I'm going to start this post with one very simple simple and up-front statement: I have faith that Skyrim will be an enjoyable game.
Now that I've gotten that out of the way, on to things that piss me off!
Morrowind isn't just the greatest RPG ever made to me, it's the greatest game period. As much as I love Metroid (and I really, really do), MegaMan, Final Fantasy, Oddworld: Stranger's Wrath, the Tokyo Xtreme Racer series, Shenmue, and a crap load of other games, none of them can ever really touch Morrowind.
There are some very important reasons for this, all of them important because anyone looking to top it will need to embrace and love every single one of them like would their own newborn child. They are as follows...
1) An unforgiving nature: Morrowind has this in spades, and it is beautiful. A big part of this is the open cities, you can't feel safe inside one, because the animals are still going to get to you. There are walls, but they're not seventy feet high (except in Mournhold, but that's a different story), and there's no huge gates to complete them, just gaps big enough for Karstaag to waltz right through if he were nearby. Then there's the quests. The directions are crap, and even when you know where to go, it's miles away, and there's no shortage of things trying to eat you if you aren't chicken enough to use the boats and silt striders. I remember when I joined the Fighters Guild, being a warrior type, and started taking orders from Eydis Fire-Eye in Balmora. I had barely gotten off the boat and talked to Caius, and here I am being directed to do quests for a guild that get me killed even after I grab some decent gear. And that's to say nothing of the notorious Puzzle Box Hunt.
The whole game hungers for your often embarrassing demise, and it will get it from day one until the day you quit playing. So your Level 100 now, and can kill Golden Saints with one blow? GAME CRASH!! Now what?!
Okay that last bit was sort of a joke, but it is true, progress too far and be punished.
2) Depth: Although after awhile I didn't enjoy doing the Morrowind MQ very much (everything gets stale at some point), it remains one of the deepest and best-written stories I've ever seen. If the MQ was a novel, it would kick the crap out of most books I've read. The million shades of gray, the things the player learns, the intrigue they become involved in, the escalation, it all works so beautifully.
3) Environment: The province of Morrowind is such an alien place to be. There's swamps, but they're not our swamps filled with crocs and Deliverance hillbillies. There's wastelands, but they're not our deserts filled with cactii and rattlesnakes. There's coastal areas, but they're not our beaches filled with seashells and hot chicks. Then there's the giant-ass active volcano perpetually covered by the nastiest storm of red hate there is. And ruins of the Dwemer, one of the coolest races ever created.
The only creature in Morrowind found in our own world is the rat. (I'm not counting Solstheim or Mournhold, they're not really the core game).
4) The lore: Granted, the lore extends to all the provinces, and other lands, but in Morrowind its at its deepest and its best. I don't want to bash on Skyrim, but let's face it, we've been there in other games, mythos-wise, haven't we? Can't say the same of Morrowind, at least I can't.
5) Dagoth Ur: Yes, I know what you're thinking, that he was a disappointing final boss. But think about it, is that because he wasn't interesting, or because his overall physical design was flawed? Dagoth Ur as a character, as a villain, is freaking awesome. I imagine a Morrowind made with today's technology, and I practically cry, and not in sadness. Dagoth Ur would be a huge part of what would make such a game fun and interesting. I picture him showing up when you least expect it, delivering a message to his "old friend", right before he summons a swarm of Ascended Sleepers to seriously jack up your day. (Rather reminiscent of Jagar Tharn, eh?) You finally make it up Red Mountain, past the diseased creatures, into Ur's citadel, through his gauntlet of horrid things, and face him like the bad-ass Nerevarine that you are (or aren't, if that suits you), at which point proceeds to sick the mechanical god he's been building on you while hurling spells like a mad man.
Mehrunes Dagon may be a Daedric Prince, but it took a lot for him to even step foot in Tamriel. The Loinclothed One was already here, and there was only one thing that would ever change that, and it was up to you do it. Not Nerevar's descendent, that you have to locate. YOU.
6) Freedom: Do I even need to explain this? You can do anything you want in Morrowind. Start a quest and ignore it forever. Pick something up that's important and be able to drop it where no one but Waldo will ever find it again. Don't feel like slaughtering Daedra? Go pearl-diving! And slaughter fishes instead...
The best thing about all these qualities? Every one of them can be greatly improved upon. And more. For everything Morrowind does right, it gets wrong. The game knows nothing of balance, the animations are sub-par (and not just by today's standards), most NPCs that aren't tied to anything are vapid and boring, I could go on.
The problem is, as much as I think Skyrim will be fun, and as much as the main issues I had with Oblivion have been addressed to my satisfaction with the game, I don't see Bethesda taking this route very well. Sure, they could do far worse. They could dumb the game down to where all you're doing is fighting dragons. That's it. No other monsters, no other quests, no other tasks to perform, just dragon-slaying. But it isn't good enough that they don't go that far. They need to go farther, in the other direction. Skyrim really should be the biggest and most unforgiving game imaginable. I don't think it will be. But at least it'll still be fun.
In general, making an RPG "more accessible", "simpler" or "more appealing to mainstream action game fans" are three things I don't want to hear.
As you can probably guess, I agree wholeheartedly. There's yet to be an instance where such terms have led to a game I could honestly label "better". Granted, I'm sure there's people who think Morrowind is dumbed-down from Daggerfall, and I wouldn't know, but I doubt that that's really true.
I would never turn my back on my core fanbase, ever. They support my ability to make a sequel to a game that took a long time but proved worthy of attention, I'm going to respond in kind by thinking of them, and only them. It's not like
only those people are
ever going to play any of the games I make. Word-of-mouth does wonders, it brings games to the attention of people who like such games, but don't know they exist yet. That would be my goal. I don't want Madden fans looking for the next big popular game to play, I want RPG fans looking for something a little different, a little daring. I don't care about dragging people in who don't usually care about RPGs. I don't hate them, but they don't deserve a voice in my arena.
One of the biggest falsehoods I can think of is that getting everyone playing every type of game imaginable is a great thing. I don't think so. I don't belong in the NFL, and some people just don't belong in heavy gaming.
*sighs* I really need to finish my novel and get it sold, I'm tired of not having money to realize dreams like that. Seriously.