Change the ears on a head and other problems

Post » Mon Mar 07, 2011 6:20 am

Hi I was wondering how hard it would be to smooth out or remove and replace the ears on a head mesh?I am looking to make a custom race with wolf like ears ,tail ,fangs eyelashes and claws. this mod has them but as clothing and I would not want them to be removable. http://www.fallout3nexus.com/downloads/file.php?id=7649The ears look silly with most hair styles because you end up with two sets of ears the human and the other ones. I don't know how to get every thing working the way I want.
I know it does not quite fit fallout but the character is an escaped genetically engineered entity. Think resident evil,seize the night and species mixed.It's silly I know but any help would be welcome.
Thank you.
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Shirley BEltran
 
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Post » Sun Mar 06, 2011 9:36 pm

Yeah not so much a problem for a custom race. as long as all you wanted to edit are the ears

you probably can't do hardly anything I suggest though.

Basically I would start by editing the human head nif via poly modelling. I would not in any way edit the eye nose mouth* area. Once I have my ears in a basic mesh, I would reUV that new geometry, to fit in with the old UV. I may redo the UV some what, as I can simply transfer the textures onto my new UV map anyway. then chop those ears onto the female head.

Then I would go and sculpt the highpoly and bake some new textures and normals. depending how far I was going... I could be retexturing the whole head/ body..

copy the rigging back onto the heads.

export

make new tri/egm/egt

* cept to pry open the lips slightly so that the conformulator would work properly transferring over the face morphs for the mouth. I would do this dead last anyway.

I have a working twi'lek head for oblivion bascially doing exactly this. its exactly the same for F3,

With custom races I recomend using throttlekittys condenced mouth nif, this frees up face slots for other bodypart add ons. which you could actually use to slip in your new ears, if they were to cover all traces of the vanilla ears....
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Chris Duncan
 
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Post » Sun Mar 06, 2011 11:47 pm

Thanks for the reply. I may not be able to do what you suggest but at least I can understand most of it. :) I used to use milkshape to model things a long time ago.
I will have to see if I can get blender working right on my vista 64 system.
If blender will work for this I just might be able to do it. I will have to learn blenders controls first though.

I have the combined mouth nif it will be useful for adding the eyelashes and maybe the fangs. The ears I want though need to sit a bit higher on the head and give a more alert expression. Kind of like my Pomeranian puppy's little pointy ears when he is intent on pouncing on something.
So it looks like I'll need to edit the ears and the head,otherwise it would need to have huge bat ears to cover the human ones.

Thanks for giving me an idea of what I need to do and where to start.
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CArlos BArrera
 
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Post » Sun Mar 06, 2011 7:41 pm

easiest way would be a headgear that covers the ears.
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Roy Harris
 
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