The definition of RPG has always been somewhat subjective and as such tricky to pin down. The situation has worsened in recent years with marketing departments claiming RPG status for games that allow you to pick between two guns - it has choice right? Must be an RPG :sick:
My list of elements that constitute a RPG:
Ability to create distinct character types.
The character may or may not change during the game but all characters need a beginning from which they can evolve.
Ability to control character development.
For character balance or pure RPG development it is sometimes necessary to override the 'optimal' choices. My aim is not to win the game, my aim is to play the game.
Game support for various character builds, especially within the MQ.
Can I talk my way into or out of various situations? Can I trade or bribe my way through life? Bullying is an option. Maybe if I heal a certain leader an entire faction will fight for me? etc.
The game should strike a balance between my l337 skills and those of my character with the skills of my character taking preference where ever possible.
This balance is tricky, and subjective. Too much emphasis on character abilities and the game becomes a slide show, too much emphasis on player abilities and the game becomes a simulator and not a RPG.
heh, I thought the list would be longer but that is about it.
Notable omissions that are nice to have:
Great variety of clothing and other equipment.
Great variety of specific skills.
I don't want a jack of all trades simulator
Exploration.
Reward for exploration.
I don't need a pot of gold at the end of every rainbow, that would be a big immersion killer. One nice item out of every 3, 4 or 5 locations is fine.
The chance to face impossible odds.
It should always be possible to return at a higher level when the odds are more favourable.
Entertaining story and/or quests.
Funny, interesting, involving, frightening.
Variation
heh, this list could go on and on. Simply put, the core mechanics may define the game as a RPG but it takes much more to make the game interesting and fun to play
So, back to the OP. Skyrim: best fantasy RPG game of all time?
I honestly do not know, not enough information. It looks like Sk is going to be another magnificent Todd Howard combat simulator with all the usual variation in the way you kill stuff - it has choice right? Must be an RPG :sick:. I very much doubt Todd can turn this into what I would consider an interesting RPG but who knows?
Edit:
spacing