Certain things spawing double

Post » Sun Aug 08, 2010 10:07 pm

I recently did a full reinstall to clean up some problems. Most problems went away, but now I have something new.
I've been noticing certain things, such as http://img18.imageshack.us/f/screenshot3xwo.jpg/, http://img594.imageshack.us/f/screenshot5s.jpg/ and http://img13.imageshack.us/f/screenshot7ad.jpg/, are being spawned in doubles.
So far, I've only tested removing the merged patch and starting a new game, same thing occurs. I'm unsure as to what exactly would cause something like this to happen. Hoping someone has had a similar experience or notices something blatantly out of place in my load order.

Fallout3.esmAnchorage.esmBrokenSteel.esmThePitt.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmxCALIBR.esmFOOK2 - Main.esmFOOK2 - [[censored]] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esm20th Century Weapons.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmARSENAL MOD.esmProject Beauty.esmCOMM.esmSharing and Caring Companions.esmEnhancedChildren.esmAliciasCuteShop.esmXepha's Dynamic Weather.esmEnhanced Weather - Rain and Snow.esmStreetLights.esmDCInteriors_ComboEdition.esmSpawn-O-Matic.esmCRAFT - Activation Perk.espUnofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espOverhead3PCamera.espDarNifiedUIF3.espACE2-0.espStealth Kills Enabled.espShellRain.espAliciasCuteShopDoorOverride.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espThe Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.espARSENAL MOD.espButcher Petes Meat.espBPM.espSniperZooming.espJQ-DuncanSword.espSchoolUniforms.espmegalight.espTakingOutTheTrash.espTOTTPointLookoutEdition.esplessviewdistance.espRealPhysicsLessCarExplosions.espNPCs Sleep Tighter.espExtreemeLongDeathCamera.espClint1337Wood- Welcome  To The 21st Century.espFairfaxApartment.espRZW_PortableBearTraps.espRZW_PortableFans.espRZW_PortableLamps.espGlow Sticks.espYevicsUrbanTownhome.espYUTEdit.espUPP - Pack 1.espUPP - Pack 2.espUPP - Beverage Perks.espUPP - Experience Perks.espPreWar Book Titles and Perks.esp7_HolsterForHandGunsV1_1.espSCC - Talk to Anyone.esp1Animated Nightvision goggles.esp1PipboyPDA.espStreetLights - Wasteland.espBlackWolf Backpack.espBurnification.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espXepha's Dynamic Weather - Main.espXepha's Dynamic Weather - Rain.espXepha's Dynamic Weather - Anchorage.espXepha's Dynamic Weather - Rain (OA).espXepha's Dynamic Weather - The Pitt.espXepha's Dynamic Weather - Broken Steel.espXepha's Dynamic Weather - Point Lookout.espxCALIBRmunitions.espxCALIBRmunitions_FOSEnhancements.esp20th Century v5 ALIVE (Vendor).esp20th Century v5 ALIVE (Brotherhood_Outcast).esp20th Century v5 ALIVE (Containers).esp20th Century v5 ALIVE (NPC_Settler).esp20th Century v5 ALIVE (Vault 101).esp20th Century v5 ALIVE (RivetCity).esp20th Century v5 ALIVE (Raider).esp20th Century v5 ALIVE (Slaver).esp20th Century v5 ALIVE (Chinese Ghoul).esp20th Century v5 ALIVE (SuperMutant).esp20th Century v5 ALIVE (Talon_Regulator).esp20th Century v5 ALIVE (TEST Container).espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - Mothership Zeta.espS.T.A.L.K.E.R. MOD(addon).espP94-95.espSally Fix 2.1.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espEVE.espEVE - FWE Master Release.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - No Skeleton Decay.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espS.T.A.L.K.E.R. Mutants[addon for MMM].espARSENAL MOD+Mart's Mutant Mod.espAlternate Start - Roleplayers.espMez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.espxCALIBR_override_FWE5.espMoonlight.espVisionMod-Tom.espFeng Shui.espMergedJuly1.espTotal active plugins: 152Total plugins: 176

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Flesh Tunnel
 
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Post » Sun Aug 08, 2010 3:27 pm

FOOK2 and FWE don't play well together yet, with no up to date compatability patch. Also would recommend using BOSS to sort the mods it knows.
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ashleigh bryden
 
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Post » Sun Aug 08, 2010 9:28 pm

FOOK2 v1.1+ has the below merged into its main file and, per the install instructions, the below plugins must be removed.

FOOK2 - [[censored]] World And Neighbourhood Kit.esm <--merged into main file
StreetLights.esm[/b] <--merged into main file
StreetLights - Wasteland.esp <--merged into main file
FOOK2 - [EVE] Energy Visuals Enhanced.esp <--merged into main file
FOOK2 - Mothership Zeta.esp <--merged into DIK
P94-95.esp <---obsolete
Sally Fix 2.1.esp <---obsolete

Hope that helps :)

Edit: Ha! The skeletons in your pic look like they're spooning their W4NK duplicates.
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Brandon Bernardi
 
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Post » Sun Aug 08, 2010 7:53 pm

On top of what everyone else said, you need to have your weather mods loaded last (right before your merged patch and after mmm files).

If you keep FWE, you don't need the alternative start mod, FWE already has that feature.
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Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sun Aug 08, 2010 2:22 pm

FOOK2 v1.1+ has the below merged into its main file and, per the install instructions, the below plugins must be removed.

FOOK2 - [[censored]] World And Neighbourhood Kit.esm <--merged into main file
StreetLights.esm[/b] <--merged into main file
StreetLights - Wasteland.esp <--merged into main file
FOOK2 - [EVE] Energy Visuals Enhanced.esp <--merged into main file
FOOK2 - Mothership Zeta.esp <--merged into DIK
P94-95.esp <---obsolete
Sally Fix 2.1.esp <---obsolete

Hope that helps :)

Thanks for the thorough response, eliminated those and things are working fine now.
Edit: Ha! The skeletons in your pic look like they're spooning their W4NK duplicates.

Yea, that's what I thought was going on when I first noticed them. Thought it was a little joke, but then they were everywhere.

On top of what everyone else said, you need to have your weather mods loaded last (right before your merged patch and after mmm files).

If you keep FWE, you don't need the alternative start mod, FWE already has that feature.

Good to know. About the alternate starts though, they are slightly different, and I prefer the stand-alone version a little more.
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helliehexx
 
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Post » Sun Aug 08, 2010 4:53 pm

Thanks for the thorough response, eliminated those and things are working fine now.

Yea, that's what I thought was going on when I first noticed them. Thought it was a little joke, but then they were everywhere.
Right on! :foodndrink: Those merged and/or obsolete plugins will definitely cause problems if not removed.

Beth already told http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/BoneDance.jpg. >_>
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Wanda Maximoff
 
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