» Fri Feb 18, 2011 10:56 pm
I'd say a bayonet takes the abilities of the knife, so no knockdown.
Probably take a longer time to switch, and reduced stability too since the character's holding up that additional weight, all stationed at the end of the barrel.
And I don't see how that's unfair Deathshroud. They postponed the release date a couple months to ensure the game stayed balanced...The bayonets will have downsides to balance out the upsides.
Unless this is just another issue of wanting light operatives to be ninja and backstab people, and being unique in that aspect. Which is probably what your issue is.