» Tue Mar 22, 2011 8:43 am
Yeah I had a similar thought, but I wouldn't know how to do it. I want to change the actor effect, or swap the creature when the player uses an activator. It would be affecting the base, not any one reference.
Also, I'm having trouble finding good documentation for the base game script commands, If you know of good place to find that, I may be able to work something out on my own.