Celebrity voice for TES 5

Post » Fri Dec 04, 2009 6:42 pm

well since Oblivion came out we have had fully voiced npcs.

which im kinda sure no PC people asked for, since we, like declared by some polls here, liked Morrowinds system, so that must mean it was made to please the console crowd? ya know, easifing so a bigger crowd with no former RPG knowledge can get into it and all that.


I disagree, Voice acting will always be better than simple text, it's a natural upgrade, no matter the system. This also ignores that there are text based rpgs on consoles, some of the first final fantasy games were on consoles and had no voice acting whatsoever, many of the arcade games on xboxlive have no voice acting whatsoever.

Another thing overlooked is that there are fully voiced PC exclusive rpgs.

Finally there's no way that a console crowd can have requested full voice acting, TES wasn't on consoles until morrowind was ported, and that didn't sell well at all in comparison to the pc version.

so since TES became multisystem we got fully voiced NPCS (and "easified" menues etc) since it wasnt present earlier.

but it can also be the result of a new dev team too, who thought it was cool and all.


I'm seeing it as a natural upgrade , with no correlation to going multiplatform, I understand the "easified" menues argument, only there's nothing wrong with making a menu more convenient, what was wrong was that it was made for a TV screen, making it less convenient for PC gamers who didn't like that.
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Tinkerbells
 
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Post » Fri Dec 04, 2009 5:24 pm

None. Breaks immersion. Since, however, I'm very cynical and fully expect them to have celebrities, I'd say at least use relatively low-key character actors who are very good but not jarringly famous like Patrick Stewart and his legendary pipes.
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Trish
 
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Post » Fri Dec 04, 2009 8:13 pm

They will hopefully bring back Linda Carter for the Nord females or even the Orc females, some of them at least if they go multiple actors for each races genders. I really liked her as the Nords in both Morrowind and Oblivion and she was good as the Orcs in Oblivion. She has a great, strong, warrior-woman voice.

She's a celebrity. Well, I've always considered her a celebrity; and how can you not want Wonder Woman in the game?
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Laura Wilson
 
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Post » Fri Dec 04, 2009 6:19 pm

I disagree, Voice acting will always be better than simple text, it's a natural upgrade, no matter the system. This also ignores that there are text based rpgs on consoles, some of the first final fantasy games were on consoles and had no voice acting whatsoever, many of the arcade games on xboxlive have no voice acting whatsoever.

Another thing overlooked is that there are fully voiced PC exclusive rpgs.

Finally there's no way that a console crowd can have requested full voice acting, TES wasn't on consoles until morrowind was ported, and that didn't sell well at all in comparison to the pc version.


its not much of a progress if it comes out totally wrong and makes modding harder, which is what makes TES survive nowadays basicly.

I'm seeing it as a natural upgrade , with no correlation to going multiplatform, I understand the "easified" menues argument, only there's nothing wrong with making a menu more convenient, what was wrong was that it was made for a TV screen, making it less convenient for PC gamers who didn't like that.


which makes my way earlier statement even more true, Beth should have made a PC version without all the easified stuff and a console version with it, that way we PC user wouldnt have to put up with your console shenanigans in our PC games and you consolers would have your controller friendly menus in your console games without having our PC shenanigans like smaller menus.

sometimes i wish a big ass PC/videogame market crash (like the one back in 1984 when i was kid) would happen. just a clean slate, start it all over again.

but better this time.
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Charlotte Lloyd-Jones
 
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Post » Fri Dec 04, 2009 11:12 am

its not much of a progress if it comes out totally wrong and makes modding harder, which is what makes TES survive nowadays basicly.


I'm pretty sure the majority of Oblivions sales were on the consoles, and I still play Oblivion to this day. I can't see why full voice acting will stand in the way of modding it without voice acting. The fact that the main game contains voiced dialog, shouldn't make it completely impossible to make a mod with simple written dialog.

Beth should have made a PC version without all the easified stuff and a console version with it, that way we PC user wouldnt have to put up with your console shenanigans in our PC games and you consolers would have your controller friendly menus in your console games without having our PC shenanigans like smaller menus.


sounds reasonable, can't disagree here. Did Fallout 3 have the same interface issue?
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Anna Krzyzanowska
 
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Post » Fri Dec 04, 2009 6:37 am

With Morrowind's voices

My favourites are:

Dunmer (male)
Argonian (male)
Nord (male)

Dunmer (male) is my favourite though, love that raspy dark voice, especially if the Ordinators scourn you

"We're watching you, SCUM!"
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Lily
 
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Post » Fri Dec 04, 2009 8:47 pm

Although...Rick Astley could make quite an interesting NPC. :P

YES!
I love him!

I would love to hear Salvesta Stalone do the voices for the guardsmen.

I AM THE LAWWW!

That would be wicked.
Or you can just have him grunt, like he did in the Rambo movies.

But I think they should stick to voice actors. I don't want them to waste their budget on famous voices and then come out with a not-so-good game, because they were low on money...
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ILy- Forver
 
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Post » Fri Dec 04, 2009 11:27 am

I'm pretty sure the majority of Oblivions sales were on the consoles, and I still play Oblivion to this day. I can't see why full voice acting will stand in the way of modding it without voice acting. The fact that the main game contains voiced dialog, shouldn't make it completely impossible to make a mod with simple written dialog.


You mean, aside from the fact that the Oblivion TES Construction Kit made it damn hard to create dialogue without any voice acting?

For people who don't know what I'm talking about: Instead of letting the length of the text, some modder-settable variable and/or some in-game setting determine the normal length of time a text (subtitles) displays, it's tied to the length of the corresponding MP3 file. Else the text just blinks in and out at once. Worse still, you can't just include the one and same 30-second silent MP3 with your mod to get rid of it, each line of dialogue needs its own copy of the same silent and space-wasting MP3 file.
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matt
 
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Post » Fri Dec 04, 2009 11:29 am

I'd rather not have an A-list talent for the next game. Bethesda should save the money they would save hiring them and pay for more varied, talented actors. Hell, I'd be happy even if they gave each race 3 unique voices...and, for the love of Akatosh, differentiated between Khajiit and Argonian voices.
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Hope Greenhaw
 
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Post » Fri Dec 04, 2009 11:59 am

You mean, aside from the fact that the Oblivion TES Construction Kit made it damn hard to create dialogue without any voice acting?

For people who don't know what I'm talking about: Instead of letting the length of the text, some modder-settable variable and/or some in-game setting determine the normal length of time a text (subtitles) displays, it's tied to the length of the corresponding MP3 file. Else the text just blinks in and out at once. Worse still, you can't just include the one and same 30-second silent MP3 with your mod to get rid of it, each line of dialogue needs its own copy of the same silent and space-wasting MP3 file.

Perhaps what we need is a more intuitive construction set. I don't think removing voicework from the next game is a realistic expectation - even if it would improve it in some regards.
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Tanya Parra
 
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Post » Fri Dec 04, 2009 12:28 pm

You mean, aside from the fact that the Oblivion TES Construction Kit made it damn hard to create dialogue without any voice acting?

For people who don't know what I'm talking about: Instead of letting the length of the text, some modder-settable variable and/or some in-game setting determine the normal length of time a text (subtitles) displays, it's tied to the length of the corresponding MP3 file. Else the text just blinks in and out at once. Worse still, you can't just include the one and same 30-second silent MP3 with your mod to get rid of it, each line of dialogue needs its own copy of the same silent and space-wasting MP3 file.


Well that's the thing, it shouldn't make it that impossible, didn't know there was that kind of issue, but that's why I left it open to interpretation.
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Amanda Furtado
 
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Post » Fri Dec 04, 2009 8:43 pm

I've been playing Never Winter Nights 2 again, and I like the dialogue system in that game. It has audio for hello, and good bye and all that, but the basic borign speech conversations are in text. And all the main quest dialogue is audible. But things like asking how their day has been or how thier shop is running doesnt need more than text. So Bethesda could add alot more dialogue into the game, just not all of it needs to be spoken.
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Harinder Ghag
 
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Post » Fri Dec 04, 2009 7:35 pm

I'd rather have good voices than celebrity ones, but remember that that isn't mutually exclusive. I like Sean bean in Oblivion, the only issue is he got the most lines but the least advertising.


I actually found Sean Bean to be really ordinary. He's a good actor indeed, but not a good voice actor in my opinion. Somehow, his acting for Martin was not that good. One scene in particular is when he arrives at Cloud Ruler and talks to his Blades ("This is all new to me....etc"), I felt overacting in this scene and it turned me off. Martin Septim is supposed to sound confused and nervous, but Sean Bean didn't have it.

Of course, the voice directors can also be the cause of bad voice acting, since a voice actor can't always know what is wrong with his line.


All being said, no to celebs. Like it has been said numerous times, true voice actors, A.K.A people who do it for a living, are far more better in voice acting than the best film actor you know. As such, I prefer professional voice actors who will charge less, allowing Bethesda to hire more actors for a larger diversity. (And please Beth, no silly sounding High Elves and Dark Elves.)

Anyway, it's certain that Beth will hire known faces for some of the voice acting. It helps sell copies. With games going closer to films in terms of looks and story, having known faces from Hollywood help sell copies.
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kiss my weasel
 
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Post » Fri Dec 04, 2009 4:49 pm

Who supplied Dagoth Ur and Dagon with their voice in Morrowind? Best so far, I think. Sheogorath was a tad scottish.
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Kristina Campbell
 
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Post » Fri Dec 04, 2009 11:57 am

some celebs it would be fun to have in the game,not necessary any good but just the thought it is them talking would be nice :D
kristin kreuk,jessica alba,Alexis Bledel comes to mind, ms alba are probably to expensive by now,the other two perhaps ?
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Johanna Van Drunick
 
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Post » Fri Dec 04, 2009 12:48 pm

Why dont they just be humble and do it for fun, rather than demanding big $. Id love to have my own voice set, Id do it for free, hey thats what mods are for.
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Kayla Oatney
 
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Post » Fri Dec 04, 2009 6:48 pm

Why dont they just be humble and do it for fun, rather than demanding big $. Id love to have my own voice set, Id do it for free, hey thats what mods are for.

well,I don?t have a clue what famous people do for fun,they who I mentioned seems like they all are good sports,and guess it is fun for them like every other human being.
Bethseda comes through I bet,like they usually do and in the end it will be something good,but a man can dream regardless :)
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Peetay
 
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Post » Fri Dec 04, 2009 9:09 pm

Proffesional voice actors actually sound like a good idea. Let's get Just Cause studios to do some mocap and wrangle Reuben langdon into doing some voices, then go and find Kyle herbert!
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Theodore Walling
 
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Post » Fri Dec 04, 2009 7:16 pm

I'm pretty sure the majority of Oblivions sales were on the consoles, and I still play Oblivion to this day. I can't see why full voice acting will stand in the way of modding it without voice acting. The fact that the main game contains voiced dialog, shouldn't make it completely impossible to make a mod with simple written dialog.

No but unvoiced dialogue in an otherwise fully voiced game does scream 'modded!' a lot more than quest mods in Morrowind did, where you wouldn't even notice you were doing a modded quest, so that felt a lot more natural.
You mean, aside from the fact that the Oblivion TES Construction Kit made it damn hard to create dialogue without any voice acting?

For people who don't know what I'm talking about: Instead of letting the length of the text, some modder-settable variable and/or some in-game setting determine the normal length of time a text (subtitles) displays, it's tied to the length of the corresponding MP3 file. Else the text just blinks in and out at once. Worse still, you can't just include the one and same 30-second silent MP3 with your mod to get rid of it, each line of dialogue needs its own copy of the same silent and space-wasting MP3 file.

Yes, that too. Luckily there's an OBSE plugin now but not everyone uses it.

*checks Kragenir's Death Quest silent mp3s*


445 MB of nothing. The mod itself is 3 MB.
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Queen Bitch
 
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Post » Fri Dec 04, 2009 9:02 pm

I think they should get Morgan Freeman to do a few voices. :hehe:
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Steven Hardman
 
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Post » Fri Dec 04, 2009 9:12 am

Which celebrity do you want in TES 5??
In Oblivion there was patrick Stuart and Sean Bean, and in Fallout 3 there were actually a few actors involved in the Main quest like Erik Todd Dellums or Heather Marie Marsden but the Main one was Liam Neeson.
Who do you want to join the memorable NPCs of Bethesda??


No one? Stop wasting money, Bethesda.
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Fluffer
 
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Post » Fri Dec 04, 2009 8:17 am

I don't think that celebrity voice acting contributes enough to the game to justify its costs. Bethesda could probably have gotten dozens of good voice-actors for less than what they paid to hire Sean Bean and Patrick Stewart. I've said it before -- I think it would be wise of them to hire around thirty or forty drama graduates from different ethnic and cultural backgrounds to do voice acting. The diversity of such a cast, I think, would contribute a lot to help flesh-out the various races and personalities of Tamriel.
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Lovingly
 
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Post » Fri Dec 04, 2009 5:44 pm

I think they should get Morgan Freeman to do a few voices. :hehe:

I used to have respect for him but now he is kind of a petophile.
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Elizabeth Lysons
 
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Post » Fri Dec 04, 2009 12:03 pm

One or two famous celebrities. As for who, I would need time to think.

However, I think the game would be pretty good with just a large crew of talented voice actors.
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Paula Ramos
 
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Post » Fri Dec 04, 2009 7:24 am

Yes, but only if they did it for a reasonable fee, and possess experience of doing voice work. I'm thinking of people like Mark Hamill, John Rhys Davies. I have to say that David Tennant would be cool as all hell to have.

And as for "We only have voice work because of console owners"; wrong. Seriously wrong. Zelda, FF, Lost Odyssey, Last Remnant, the list goes on. If anything the norm for console gamers is to not have voiced dialogue, or at most only voiced dialogue for cutscenes.
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YO MAma
 
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