Chainsaw is OP!

Post » Mon Sep 12, 2011 3:55 am

That's the invitation answer for, "Then mod it how you see fit".


IMO I think a chainsaw should be overpowered, but that there should be built in restrictions. Having never used it myself, I wonder if it runs on microfusion? Since it is not technically an energy weapon, they should not have it use military ammunition for (what I'm guessing is) a consumer chainsaw. It should use something less common, and harder to recharge/ re-acquire; and it should break very easily; (as they do when you abuse them by not just cutting trees).


The chainsaw doesn't require any ammo, but it does have a main restriction: it's weight. The chainsaw has a weight of 20 (same as the thermic lance) and the thermic lance is better all around, if anything the thermic lance is a bit overpowered.
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Mon Sep 12, 2011 1:35 am

It doesnt use MFCs, or any ammunition for that matter.

The chainsaw doesn't require any ammo...


That's pretty dumb thinking on their part then. :down:

The big thrill in Mad Max (beyond thunderdome) was when he got the chainsaw, was that it had gas and he could chase the giant around the ring with it... until it ran out. :chaos:

Why does the chainsaw work then? (or is it just a melee sword and doesn't spin?)
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sun Sep 11, 2011 10:59 pm

That's pretty dumb thinking on their part then. :down:

The big thrill in Mad Max 2(3) when he got the chainsaw, was that it had gas and he could chase the giant around the ring with it... until it ran out. :chaos:

Why does the chainsaw work then? (or is it just a melee sword and doesn't spin?)


No, it spins and everything, there is just no explanation as to why it works. What's even more annoying is that the zap glove and displacer glove don't require ammo either, even though you can clearly see a small energy cell attached to them.
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Sun Sep 11, 2011 8:09 pm

Where did I say the devs should work up a special patch with just one change? Dont put words in my mouth. I think the change should be included along with other changes in the next patch.

As for why do I simply not stop using it? Why should I just ignore this weapon? When something is broken you dont just stop using it, you try to get it fixed. None of you even read my justification. How can you say a weapon is not OP when you can go around killing one of the strongest enemies in the game on very hard difficulty without even investing in the appropriate skill.

If you like to do everything easy, thats different. When you make a statement, you should provide explanation for it and examples. I gave you all a [censored] example. If you think the chainsaw is not OP , then prove it to me. Go attack some enemy with it that doesnt die in 3 VATS attacks.

You lot are the type of people who have ruined gaming and get everything watered down. You want EASY EVERYTHING. You guys are the reason why we have 45 bloody levels in this game and I am either forced to use a mod to cap the level or use the logans loophole.

I still stick to what I said, If you think otherwise, then [censored] prove it.


Three hits in VATS is very weak, some weapons can kill cazadores in two (the chainsaw takes about seven or eight hits in VATS to kill a cazadore). That's mid to low for a melee weapon so your main arguement is invalid. How long have you been playing NV? Have you even run into a strong enemy because giant radiscropions are pretty weak compared to some others.

Lets use an example so I can explain it in a way you can understand: I bought Alpha Protocal last year, I played it and really didn't like it. If I was using your logic I would force myself to play it all of the time. However I was being a sensible human being and I brought it straight back to Gamestop the next time I got the chance.

This part cracked me up, where the [censored] did you get the comvaluted idea any of us didn't think the chainsaw was overpowered because we want every damn thing in the game easy? I played on very hard and RPed so I could only care a few magazines of ammunition at a time when I had NV, that's not making things easy.

This part made me fall off my chair laughing, I am an old time hardcoe player, playing Fighting, Shooter, and RP games since the '90s, I hate things being easy. As you said before "Stop putting words in my mouth". And Logan's Loophole is a trait, and traits are optional.

First paragraph of this post proves it.
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Sun Sep 11, 2011 10:51 pm

Three hits in VATS is very weak, some weapons can kill cazadores in two (the chainsaw takes about seven or eight hits in VATS to kill a cazadore). That's mid to low for a melee weapon so your main arguement is invalid. How long have you been playing NV? Have you even run into a strong enemy because giant radiscropions are pretty weak compared to some others.

Lets use an example so I can explain it in a way you can understand: I bought Alpha Protocal last year, I played it and really didn't like it. If I was using your logic I would force myself to play it all of the time. However I was being a sensible human being and I brought it straight back to Gamestop the next time I got the chance.

This part cracked me up, where the [censored] did you get the comvaluted idea any of us didn't think the chainsaw was overpowered because we want every damn thing in the game easy? I played on very hard and RPed so I could only care a few magazines of ammunition at a time when I had NV, that's not making things easy.

This part made me fall off my chair laughing, I am an old time hardcoe player, playing Fighting, Shooter, and RP games since the '90s, I hate things being easy. As you said before "Stop putting words in my mouth". And Logan's Loophole is a trait, and traits are optional.

First paragraph of this post proves it.


This.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Mon Sep 12, 2011 4:39 am

No, it spins and everything, there is just no explanation as to why it works. What's even more annoying is that the zap glove and displacer glove don't require ammo either, even though you can clearly see a small energy cell attached to them.
It would be sad (and silly IMO) if it were actually a technical limitation of melee weapons.

*Which it sounds like it might be.

You would think they could script an ammo check and cancel the critical effect without ammo; or even load a different Nif if need be, when no ammo is present.

It might be a neat mod to try to implement a power source for these weapons. (Not by me though ~unless I miraculously finish the ones I'm working on.)
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Mon Sep 12, 2011 1:24 am

Three hits in VATS is very weak, some weapons can kill cazadores in two (the chainsaw takes about seven or eight hits in VATS to kill a cazadore). That's mid to low for a melee weapon so your main arguement is invalid. How long have you been playing NV? Have you even run into a strong enemy because giant radiscropions are pretty weak compared to some others.

Lets use an example so I can explain it in a way you can understand: I bought Alpha Protocal last year, I played it and really didn't like it. If I was using your logic I would force myself to play it all of the time. However I was being a sensible human being and I brought it straight back to Gamestop the next time I got the chance.

This part cracked me up, where the [censored] did you get the comvaluted idea any of us didn't think the chainsaw was overpowered because we want every damn thing in the game easy? I played on very hard and RPed so I could only care a few magazines of ammunition at a time when I had NV, that's not making things easy.

This part made me fall off my chair laughing, I am an old time hardcoe player, playing Fighting, Shooter, and RP games since the '90s, I hate things being easy. As you said before "Stop putting words in my mouth". And Logan's Loophole is a trait, and traits are optional.

First paragraph of this post proves it.


:foodndrink: Good argument, that should stop this useless thread in it's tracks.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Sun Sep 11, 2011 8:13 pm

No, it spins and everything, there is just no explanation as to why it works. What's even more annoying is that the zap glove and displacer glove don't require ammo either, even though you can clearly see a small energy cell attached to them.

Or the Ballistic Fist not jusing shotgun shells :D
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sun Sep 11, 2011 8:22 pm

:foodndrink: Good argument, that should stop this useless thread in it's tracks.


Thank-you.
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sun Sep 11, 2011 5:51 pm

Three hits in VATS is very weak, some weapons can kill cazadores in two (the chainsaw takes about seven or eight hits in VATS to kill a cazadore). That's mid to low for a melee weapon so your main arguement is invalid. How long have you been playing NV? Have you even run into a strong enemy because giant radiscropions are pretty weak compared to some others.

Lets use an example so I can explain it in a way you can understand: I bought Alpha Protocal last year, I played it and really didn't like it. If I was using your logic I would force myself to play it all of the time. However I was being a sensible human being and I brought it straight back to Gamestop the next time I got the chance.

This part cracked me up, where the [censored] did you get the comvaluted idea any of us didn't think the chainsaw was overpowered because we want every damn thing in the game easy? I played on very hard and RPed so I could only care a few magazines of ammunition at a time when I had NV, that's not making things easy.

This part made me fall off my chair laughing, I am an old time hardcoe player, playing Fighting, Shooter, and RP games since the '90s, I hate things being easy. As you said before "Stop putting words in my mouth". And Logan's Loophole is a trait, and traits are optional.

First paragraph of this post proves it.



It has to do with the contact the chainsaw had with the cazadores. Since cazadores are small , the chainsaw attack must not have connected. Even with other enemies, if you use the attack from range, or the enemy moves away during VATs, the attack wont do damage since the player doesnt move to the targets. If you will try it against bigger enemies, you will see my point.

As for the anology you gave for alpha protocol, I dont see what you are trying to say. You didnt like a game, you returned it. What does this topic have anythign to do with that.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sun Sep 11, 2011 7:24 pm

It has to do with the contact the chainsaw had with the cazadores. Since cazadores are small , the chainsaw attack must not have connected. Even with other enemies, if you use the attack from range, or the enemy moves away during VATs, the attack wont do damage since the player doesnt move to the targets. If you will try it against bigger enemies, you will see my point.

As for the anology you gave for alpha protocol, I dont see what you are trying to say. You didnt like a game, you returned it. What does this topic have anythign to do with that.


No it made contact, I saw its health go down while it was being hit each time.

I didn't like a game, I sold it. You don't like a gun you sell it.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Sun Sep 11, 2011 9:43 pm

:celebrate:
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Mon Sep 12, 2011 1:36 am

No it made contact, I saw its health go down while it was being hit each time.

I didn't like a game, I sold it. You don't like a gun you sell it.


Dude, I just went and attacked a cazadore just to see this for myself. It died in one hit in VATS. Can you post a video of this please? 7-8 VATS hits to kill a cazadore, thats a must see. :toughninja:

EDIT: BTW How do you make special melee / unarmed attacks in VATS? :D I mean do i need to have enough skill points invested? Or anyone can make the special attack if you have the appropriate weapon.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Sun Sep 11, 2011 6:21 pm

Dude, I just went and attacked a cazadore just to see this for myself. It died in one hit in VATS. Can you post a video of this please? 7-8 VATS hits to kill a cazadore, thats a must see. :toughninja:

EDIT: BTW How do you make special melee / unarmed attacks in VATS? :D I mean do i need to have enough skill points invested? Or anyone can make the special attack if you have the appropriate weapon.



You need a melee skill of 50 to perform special power attacks in VATS.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Sun Sep 11, 2011 4:01 pm

Why not just be happy with the realism in it? Hitting a guy with a chainsaw five times while little spurts of blood come out would be an immersion breaker for me.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Mon Sep 12, 2011 5:13 am

Is a chainsaw a melee weapon?
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Sun Sep 11, 2011 10:23 pm

The chainsaw doesn't require any ammo, but it does have a main restriction: it's weight. The chainsaw has a weight of 20 (same as the thermic lance) and the thermic lance is better all around, if anything the thermic lance is a bit overpowered.


I just used the thermic Lance with the same character (17 melee skill, 12 level). And it just makes the chainsaw look like Chinese pistol compared to an MIRV. I have never used melee weapons in fallout before. Maybe this has been the case since fallout 3 and I just used them now therefore am so shocked at how easy it is to use them. Maybe they always been like this.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Sun Sep 11, 2011 12:52 pm

Killing Giant Radscorpions is no great trick. I've been known to kill them with a 9mm SMG, you just need to have your tactics right.

Chainsaw ignores DT, and it's a third-tier melee weapon, on par with Knock-Knock. It's supposed to be this powerful.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Mon Sep 12, 2011 12:55 am

Killing Giant Radscorpions is no great trick. I've been known to kill them with a 9mm SMG, you just need to have your tactics right.

Chainsaw ignores DT, and it's a third-tier melee weapon, on par with Knock-Knock. It's supposed to be this powerful.


Even in the hands of a character who has no points in melee? An Anti Material rifle can take out a Giant rad scorpion in one sneak attack shot. But if you have no points invested in guns, you wont be able to hit even a mountain.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Mon Sep 12, 2011 4:08 am

I think its pretty realistic to tell you the truth. Don't believe me? Well then let me smack you with a chainsaw in real life and we'll see just how "overpowered" you think it is them.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Sun Sep 11, 2011 5:56 pm

Giant radscorpions are abit short on hit points. Above average DT but lowish on the health side. Plenty of Melee/Unarmed weapons can make short work of them.

Sorry, but you'll need to pick an enemy with more meat on it's bones before waving the "OMFG This is OP!!" flag.
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sun Sep 11, 2011 3:49 pm

According to the Official Game Guide for Fallout New Vegas, Giant Radscorpions have 150 health. The chainsaw, one is an automatic melee weapon, two does 100 damage when fully repaired. So yeah it makes short work of anything you put it to. To be truly effective don't use VATS. It is put in the game, because it's fun. I like running maniacally across the wasteland cutting everything down with that mechanical nightmare. Most of the power tools and appliances are powered by fission batteries and don't need fuel or ammo.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Mon Sep 12, 2011 12:05 am

I think its pretty realistic to tell you the truth. Don't believe me? Well then let me smack you with a chainsaw in real life and we'll see just how "overpowered" you think it is them.


WOW, thats a real argument. Well let me smack you with a butter knife in real life and we'll see if you survive.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Previous

Return to Fallout: New Vegas