Chameleon/Invisibility

Post » Wed Nov 03, 2010 7:37 am

I know the spells practically made Oblivon a walk in the park nevertheless, Invisibility is hugely fun, especially when you go around paralyzing too. If anyone can confirm that there will be the option for chameleon and invisibilty I would very much appreciate it.
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NAtIVe GOddess
 
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Post » Wed Nov 03, 2010 7:28 am

Just because we haven't heard of it doesn't mean they're not in. I mean, we haven't heard of a lot of http://www.uesp.net/wiki/Oblivion:Spells.

Did invisibility make us inaudible in Oblivion as well? I don't remember. It would be cool however if it didn't in Skyrim. Would be fun to watch bandits being freaked out over hearing, but not seeing, someone... and then hitting the air with their weapons, in hope of hitting us.
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Shianne Donato
 
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Post » Tue Nov 02, 2010 9:47 pm

I certainly hope chameleon is in as I used it a lot in Oblivion. I don't see why it wouldn't be...
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Cat
 
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Post » Wed Nov 03, 2010 12:57 am

I just hope Bethesda does not follow the modding community's example. It bug'd me they always treated 100% chameleon as a bug. It's not. What else could 100% chameleon even be?.
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Kieren Thomson
 
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Post » Tue Nov 02, 2010 9:37 pm

I certainly hope chameleon is in as I used it a lot in Oblivion. I don't see why it wouldn't be...

As long as it's harder, nearly impossible but not quite, to get 100% chameleon. In Oblivion there were constant effect items everywhere with chameleon...
You should have to look through every nook and cranny in Skyrim to find all the constant effect chameleon items. That way it becomes more balanced and more rewarding once you actually have them.

Concerning chameleon spells though, rock on! No way to get 100% chameleon there in a single spell so no need to worry about it being easily overpowered.
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Kelly Tomlinson
 
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Post » Wed Nov 03, 2010 10:16 am

As long as it's harder, nearly impossible but not quite, to get 100% chameleon. In Oblivion there were constant effect items everywhere with chameleon...
You should have to look through every nook and cranny in Skyrim to find all the constant effect chameleon items. That way it becomes more balanced and more rewarding once you actually have them.

Concerning chameleon spells though, rock on! No way to get 100% chameleon there in a single spell so no need to worry about it being easily overpowered.

Yeah... being able to walk around with 100% chameleon permanently was a bit much in Oblivion, considering how easy it was to do.
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Sammykins
 
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Post » Wed Nov 03, 2010 3:02 am

Yeah... being able to walk around with 100% chameleon permanently was a bit much in Oblivion, considering how easy it was to do.


True. my latest character picked up a 20% Chameleon chainmail cuirass from the Orc in the "caught in the hunt" quest in Bravil. And that was around level 10 or so (He's currently level 15)

I would be fine if it was really difficulty to make it to 100%, but don't take it out altogether.
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Marcus Jordan
 
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Post » Tue Nov 02, 2010 10:15 pm

Surewould be cool that you can only make YOURSELF invisible, not your clother,armor
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Brad Johnson
 
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Post » Wed Nov 03, 2010 9:59 am

Yeah... being able to walk around with 100% chameleon permanently was a bit much in Oblivion, considering how easy it was to do.


It was not easy to do, at least not before level 17.
There were a lot of steps involved, joining the mages guild, finding a spell or power youre able to cast, getting grand soul gems..
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Cheryl Rice
 
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Post » Wed Nov 03, 2010 10:37 am

As long as it's harder, nearly impossible but not quite, to get 100% chameleon. In Oblivion there were constant effect items everywhere with chameleon...
You should have to look through every nook and cranny in Skyrim to find all the constant effect chameleon items. That way it becomes more balanced and more rewarding once you actually have them.

Concerning chameleon spells though, rock on! No way to get 100% chameleon there in a single spell so no need to worry about it being easily overpowered

A fix discussed before is for CE chameleon to only chameleon the item that is enchanted, rather than the whole person.
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emma sweeney
 
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Post » Tue Nov 02, 2010 9:32 pm

A fix discussed before is for CE chameleon to only chameleon the item that is enchanted, rather than the whole person.

Hm, that'd be cool! But might look weird, and might not be very useful unless you have all items in chameleon.

I'd prefer if chameleon works as before, just that it's much much much more rare to find constant effect items of it. It should possible to get 100%, but you should look in every nook and cranny of the world - in my opinion.

This brings up another question, although not related to this thread:
How did you feel of the massive amounts of constant effect items in Oblivion? It was incredibly more common in Oblivion with constant effect enchantments of armour pieces than it was in Morrowind. What road should Skyrim take do you think? Rarity of contant effect items like in Morrowind or the commonness of constant effect items like in Oblivion? Maybe I should start a thread of this...
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Alan Whiston
 
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Post » Wed Nov 03, 2010 9:49 am

Hm, that'd be cool! But might look weird, and might not be very useful unless you have all items in chameleon.

I'd prefer if chameleon works as before, just that it's much much much more rare to find constant effect items of it. It should possible to get 100%, but you should look in every nook and cranny of the world - in my opinion.

This brings up another question, although not related to this thread:
How did you feel of the massive amounts of constant effect items in Oblivion? It was incredibly more common in Oblivion with constant effect enchantments of armour pieces than it was in Morrowind. What road should Skyrim take do you think? Rarity of contant effect items like in Morrowind or the commonness of constant effect items like in Oblivion? Maybe I should start a thread of this...



I think this was due to the Oblivion style enchanting, wich took out the customisation options completely.
An enchantment on armour was always constant effect on self, on a weapon it was always cast on strike.
I would hope that now enchanting is a full fledged skill we will get the customisation options back.
This would also allow more varied types of loot, and preferably constant effect enchantments should be rare to find and expensive and hard to make.
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jason worrell
 
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Post » Wed Nov 03, 2010 11:32 am

I think this was due to the Oblivion style enchanting, wich took out the customisation options completely.
An enchantment on armour was always constant effect on self, on a weapon it was always cast on strike.
I would hope that now enchanting is a full fledged skill we will get the customisation options back.
This would also allow more varied types of loot, and preferably constant effect enchantments should be rare to find and expensive and hard to make.

100% agree.
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tiffany Royal
 
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Post » Wed Nov 03, 2010 8:23 am

i wish more npcs used invisibility instead of just chameleon. npcs using chameleon are fairly easy to spot, i couldnt see the khajit in brumas guild when he was chameleon, although funny enough i ran into him by accident on my first playthrough and thought it was a bug because he was invisible. :) since my character can cast invisie fairly early on, i dont see why other mage or stealthy npcs wouldnt be able to do it either. it would certainly make detect life spells far more useful for both the player and the npcs assuming they actually make the ncps use detect life in skyrim........heres hoping
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Je suis
 
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Post » Tue Nov 02, 2010 9:47 pm

Hm, that'd be cool! But might look weird, and might not be very useful unless you have all items in chameleon.

It is somewhat self balancing since you would not be able to stack CE items and getting to 100% chameleon would be that much harder. A character would be forced to don a bandits disguise if they are going to be sneaking around instead of changing shoes, rings, etc to stack up chameleon. There could also be perk options like wrapping up in a Warder-esque cloak that would allow someone to cover themselves completely.
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lexy
 
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Post » Wed Nov 03, 2010 2:08 am

This brings up another question, although not related to this thread:
How did you feel of the massive amounts of constant effect items in Oblivion? It was incredibly more common in Oblivion with constant effect enchantments of armour pieces than it was in Morrowind. What road should Skyrim take do you think? Rarity of contant effect items like in Morrowind or the commonness of constant effect items like in Oblivion? Maybe I should start a thread of this...

Sorry, this has nothing to do with your comment, I like having the ability to enchant anything and everything, including CE enchants. I may be getting OB and MW mixed together, but one thing that bothered me about enchanting in general was having enchant value linked to gold value of the clothing. I prefer my characters to wear simple work clothes, robes, or non-descript light armor. It bothered me that to get full enchant value I would need to go with exquisite items.
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Nicholas
 
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