What is it about Crysis 2 MP that you don't like? Let us know specifically what it lacks and why the gameplay doesn't live up to your expectations. PS. I stopped playing the campaign since 1.2. I haven't finished the single player mode yet because I'm having way too much fun on MP.
Woh, I can make a LOOOONG list of these, but let me shoot 6 most obvious:
- -Multiplayer welcomes cheaters and not legit players by default with no protection AT ALL during the release. IT'S RIDICULOUS that 13 yo kid could hack this game. What they were thinking?
- -Only 16% of this forum users can play multiplayer flawlessly - WTF?! Should be at least 95%.
- -Too small maps
- -Lack of vehicles, whatever ground or air.
- -Lack of tactical approach in multiplayer
- -Lack of Power Struggle (or actually: any game mode that would require maps greater than 50x50 meters)
I could make a huge list of MP flaws but it's pointless - just browse these forums, they are full of them pointed out.
1. Hackers bypass protection daily. Your lack of knowledge about this makes you invalid for making an argument about why it's unacceptable. If you have a decent amount of expertise in coding or experiences with how anti-cheat works, please, explain it with your reasoning. Because ALL games that are popular have hackers. There isn't ONE fps that doesn't. Not one. This isn't an obvious flaw, this is just an obvious observation. There is a big difference.
2. Your skewed statistic is taken from such a small sample. Not to mention that it isn't even properly setup. The questions are opinionated leaving the person clicking the answer to pick what he could have felt at one period of time. If they were specific questions about how many disconnects, how many failed to connect, or how many errors... It would be different. The fact you can't see the difference between the two again makes it look like you're grasping for anything to make a point.
3. "Small maps." This is your opinion. It isn't a factual flaw. Let me try to show you how it's wrong nonetheless. There's only two small maps in the rotation. Impact and Skyline. Both of which are completely unique from the rest of the rotation. They all have different encounter points and different map structures. Letting people spawn safely(Save maybe the start) and still progress through the map. The firefights are all balanced on any map as well. There's no overwhelming position.
4. Vehicles? That's arguably something that would unbalance the currently balanced gameplay. The ONLY situation that vehicles even seem viable is the lighthouse map. None of the maps are extremely large so what you're asking for is really stupid. Unless they release larger maps and game modes in the DLC. You're going to have to stop playing because that's something that YOU want. It isn't something that the game needs by any means. It would only hinder the game and make it unfocused and certain things overpowered.
5. Tactical approach? This is one of the only FPSes that you can pull up a TACTICAL visor and paint targets for allies. You can literally have a person doing RECON. Most games that claim having that type of gameplay are referring to someone just mic spamming locations. This is much more skill based. You can also add that any and every objective on the multiplayer maps is team-work based. Capture the
RELAY, Extracting ticks that can't be returned BUT the timer resets every time they are picked up, and Crash site where you have to have people on the site and people defending those people. Are you playing on the rookie servers?
6. Power struggle is arguably one of the most boring game modes in the world. It's one of the modes devised that easily takes the least amount of skill in any game. It's just zerging each point over and over. I'm speaking from the any standpoint. Newbs or pros. It is dreadful. It has its luster for a while. Then you realize how little skill it requires to win. How the "team-work" is just defaulted because it's the most linear multiplayer in the world.
Keep listing them. Try to keep your opinions out of it and it will actually hold some weight. None of these are flaws. They are improvements. The multiplayer is one of the most balanced team-based futuristic shooters there is. If not the only.