That's not true, though.
There are plenty of instances where items are applied to the actor (be they NPC or the Player) through script. Hell, they could have just had a quest update say "Hey! Camoran is dead. Add "AmuletOfKings" to Blah blah blah".
Instead, they chose to put it -on- him. As in having him wear it.
Wouldn't it be more likely that they MEANT to do that... than that some poor schlub just couldn't figure out how to keep the item from being pickpocketed? I mean, there's actually a CHECKBOX to prevent it in the editor, if I recall correctly...
That is a very good point.
I guess all the Daedric artifacts are added through a script?
You dont pick em up, you activate the shrine and they appear in your inventory.
Hmm, interesting..
edit: this is where I got the idea from that its for gameplay reasons, its from an UESP talk page.
"No offense to you all, but I believe you guys are over thinking this. I would categorize this as a bug. The actual item, "Amulet of Kings", is an equippable item in all regards. However, due to the script that is placed on the item, it is unequipable by the player. BUT, NPCs are scripted by default to fill whatever item slot they don't have anything equipped to when they come into possession of that item. So, Mankar would automatically equip the item because he has no amulet on him, and he's supposed to have the amulet in his inventory."
Wich always made sense to me.
Hmm.