Challenges for your level 50+ character

Post » Wed Sep 01, 2010 1:35 pm

This is something of a continuation of my previous threadhttp://www.gamesas.com/index.php?/topic/1161888-i-want-an-enemy-thats-practically-impossible-to-beat-outside-the-main-quest/ but i don't think that we should only have a couple big "bosses" to deal with.


if anyone can think of anything that you want to be able to do only after beat the main quest, and the other factions, and/or and you reach a very high level (like 50), then post it here. I might make a poll if we come up with some good ideas.


my (rather half-baked) ideas are:
-a gargantuan dungeon (like 50+ floors) full of incredibly dangerous monsters, and no places to safely rest (the end would be a good place for a super-hard "boss" to reside.)
-some kind survival-arena-mode, where you take on wave after wave of enemies with limited items and no rest.
-similar to my other idea, a time-trial arena mode. Limited time to beat X number of [insert enemy here]

^the latter two could be in the game from the get-go, but if they catered to the super powerful players, and gave them a challenge and maybe something to work for, then i think it would extend the amount of time i play the game.


reconstruct or deconstruct my ideas if you want, but try to think of other ones too.
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Imy Davies
 
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Post » Wed Sep 01, 2010 2:58 pm

I'd like a variation of your 1st idea (the insanely big dungeon) in the form of a huge and very difficult prison to escape. Not the regular prison where you pick a lock, bribe a guard and you're free to go. Some Tes meets Prison Break kind of mission (possibly a DLC?) where you must really think your way out of prison by watching the guards behavior, learning their schedules, finding dark places to hide, finding hidden passages and keys, talking other convicts into helping you, setting traps, using ropes and ladders, things like this,,, all in a very long dungeon with dark prison atmosphere (screams, blood, complete darkness, etc) and where you must use your brain to solve some puzzles, to manage the little resources you have (torches, lockpicks), to help others escape their cells so they could help you distract the guards, or to kill them if they're not willing to cooperate, that kind of stuff...
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Annick Charron
 
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Post » Wed Sep 01, 2010 4:12 pm

I'd like a variation of your 1st idea (the insanely big dungeon) in the form of a huge and very difficult prison to escape. Not the regular prison where you pick a lock, bribe a guard and you're free to go. Some Tes meets Prison Break kind of mission (possibly a DLC?) where you must really think your way out of prison by watching the guards behavior, learning their schedules, finding dark places to hide, finding hidden passages and keys, talking other convicts into helping you, setting traps, using ropes and ladders, things like this,,, all in a very long dungeon with dark prison atmosphere (screams, blood, complete darkness, etc) and where you must use your brain to solve some puzzles, to manage the little resources you have (torches, lockpicks), to help others escape their cells so they could help you distract the guards, or to kill them if they're not willing to cooperate, that kind of stuff...

^great idea. sounds like it could be DLC, because of the originality of the dungeon and the situation. it would be GREAT for stealth characters like me.
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lexy
 
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Post » Wed Sep 01, 2010 10:59 pm

Explore, collect specific clutter items, be content in the fact that you're really powerful, reroll a new character........ :)
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Marcin Tomkow
 
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Post » Wed Sep 01, 2010 4:05 pm

Yeah there definitely should be some forms of " Horde " type game play along with some extremely difficult bosses ( maybe a legendary dragon? ) that you don't dare to speak of. An example of a " Horde " type game would be this:

You go into the nightmare realm via a side quest / dialogue option and you end up in a room with three chests on a table. One chest contains Spell Caster Gear ( Robes, staffs, and wands ), one chest contains Melee Gear ( Medium + Heavy armor and different sorts of melee weapons ), and the final chest contains Stealth Gear ( Bows, Arrows, Light Armor, and maybe some Daggers ). You can only take one chest. On the table next to chests are X amounts of health, magicka, and fatigue potions along with maybe some soul shards and poisons. Once you're done with getting your items you can go through a portal where you will fight the waves of enemies. The first wave will be something easy like for example, mud crabs. As you get further and further the type of creatures get harder and harder and once you've reached the final wave you will awake to find a prize(s) of some sort. This is how I imagined it.
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Alkira rose Nankivell
 
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Post » Wed Sep 01, 2010 5:52 pm

Make a new character.
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SWagg KId
 
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Post » Thu Sep 02, 2010 1:44 am

Yeah there definitely should be some forms of " Horde " type game play along with some extremely difficult bosses ( maybe a legendary dragon? ) that you don't dare to speak of. An example of a " Horde " type game would be this:

You go into the nightmare realm via a side quest / dialogue option and you end up in a room with three chests on a table. One chest contains Spell Caster Gear ( Robes, staffs, and wands ), one chest contains Melee Gear ( Medium + Heavy armor and different sorts of melee weapons ), and the final chest contains Stealth Gear ( Bows, Arrows, Light Armor, and maybe some Daggers ). You can only take one chest. On the table next to chests are X amounts of health, magicka, and fatigue potions along with maybe some soul shards and poisons. Once you're done with getting your items you can go through a portal where you will fight the waves of enemies. The first wave will be something easy like for example, mud crabs. As you get further and further the type of creatures get harder and harder and once you've reached the final wave you will awake to find a prize(s) of some sort. This is how I imagined it.


Not bad. I would find this interesting as well, but we'd need more than just that side quest to keep us happy after 50. Unless you like RPing retirement.
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Juliet
 
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Post » Wed Sep 01, 2010 12:05 pm

They should gradually add new stuff in the game through updates.
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electro_fantics
 
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Post » Thu Sep 02, 2010 12:18 am

Not bad. I would find this interesting as well, but we'd need more than just that side quest to keep us happy after 50. Unless you like RPing retirement.


Well I intended for that particular horde game type to be extremely difficult and long. Make it as many waves possible and make the final waves as difficult as boss fights, if not harder. I'm talking cliff racers, slaughter fish ( there will be rivers in this nightmare! ), Yetis, Liches, maybe even a dragon to boot.
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RAww DInsaww
 
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Post » Wed Sep 01, 2010 6:09 pm

Explore, collect specific clutter items, be content in the fact that you're really powerful, reroll a new character........ :)

Make a new character.


both true, but these are very "conservative" ideas. I want something new in skyrim that somewhat extends my gameplay with my characters after the main game.

we got TES conservatives------- "keep skyrim mostly the same"
and TES liberals--------------- "lets change this, and this, and THAT!"<--- this is me kinda

i think this ying-yang is good thing for the devs though.
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BEl J
 
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Post » Thu Sep 02, 2010 12:19 am

They should gradually add new stuff in the game through updates.

I would love that, as long as it's not lame horse armor or glorified houses.
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Kevin Jay
 
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Post » Wed Sep 01, 2010 3:14 pm

Have certain items in game that are so expensive and difficult to achieve that even at the highest level you wouldn't have enough money to purchase. Examples are: A dream weapon / armor set, a huge mansion with many installments that would cost a lot, company owning, and of course very expensive mounts.

There could even be achievements for acquiring these items.
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Jennifer Rose
 
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Post » Wed Sep 01, 2010 9:36 pm

At level 50 I'm supposedly famous and rich. The "save my cat from the rats" or "omg my kid's tail is stuck in the marmalade pot" are futile missions for a big hero who just saved the damn whole world. Besides rolling a new character, there should be some different missions for end game characters, but these missions should take into consideration that you are the hero and people should treat you accordingly. Maybe use your fame and power to convince people to do something, maybe to stop the wars between the clans, or favor one clan against others (something like San Andreas where you defend some territories?) or maybe you should be able to buy a ship, hire a crew and go at sea to fight pirates, or to become a pirate and board commercial ships, I don't know, but there must be something big and different from what you did when you were a nobody.
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*Chloe*
 
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Post » Wed Sep 01, 2010 3:50 pm

both true, but these are very "conservative" ideas. I want something new in skyrim that somewhat extends my gameplay with my characters after the main game.

we got TES conservatives------- "keep skyrim mostly the same"
and TES liberals--------------- "lets change this, and this, and THAT!"<--- this is me kinda

i think this ying-yang is good thing for the devs though.

What do you consider 'after the main game'? After I do everything character number 1 would do in Nirn, its time to make more characters. By the time they do their thing in Nirn, its time to go back to character 1, which should feel fresh after all these other characters, or make even more. Depending on level scaling, loot scaling etc. Ill probably have a self imposed level cap of 50.
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Alexandra Louise Taylor
 
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Post » Wed Sep 01, 2010 11:58 am

I would love that, as long as it's not lame horse armor or glorified houses.

Horse armor rocked, so did my Wizard's Tower.

And well if you don't like BGS's DLC well you can just get out. *Southpark redneck voice*
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Jonny
 
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Post » Wed Sep 01, 2010 3:46 pm

Hoard

something for players to wax nostalgic about should Dragon encounters cease after the MQ, IF we exist after the MQ, but why even stop there? why not an alternate endgame in sense that you failed the MQ, so now utilizing every ounce of your Dragon Born abilities you fight off wave after wave of Dragon minions and proponents, trying to keep towns together and form bastions for refuge and resupply as the Dragons take over Region to region and set up for the great Aethereal release that is the Aedra uncoiling from creation and dooming us all!

Or Undead hoards, 28 days a bit was an excellent mod for its time :D.


Deadric princes start meddling in your existence, you are an anomaly, a force able to rival (apparenlty assumingly) Aedra themselves a potential ally or a potential foe. sending each of there Heralds to end you periodically on their summoning dates, a nice call back to Arena were jagar would send his assassins and minions to attack you :D

one interesting scenario would be to have been violently seized by a deadric prince, relinquished of all your items and sent to a deadric plane of their choice and subjected to its horrors and tribulations :o
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Queen
 
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Post » Thu Sep 02, 2010 12:37 am

It would be cool to see some spawn points tied to events. Then you get an in-game excuse as a bonus.
For example: walk near a certain cave and see 1-2 ogres and 0-4 wolves. After killing a nearby dragon, you'll see 3-5 ogres and 2-6 wolves. Also, NPCs in a nearby town start commenting, "Guess that dragon was scaring the critters away. Well at least those ogres aren't as nasty."
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Laura Elizabeth
 
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Post » Wed Sep 01, 2010 10:54 am

I like the arena ideas.
One thing I did always love about the Fable games was the Arena. Rest of the game was okay, but I lived for that.
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Scared humanity
 
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Post » Wed Sep 01, 2010 10:01 pm

A massive optional dungeon filled to the brim with enemies is always nice...

Also filled with lewts.
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TRIsha FEnnesse
 
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Post » Wed Sep 01, 2010 1:43 pm

They should gradually add new stuff in the game through updates.


Certainly hope they don't do game-breaking stuff like upping the level cap & adding theoretically "difficult" annoying monsters, like they did with the Broken Steel & later DLC for Fallout 3. Just because some people complain about level caps is no reason to deliberately screw up your game. :sadvaultboy:
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Emily Shackleton
 
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Post » Wed Sep 01, 2010 4:42 pm

Besides having harder monsters or groups of monsters I can't think of anything, Though I would like to see something where your lvl 50 char gets transported to an alternate realm where he/she is at the bottom of the totem poll. It could be a place with the post endgame monster (i.e. ruby weapon....ahh endless knights of the round...) is the hardest but even the new starting monsters are a challenge. It's basically a new character, but it's your 50+ with all their lewt and abilities just everything else would be scaled much higher than them.
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Sebrina Johnstone
 
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Post » Wed Sep 01, 2010 8:02 pm

Besides having harder monsters or groups of monsters I can't think of anything, Though I would like to see something where your lvl 50 char gets transported to an alternate realm where he/she is at the bottom of the totem poll. It could be a place with the post endgame monster (i.e. ruby weapon....ahh endless knights of the round...) is the hardest but even the new starting monsters are a challenge. It's basically a new character, but it's your 50+ with all their lewt and abilities just everything else would be scaled much higher than them.

New Game+? Interesting...

I want a few major dungeons. Like Major Major Major Dungeons. Like, needs to be some kind of Loot Storage Device because there are so many huge levels. Honestly though, I think this is where Radiant Story will come in. Hopefully they make some quest outlines that you don't even see until a high level to keep things interesting.
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Jonathan Braz
 
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Post » Wed Sep 01, 2010 9:08 pm

I think you provided a very important point, really need to pay attention to what happens after you finish the game!

Need to find a way to make the game go on living even after we finished it- Like:
spend money buying houses, food, weapons, clothing
possible to add small games like gambling, random missions, design a house, races, achievements ....
any other ideas?
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luis dejesus
 
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Post » Thu Sep 02, 2010 1:43 am

Maybe some missions come up which are dependent upon your lowest-ranked skills that the player never really used.

Another thread brought up an idea which was divisive but which I found interesting: Offer to the player the opportunity to "retire" as an NPC, who will exist in town in subsequent plays of the game. That might help encourage me to start a new character.
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Dorian Cozens
 
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Post » Wed Sep 01, 2010 2:31 pm

The Arena seems like a good idea.
You select a set of equipment and spells, and are issued that equipment, and only that. You are issued a set of supplies (consumables) which is renewed every so often. Ever scaling enemies are spawned.
Basically, take away all your (probably by now) god equipment, pit you against enemies of varying power, and give you limited supplies to survive. Give some reward or goal... hard to say.
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FITTAS
 
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