would be great,it would also be great if you put a infect npc spell
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latrina
 
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Post » Sat Dec 05, 2009 2:04 am

now that OBSE is used, there is no need for this...

whoa! how?
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Suzie Dalziel
 
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Post » Sat Dec 05, 2009 1:56 am

'IsKeyPressed'. I ask the Player to choose a new Key to Feed with, and use it to bypass the typical Feeding system which is semi-hardcoded (you can change the words, but can't add to it, directly, I believe); I then apply a temporary Vampirism 1 Ability, and remove it before the Feeding is finished. Unless they are actually attempting to FIND the moment Vampirism is added, the Player is never even aware of the change, making it feel more natural.

I believe this could be expanded further using DisableKey to Disable the Action Key, and Script it's behaviour via OnControlDown but that's just speculation. For example, I could monitor the press of 'E' (default), and then have my own Scripts decide whether to Activate the target as normal, or to bypass that in favour of my own feeding Scripts. I am actually planning to experiment with this today (so that it feels more natural when you become a Vampire) so I'm happy to get back to you on how it turns out.

Well, it's definitely possible. The main issues right now are : Hopw feisable is it? I don't know of any Mods which REQUIRE the Player to press 'Activate' for any specific purpose (i.e, press and hold Activate before Casting the spell to do something special). And secondly, full detection: I'd need to work out how to implement the detection accordingly so to differentiate between NPCs, Objects, et cetera. For my Mod at least, factoring all of this in would be more work than it is worth, and be more irritating for the player (they'd need to press another key to feed on corpses, meaning they'd press 2 instead of just one). It's definitely possible though.
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Annika Marziniak
 
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Post » Fri Dec 04, 2009 1:06 pm

ah, okay...thnx for the info :)
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Rodney C
 
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Post » Sat Dec 05, 2009 2:42 am

I believe this could be expanded further using DisableKey to Disable the Action Key, and Script it's behaviour via OnControlDown but that's just speculation. For example, I could monitor the press of 'E' (default), and then have my own Scripts decide whether to Activate the target as normal, or to bypass that in favour of my own feeding Scripts. I am actually planning to experiment with this today (so that it feels more natural when you become a Vampire) so I'm happy to get back to you on how it turns out.

Well, it's definitely possible. The main issues right now are : Hopw feisable is it? I don't know of any Mods which REQUIRE the Player to press 'Activate' for any specific purpose (i.e, press and hold Activate before Casting the spell to do something special). And secondly, full detection: I'd need to work out how to implement the detection accordingly so to differentiate between NPCs, Objects, et cetera.

If you're talking about what I THINK you're talking about here: I have a mod that does that already - With wine/beer bottles. When you go to activate one (pick it up) it will give a prompt to either pick it up into your inventory or to drink it. Then you click which one you want. I assume you could do the same thing as long as the game differentiates between sleeping NPCs.
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Claudz
 
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Post » Fri Dec 04, 2009 2:06 pm

It sounds similar :) I'm just wondering if your Mod uses a Script added to the item? Either way, it's certainly possible-- but for now, after doing tests/practice in game, I think it's more 'natural' just to have a secondary key to feed, since you have total, near-instant control them (Press'Activate' to use in the normal way, press 'Feed' to... feed :) )
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CRuzIta LUVz grlz
 
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Post » Fri Dec 04, 2009 2:13 pm

Reading this thread is always a sort of mix for me, so it goes.. I hope I don't confuse anyone.


First off, the beta is out and the mod goes on! Yay! :clap:

Next.. uh, so much for no bugs. I kinda follow what is going on, and yet, I don't. Sounds so complexed still. Good luck?

Thirdly.. why Jensine's? Why would she have coffins? This is supposed to be kinda lore based. Wouldn't she turn your butt in as a monster, seeing as she is the merchant commity person and all? I could even see Thoronir, at least before the quest involving him is over. But overall, these vendors all seem odd. I wonder if you could instead tie coffin stock into another person or location that makes more sense.. I mean, even the vampire hunter people would make more sense then Jensine. :mellow:

I also don't get the idea of HOW the vampirism works. How exactly do you catch it? Like normal? Or does it have to be a certain way? An updated overview would be nice.

Is there a bad effect for drinking "bad blood?" Basically, is it possible to drink blood that has gone stale and then suffer for it? If not, I think it should be implemented. Perhaps it should give the usual feeding advantages, in that it WOULD count as a feeding, but only temporarily. Like, it would fill you like normal but your vampire abilities are turned off for a short time, and after a bit you start to use blood up faster than normal until you get a good feeding.

And lastly, with all that "uh.. whoops" you were saying concerning the read me, has it been updated yet? If not, please fix it soon. I would like to test this mod out, especially since I have to update some of the mods I use anyway. And of course, thanks for your work CDM! :D
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Lloyd Muldowney
 
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