I've been playing Morrowind forever... since it came out really... and I've been playing with mods for something like a decade now... but never once have I -produced- one and released it to the public. Why? Because, as a perfectionist and a procrastinator, I could get bogged down for eons trying to get everything to a point where I feel it is 'fit for release'. Well, no more! The truth of the matter is, I've been making mods (albeit not very good ones) for myself for years. I know how to do dialogue. I can design buildings. I can create NPC's and properly clothe them.
What I can't do is script... or make a quest... even if my life depended on it.
That's why I've brought my idea here. Where it can be seen... and where those with an interest in seeing it realized can offer helpful insights and valuable assistance which I would otherwise be without. I don't expect much out of anyone, really. I'm not even certain if there will be anyone other than me interested in this buggering idea. I've seen a couple of people who have tried to make mods involving taxes before. They were not quite up to my standards... or rather... what I -wanted- out of a taxation mod.
So before I waste more of your time blathering on... allow me to introduce to you my project:
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--- Census and Excise: Dues to Pay ---
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The Goal: To create a fully functional and 'role-player friendly' Office of Census and Excise... adding an oft-absent aspect of realism to the world of Morrowind. The duties of the Office of Census and Excise are to keep accurate statistics on the population of their jurisdiction, to keep track of and inspect imports and exports to and from their jurisdiction, the confiscation of and processing of illegal contraband, and the collection of taxes as mandated by Imperial Law.
Phase One: --- Developing the Office of Census and Excise ---
In vanilla Morrowind, the Office of Census and Excise is all of two small buildings (one predominantly a warehouse), constructed upon the edge of a dock which becomes entirely empty following the completion of the player's arrival. The function of the Office of Census and Excise is entirely limited to the character generation process and one small quest, in which a tax collector goes missing. After this, it plays almost no role in the game whatsoever. I believe there is a possible quest to deal with the female Census and Excise agent on the upper floor of the warehouse... but otherwise the Office is largely useless.
This must change.
The first phase of my development of this mod will be the expansion of the Office of Census and Excise. One office in a far-flung region of Vvardenfell is not anywhere near sufficient to handle the amount of civilization which exists upon the island. Furthermore, the almost non-existent staff of the Office makes it impossible for them to be taken seriously. Therefore, these issues will be addressed as follows.
1.) The Office of Census and Excise -faction- will be updated... the ranks will be re-evaluated and re-designed... and it's structure brought more in line with player-joined factions. The idea behind this being that, eventually, this mod may support the player actually becoming a member, him/herself.
2.) The Office of Census and Excise shall be expanded. Fully-staffed offices (with later quest potential, assuming there is an interest) will be constructed throughout the major cities of Morrowind (I believe that Mournhold Expanded even places one there, within the city... though I could be mistaken as I have not played that mod in quite some time) in order to better represent the presence of Imperial authority. Ebonheart will be my first targeted 'expansion' site, what with the heavy presence of shipping and the East Empire Trading Company's office there.
3.) The staff of the Census and Excise Office is abysmal! There are literally only -three- members in all of Morrowind! No more! Using the revised 'faction' ranks, a more realistically-staffed organization will be created. Tax Collectors will (hopefully... I'm getting better at creating pathing and the like) travel along their routes, collecting taxes, during certain times of the month. Census officers will travel about through their jurisdiction, taking a headcount of the population. The offices themselves will be staffed with men and women performing the various roles which such a government institution requires. Some of them might even be secretly pilfering the Imperial Coffers...
Once these three things have been accomplished, Phase Two of the development process begins.
Phase two will be heavily focused upon scripting (and possibly quest-making). As that is the part with which I will have the most difficulty... I intend to focus upon the development of the Office and it's personnel first. Phase two will be posted once I have made significant progress or perhaps have completed phase one. If you're interested... stay tuned.