Reading about the nerfing of some lower level bosses that i thoroughly enjoyed killing (and figuring out). It dawned on me that even though there are like 10 other quests the player could do, potions he can buy, or crafting he can do to improve his chances of survival (if he cant figure out a strategy), it will STILL be nerfed so that anyone can kill it, with only the worst of the worst players having any sort of a challenge.
So essentially, instead of the older method of certain RPG's where you would enjoy gearing up and thinking about "the big fight", you can be rest assured that as long as you have a mouse, a keyboard, and two opposable thumbs, then you should be alright. So sit back, relax, and plow through endless mobs like the diablo days and just bask in the story and wonder of the massive online worl....
Ugh.....
Can we ship these games out with a mandatory manual or something? Or perhaps have a difficulty level with scaling rewards when accepting a quest? Sure the tried and true seatbelt formula of "this your level, if you want a challenge, do something of a higher level" can work, but in my experience this kind of flow always gives me gear that i have to level up several times to use *facepalm*. Should i wish i was bad at games?
I know what too hard is as well, im not oblivious to this. When irrational games set out to make 1990 mode for Bioshock Infinate they clearly stated they didnt want to make it "stupid hard" it needs to have a challenging element that can be overcome with some valid preparation and a good gamer's brain.
Heres some quotes from that game's dev team
1999 Mode is an unlockable game mode in BioShock Infinite. Activating it significantly increases the challenge of the game. According to Irrational Games creative director Ken Levine, "[Average gamers] are gonna hate this mode. That's okay - it's not for them." He also warns, "This mode is not going to feel like BioShock."
"The average gamer stops playing when they fail. The hardcoe gamer says 'That's it, I'm gonna show this game who's boss'"
Another example, its a long read, but a highly rated post on Diablo 3 forums that explains what "stupid hard" is
http://eu.battle.net/d3/en/forum/topic/4848905876
Here he states how a game can be hard in a way that forces you to do the same thing, all the time
BECAUSE the game is so hard, D3 is also 'Chess hard'. I cannot deviate from a few core defensive strategies and not get owned. I am pigeonholed into a few strats because its about survival.
So can there be a middleground? Or are the hardcoe players just going to have to kick back and get used to the new generation of "catering" to the lowest common denominator?