I think you're missing the point of one of the fundamental concepts of an RPG... If you don't want to play a game with dice rolls and stat checks, don't play an RPG.
I have no problem with game mechanic changes to take advantage of new technology. What I do have a problem with is people wanting to move the game away from the very essence of what an RPG is.
RPGs are not, and have never been, about stats. They are about controlling and playing out the role of a character. Not controlling a character that plays a role, but actually
entering the role of that character. That is what RPGs have been about since the inception of D&D. Stats exist solely because something was needed to make the "playing pretend" bits more structured and interesting, and in the absence of unbelievably powerful computers the best they could do was simple rules that relied on paper and dice (and if you look at the original versions of D&D, the stats and rules are so simplistic that they're barely even there, with some of the comments from the games' creators actually more or less bashing people who would play them as "numbers" games). Really, claiming that they're fundamental to the very essence of RPGs ignores both the history and the purpose of RPGs to begin with.
RPGs use stats because RPGs have always used stats, not because stats are a fundamental part of their being. They were brought into the genre because of the limitations of the medium they were originally created for (pen and paper), and those limitations no longer apply.