Cells

Post » Fri Feb 25, 2011 9:48 am

Curious to know if interiors will still be um closed off from the outside. Like houses having now windows that you can look out of, doors that are portals instead of opening. Not that I expect it to change since I know it was for frame rate reasons , Im just curious
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Megan Stabler
 
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Post » Fri Feb 25, 2011 8:42 am

Before we get too into it, I should point out that it is actually a different "worldspace", not cell, reffering to how cities and interiors were in OB.

I suspect cities are now open, but interiors will be seperate worldspaces. We simply don't have the power to run all that stuff at once, especially with items in interiors with physics.
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Alina loves Alexandra
 
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Post » Fri Feb 25, 2011 7:56 am

Pete confirmed a long time ago that interiors will act the same way as Oblivion. If you are inside you can't look out a window and see NPC's moving or see it raining, etc.
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Chad Holloway
 
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Post » Fri Feb 25, 2011 9:37 pm

Pete confirmed a long time ago that interiors will act the same way as Oblivion. If you are inside you can't look out a window and see NPC's moving or see it raining, etc.

Well NPCs moving, probably not, but I think it's entirely possible we could see emulated weather from the outside, just like the sound of rain and lighting through the windows being dependent on the brightness outside.
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Adam
 
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Post » Fri Feb 25, 2011 10:06 pm

Before we get too into it, I should point out that it is actually a different "worldspace", not cell, reffering to how cities and interiors were in OB.

I suspect cities are now open, but interiors will be seperate worldspaces. We simply don't have the power to run all that stuff at once, especially with items in interiors with physics.


I didn't mean prison cells, they actually are referred to as "cells" at least on UESP. Well if we don't have the power how did Risen do it? Not that Im insulting anything or saying I like Risen better, but there were zero loading times and no closed areas in that entire game, not that I expect that from Skyrim, but it would certainly feel more immersive if I could see the outside world through holes in the ground when Im in a dungeon and other things like that
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Naomi Lastname
 
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Post » Fri Feb 25, 2011 6:48 am

Well NPCs moving, probably not, but I think it's entirely possible we could see emulated weather from the outside, just like the sound of rain and lighting through the windows being dependent on the brightness outside.


This is entirely possible, there is already a mod for OB that does this quite well.
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AnDres MeZa
 
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Post » Fri Feb 25, 2011 2:47 pm

How detailed are Risen's interiors? Do they have tables full of detailed clutter and all sorts interactive objects around? It's those things that make interiors so hard to handle in Bethesda's games.
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brandon frier
 
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Post » Fri Feb 25, 2011 10:05 am

Well NPCs moving, probably not, but I think it's entirely possible we could see emulated weather from the outside, just like the sound of rain and lighting through the windows being dependent on the brightness outside.

Someone asked Pete on twitter that very thing and he said no. He said weather will not be visible through windows.
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Cccurly
 
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Post » Fri Feb 25, 2011 3:08 pm

I didn't mean prison cells, they actually are referred to as "cells" at least on UESP. Well if we don't have the power how did Risen do it? Not that Im insulting anything or saying I like Risen better, but there were zero loading times and no closed areas in that entire game, not that I expect that from Skyrim, but it would certainly feel more immersive if I could see the outside world through holes in the ground when Im in a dungeon and other things like that

haven't played risen so i'll just comment generically. you have to not only look at how detailed the textures are but you also have to consider the number of objects in any given space. anything that you can interact with is a unique object that has to be loaded into memory. now, systems can only handle so much. so, i'm betting risen didn't have as detail of textures or anywhere near the number of interactable objects that TES has.
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kristy dunn
 
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