Original Thread : http://www.gamesas.com/bgsforums/index.php?showtopic=999038
From the first post of the original thread :
Download Link : Build 8, Version 1.0 : http://www.tesnexus.com/downloads/file.php?id=28926
With 'Darkness Everlasting', my aim was to provide a Vampiric experience that was specifically tailored to the Player's style-- did they want to burn in water, or breath under it; did they want to be cast out of Holy Ground, or defile the Cathedrals of the Nine? Maybe they wanted to play Dracula, or something more contemporary. Ultimately, however, Darkness Everlasting succumb to the same aspect as other Vampire Mods: no matter what the Player chose, it was the Author who was in control, who decided how strong the Vampire would become, which Powers it would gain, which Attributes and Skills would be boosted.
With my 'New Vampirism', I propose to overcome this tradition, and instead give the Player almost absolute control over the development of their Vampiric character: Do you want to play a Magic-oriented Vampire? You can. Maybe a Warrior is more your style? Go for it. In fact, you can play any kind of Vampire you want, with the Skill and Attribute Bonuses you want.
For the first time in a Vampire Mod, the Player will be able to determine exactly which Attributes and Skills receive a Bonus, and how much that Bonus is at each Level of their Vampiric Development. Similarly, New Vampirism allows the Player to decide how much 'Lore' (Vampire Experience) is needed to Level Up, and the minimum Level their Character must be to evolve as a Vampire.
IntroductionNo creature strikes fear into the heart of the living quite like the Vampire. They are eternal, powerful, unchanging. They reflect everything that Life opposses, and now you too can experience the awesome power of the Vampire, tailored to your exact preferences.'CDM - Vampirism' aims to be as in-depth or as straight-forwards an experience as YOU want it to be: choose from one of three pre-designed Vampire Builds and get straight into the action; or set your Vampire Bonuses and Attributes exactly the way you want them through the included .ini system.Other features of CDM - Vampirism :-- Ten Stage Vampirism Evolution : Rise through the ranks of the Undead World, beginning as a Fledgling and feeding your way to becomign a Vampire Regent.- Five Stage Starvation System : Failure to feed will cause significant weaknesses, but will never kill you.- New Vampire Death Animations : watch as Vampires burst into flames, explode or even get cut apart beneath your onslaught! Also affects the Player Vampire.- Unlease your Vampiric Strength with powerful Throws, or just hurl your Weapons at your enemies!- Utilise the Vampire's heightened senses, and slow time down whilst you gather your thoughts, or just laugh at the mortals' futile attempts to destroy you!- Optional features : Choose to burn in water, or breath under it; risk the Wrath of the Nine Divines in Cathedrals; or walk in Daylight like the ancient Count Dracula.
FeedingAs a Vampire, your body demands Blood to sustain itself, and even the most trivial action-- such as walking, standing, or even talking-- causes your body to expend Blood. As such, a Vampire's Blood Reserves will decrease by one-unit every Real-World second. In order to replenish Blood, and avoid Starvation, the Vampire must feed. 'CDM - Vampirism' employs an 'intelligent Feeding Key'. This Key is the 'P' Key.When you find something to Feed on, simply press the 'P' Key, and you will automatically feed correctly, based on your target.You have several options when it comes to Feeding :-Sleeping VictimsSleeping Victims are easy prey for any Vampire. When you attempt to Feed on a Sleeping Victim, you will be presented with three options: 'Sip', which enables you to take just enough Blood to sustain yourself (upto 1000-units); 'Replenish', which will completely refill your Blood Reserves; and 'Drain', which will refill your Blood Reserves and kill the victim. Sipping on a Victim is considered a 'Good' action. Replenishing and Draining a Victim are considered Evil, with Drain being significantly more Evil than simply Replenishing.If you choose to 'Sip' or 'Replenish', your Victim will survive being fed on, but will sustain a small amount of Health Damage (10-points). As such, repeatedly Feeding on the same Victim will eventually kill them. It takes a Victim 24-hours to recover from a Feeding session.Blood VialsIf there are no Sleeping Victims around, or you just dislike Feeding on mortals, Blood Vials are a healthy (and Morally Good) alternative. Blood Vials come in three sizes: Small, Medium and Large. Each size provides a different amount of Blood.If you attempt to feed on a Sleeping Victim, you will also have the option of 'Harvesting' Blood. For this, you must have an Empty Blood Vial (either from draining an existing Blood Vial, or from purchasing one) on your person. The Amount of Blood you gain is Random, but this is considered a Neutral Action.Be aware that Blood Vials only keep for 2 days, after which time they become Congealed, and will cause you harm if you drink them.Dead BodiesDisgusting as some find it, any Vampire can drink from the body of the recently deceased to replenish their Blood Reserves. You may feed on the Blood of any Sentient Race or Creature. Each body can only be Fed on once.VampiresA Vampire may Feed on either a Sleeping Vampire or a Dead Vampire. Doing so, however, is not without it's dangers: only Stage Five ('true' Vampires) or higher can drink on Vampire Blood-- for lesser Vampires the more potent Blood becomes a poison, causing physical damage and temporary paralysis. The more Blood a Vampire attempts to drink, the worse the consequences.
Vampiric StarvationIf you fail to Feed, you will eventually begin to suffer from Vampiric Starvation. As your Blood Reserves drop, the effects of Vampiric Starvation will begin to increase. Starvation can never kill you, but it can bring you to the point where you are ineffective. Starvation has five stages:-Stage One ( Less than 500 Units of Blood left ) Vampire Fatigue Regeneration Bonus reduced to 5Stage Two ( Less than 400 Units of Blood left ) Vampire Fatigue Regeneration Bonus lost Drain Strength 5 Drain Speed 5Stage Three ( Less than 300 Units of Blood left ) Drain Strength 15 Drain Speed 15 Drain Intelligene 15 Damage Magicka 2Stage Four ( Less than 200 Units of Blood left ) Drain Strength 30 Drain Speed 30 Drain Intelligene 30 Damage Magicka 10Stage Five ( Less than 100 Units of Blood left ) Drain Strength 50 Drain Speed 50 Drain Intelligene 50 Damage Magicka 10000Feeding will remove all effects of Vampiric Starvation.Note: The natural strengths of Higher-level Vampires can often off-set the weaknesses of Starvation.
Special FeaturesCDM - Vampirism features a number of 'Special Features' designed to adapt your Vampire experience to a number of pre-existing interpretations of the Vampire myth. These are inspired by a number of sources, including other Games, Movies, Books and popular myth.All of the features outlined below can be toggled 'on' and 'off' in the 'CDM - Vampirism - Options.ini' file, which can be found in your Oblivion/Data folder.Garlic AllergyA classic ward against Vampires, Garlic Allergy will cause any Vampire carrying Garlic to sustain Health Damage until the item is dropped.Note: Eating Garlic has no negative effect.Note: This Feature is 'On' by DefaultHoly Ground DamageSome say that Vampires are an abomination, an insult to all that is Good, and as such they are repelled by the signs of all that is Holy. When Holy Ground Damage is toggled 'On', any Vampire who dares to step on Holy Ground will find themselves afflicted by the Wrath of the Nine Divines, and sustain Health Damage. Holy Ground Damage only applies to the Cathedrals in each town, and the Temple of the one in the Imperial City.Note: The Cathedral of Akatosh in Kvatch will not cause Holy Ground Damage since it has been desecrated by the followers of Dagon.Note: This Feature is 'On' by DefaultWater VulnerabilityFor the Vampires of Nosgoth (Legacy of Kain), water was one of the most dangerous elements, and immersion in water would instantly destroy them. With Water Vulnerability turned 'On', any Vampire who is immersed in water (i.e., Swimming) will sustain steady Health Damage until they exit the water.Note: This Feature is 'Off' by DefaultWater BreathingDo the dead need to breath? With Water Breathing turned 'On', the answer is no: Vampires will never run out of breath underwater.Note: This Feature is 'On' by Default