Well over the last few months I have noticed a change in modding and the modding community and it seems good to bring this to the attention of everyone here. Dont get me wrong though - Its a good change that is taking place!!!!
For those, like myself that have been around long enough to remeber the modding back in its early days there was a sense of ownership and isolation. Much like the oblivion mod forums are at the moment. People would release something. People would like it. There would be limits to how that mods resources could be used.
Over time this change in the morrowind mod forums and we saw the emergance of the "modders code" which to simplify consited of: Make every effort to contact the author. If an unssucessful attempt has been made then consult the community. Opinion normally favors using resources as long as credit is given in detail and great lengths have been undertaken to ensure that contact has been made.
Now onto moddern times, modding has streached from the whacky to the insane. There have been ground breaking achievments with MGE, MWSE and MCP. There modding forums have slowed down but the sense of a community is still there and this pleases me, i am not sure about you lot! Its happy to see a group of people with something in common sharing ideas and making them come true.
But.....
...... over the last year there has been a negative view on those that post big projects such as TC's or large landmasses or quest mods. People tend to filter in say yeah its good. But too much work.
So many large projects have fallen here with the two much work bit and the lack of people jump on the wagon to help on those large projects. This is understandable - its a common thing so we know to expect the worse. People always post - work by yourself on the project and then once progress is made people will crawl on board.
Alot of projects and resources have been lost through abandoned projects and a while back there was an attempt to change peoples views on these projects and release everything in stages as a resource so that if the author does give up the resources are still there for the torch to be passed on.
This seems to happening! For some reason alot of mods are now being worked on that were previous projects. Alot of landmasses are being released without quests etc.... and just hte physical stuff is being done. It seems that peoples modding skills are being utilised!
Instead of someone coming in and saying "this is my idea, i need help blah blah blah i can only do landscaping".... .we seem to have a few projects in the works that already had previous people that made the concept of the land. I think this is great! Instead of people ocmmiting to an entire mod they now are commited to only where their skills are.
A good example is Riller-Mosh that i have been working on. The lore, landmass and NPCs were already in place but there were bugs, lack of dialgoue and the Lore/background was fleshed out enough. So i have been working on those areas along with Kro. But similar projects have pop'd up.
I mean look at TR. TR is still being worked on, a large undertaking of a mod, and the maps that have already been released people have already started to mod them!
You may be asking yourself what is the point of this thread right about now. Well i can tell you its to bring to light the changes in modding. While there is a llot of modding out there to be done modding is changing for the good, where people are more open and willing to share ideas, more willing to commit to part of a project and then pass the torch. A better understanding of to use ones skills and to get the community involved!
Modding morrowind has evolved - it is now not just about modding morrowind but modding mods too. This shows the willing of others to work together, to help someone out and to share any work that they have previously done. There have been many times where people have refused re-use of their work but those times seem to be slipping by. There seems to be less nad less cases of this and more cases of " sure just credit where its due".
This lax atmosphere, while potentially dangerous to people "stealing/copying work", is helping many newbie modders find their ground, as many ( myself included) when they start modding either want to change something small in morrowind or mod/add too their favorite mod.
So i just want to congratualte you all, right here right now, the community has matured and there seems to be less bickering, arguments, flaming and dissagrements than there ever was.
So the question is, is the future of modding morrowind the future of modding mods? ( not pre-existing mods but projects that are started then passed on. For exmaple if i wanted to start an new project but my skills were in landscaping then i'd build the world then pass it on to a quest maker, scripter etc....)
does all this make sense? I hope i am getting accross everything in clear light.
Anyway, peace out
=MA=