Actually I've been the believer that RPGs..well games in general are being made more complex than simplistic..
Me too.
lol Seti and Company, my statement about Combat being touted harder than anything WAS A RESPONSE, NOT A CRITICISM Jeeesh lol if you READ just a few post prior to that about Vsta was talking about you'd see what I was responding too, damn lol...
Haha. Yes. And they started to call TES hack&slash.
"call TES hack&slash."
"TES hack&slash."
"hack&slash."
:banghead:
Do we have to level up in this game? NO. It is not a goal. It may seem it is, but it isn't. Be a weak character and he/she will be weak. This is intended gameplay.
Even if we want to progress, we ONLY work our skills. Just using them is enough, there is no bonus to killings. Game has no killing goal to progress a character. This is not a game where we have to kill things and get experience points. This is the WHOLE DIFFERENCE in the world.
And the gloriously long Morrowind MQ, only two characters needed to die. Is that correct? This should have showed game's nature is not killing, not the opposite. There are reasons but not objectives. Item fetch quests can be done stealthily or diplomatically too, that's the beauty of Morrowind. What were you planning to do with fire spells, bows and swords? They do their job well if you want to kill things. There are no objectives coming from the game itself, it comes from in-game characters, you don't have to obey anyone. Drop any quest on your wish. It is all player's choice. This is what I called choices&consequences. I realized fighter's guild is sending me to murder people for no real reasons, I QUIT IMMEDIATELY. Some roleplay, some hack and slash. Please... This is no hack&slash.
In Skyrim, there will be smithing, woodcutting, fishing, in Skyrim dogs will stay away from me, giants won't even notice me and dragons simply chase me into dungeons. I mean, there will be even more roleplaying options.
I'm an action junkie, I want better combat because combat is ridiculous in both Oblivion and Morrowind. Chopsticks. I use only blunts and daggers because of this. It has nothing to do with a "kill them all" philosophy. If I gotta fight in Skyrim at some point, yeah I want the rare occasions that my
hero fights to be visceral and satisfying.
Rhekarid, you nailed it. The biggest crime of Oblivion was that it horribly failed to live up to the potential presented by Morrowind. What I expected was something better and deeper than Morrowind, not just prettier. Sequels should always be better, so why are they almost always worse? It's a fact of both films and games that truly baffles me. If your movie/game is successful, why do you spend less time and effort crafting the next one in line? That, to me, either shows laziness or greed, and that largely depends on the company. In Bethesda's case, I believe it was the former (at least, I hope it was).
Note: And despite having never played it, I believe the same occurred from Daggerfall to Morrowind, which would mean that the TES series has been on a perpetual downward spiral ever since then. However, I can kind of understand that switch from Daggerfall. It was just too big of a game to translate into a new, fully realized 3D engine. The loss of all those skills, though, has no excuse.
Like Terra Nova, I think games are getting a whole lot more complex. Games have more untapped potential in every way. Developers are a little lazy. Movies don't have potential. It is all remakes of something. This year was good though, I renewed my hope.
PS. Daggerfall vs. Morrowind vs. Oblivion
I won't compare music, story, lore, art direction. Those are really personal taste.
Oblivion's level scaling is
oversimplification, quest markers too. Journal however, an improvement. Physics and graphics are expected but I'm not saying that because I don't appreciate. I do. Schedules and voice dialog are improvements for whole series. AI was not as good as promised, graphics were too. But voiced dialog is an improvement. There were long passages in both Morrowind and Oblivion. There were repetitive dialog in both Oblivion and Morrowind. Just because Morrowind gave the option to use more keywords doesn't mean there are more dialog or repetitive dialog and vice-versa for Oblivion. Add more voiced dialog and more actors. Maybe some non-talkative NPCs will be good to balance it, and realistic too. All the handplaced uniques missing from Oblivion partially because of level scaling, that has no excuse.
I'm level 2 in Daggerfall and
1. Climbing
2. Advantages/disadvantages
two removed things I noticed from series(yeah, it affects Oblivion and Skyrim too as well as Morrowind.). I think removing things and simplifications don't need to be bad things in every case. Removing climbing is bad though, whatever way you want to look at it but I can argue that a more clean start is better in a game with lots of skill progression.
To make good comparisons, we should make an added/removed features list. But I think "more" doesn't mean anything, we should avoid using it. Quality over quantity.
OK, I will look at those skills and tell you what I THINK.
I'm looking at the skills of Daggerfall, pretty much the only important skill is climbing. Does it have to be a skill? It can be in the game without being a skill too.
Walking skill, crouching skill, swimming skill, jumping skill... Oh, right... What I am saying is, it is more logical to reduce the numbers and cover more.
Thaumaturgy seems removed, but all spells are still there in Morrowind but not in Oblivion, levitation. Mysticism seems removed in Skyrim, but spells will be there likely. Mysticism was in Oblivion, but where were the teleport spells? See it is a little more complex than skill numbers. Daggerfall has 10 "X-ish" skills where description says "X will not attack.", ridiculous. So basically, 35-10. 25 skills. Critical strike, Medical, backstabbing, dodging. 21 skills. Morrowind had 27.
Only climbing, streetwise and etiquette were truly lost(and backstabbing in a sense but it is coming back for REAL in Skyrim but not as a skill.). I will personally add medical(which was not removed but it makes sense as a skill more). 2 skills can still be moved to speechcraft.
Morrowind didn't actually do a good job with its new skills. Unarmored and 3 armor skills are completely unnecessary. Swimming and running were back as acrobatics and athletics I guess. Unnecessary. What we have here, SPEARS and Conjuration with a whole new spell set.
2 lost, 2 gained. 2 remained. Arguably only climbing was lost. And spears are not even important as a skill, flails are missing.
Oblivion.
Weapons moved under to 2 skills. Short blades are there as well as axes. The whole conversion, enchant is still there, only spears and throwing weapons were removed truly. And teleportation and levitation spells, not without reason though. But nothing added.
Teleport, levitation spells, climbing, spears, flails and throwing weapons. None of them are skill number related. Oblivion didn't do anything BAD with skill numbers. It is pretty natural. I wish these were returned but for half, it is walled cities, for some of the others Morrowind was responsible too.
Skyrim.
Weapons moved under 2 skills again but spears can come back this time but not in a traditional sense. Mysticism is gone but spells are there. Athletics and Acrobatics are gone finally. 3 skills are out of the way already. So nothing was lost in reality. 21-18. Now, if they come to their senses and remove armor skills, that's 2 skills opening. Enchant confirmed.
One handed
Two handed
Hand to Hand
Armorer
Block
*
Illusion
Conjuration
Alteration
Destruction
Restoration
Enchant
Security
Sneak
Marksman
Mercantile
Speechcraft
Alchemy
In the end:
Teleport, levitation spells, climbing.
Spears, flails and throwing weapons.
And Skyrim might have second set for all we know. Teleport will there but not levitation and climbing because of WALLED CITIES. I wish people would have realized the importance of open cities. Truly the only thing that was lost in the series worth mentioning which levitation and climbing are depended on.
Thank you for reading my long rant. edit: I have made mistakes and missed things. Feel free to correct me.