Changes that PC players need

Post » Thu Jun 02, 2011 11:29 pm

Dear Crytek team, it's not important how much time you need, but please fix the following issues and by doing so
1) win back the hearts of the PC gamers that supported you from the beginning
2) make Crysis a joyful experience for those guys too (because it looks awesome! I want to enjoy playing it too)

As an introduction, please let me explain one of the issues in more detail because it cuts right to the heart of what I'm trying to say: the ability to prone.
For me, and for a lot of other fans too, I think, the thing that made Crysis 1 such an amazing game (next to awesome graphics etc.) was the way you redefined the connection a player has with the gaming world: the moving options. You could run fast. You could jump high. You could hide in a bush and then suddenly jump up, run and hit the enemy faster than he could realize. What the hell, I even tried to beat the game only using the fists. Fun!

The essence is: The moving/fighting options were very finely tuned and that really connected you to the game world in a way that was new and exciting. That's why I really don't understand why you took away the prone option and so took away freedom to move. Not being able to prone is unrealistic and makes the game a LOT less fun. The question whether proning is: used often/important/a minor downside etc. is not the point! Point is, please bring back the fine tuning, Crysis 2 should not have less options than Crysis 1, it should have more options.

Second issue: quick save. Probably posted thousand times already: Someone has to do something about it, not having it is just a huge game destroyer and has so many downsides: having to see cutscenes over and over again destroys immersion, it can force a gameplay style upon the player only so they get through the checkpoint.... etc.

I'll close by saying that I believe in you guys. Please make the game even better than it is right now.

P.s.:Other gamers also named issues like:
No more aiming down sights with laser sights, no more holding enemies and weapons at the same time, no more first person driving, no more super fast sprinting, etc.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Fri Jun 03, 2011 9:44 am

Hello all !

I was post this to another topic, but it is already on the second page and i think there is no need for 50 topics on this subjects, but just one good... I agree with what it is above.

We all see now, thanks to the console portability, Crysis 2 is not The Game ; and it's not even an excellent game ; it may be a good game for 2010 (not 2011), if there was less bug that make difficult to play :

- Points for upgrade nanocombi in reserve disapear when we quit the game and come back.
- Many instant back-to-windows-re-back-to-game.
- Cursor can pass to the other screen when we play on only one in a dual screen configuration.
- Sometimes, impossible to make melee attack (i think after a death and game reload). This is passing after a time.
- Sometimes, impossible to change firemode (same conditions as for melee attack)
- When we change firemode (only for grenade or pomp, not for single bullet) and change weapon after, this change firemode instead changing weapon. With this whe can't use correclty this ability to alternate as we want too weapon.
- Sound is crakling (2 times of 3) during mission briefing (only during this).
- Impossible to jump through an obstacle when i'm in front of it.
- In the next to last mission, on the roof with the landing pod, the mike disapear after i death and reload the party.
- In one game, i loose all red cross effects for assault visor and red dot of ironsight (don't try with laser)
- We can't pass the sponsors and logo with "esc" when the game launch. After we have a panel who as no utility where we need to tap enter, and after again we have the connection pannel that is useless when we play the campaign... This is to many for nothing for a guys who have already launch three time a game and just want to play (all normal guys) !


For the gameplay, there is also many things to tell :
- Where is the life bar ? I think it is the goal : make a call of duty like instead of a Doom like... Sad time for the good old fashionned FPS that original Crysis was reniewed in it's time.
- No life Bar (or other life indication) for a Vehicle is an aberrant because we don't know when we need to go out. We don't know also what part is damaged (I miss the impressive Tank level in Crysis).
- The one push button action, like defibrilator, or crawling is certainly joyfull for console player, but in reality when it's not a choice, it is useless, make these action automatic like a cinematic, we're not some frenetic of the button pushing.
- I think we will be pleased if we can choose to stay crouch with one clic on crouch button or stay crouch when we stay on the button.
- We can't choose the voice of our combi or the possibility to disable or reduce it.
- We can't choose the color of the HUD.
- I think it will be good to pilot vehicles in first person view. In thirp person view, it's simply not a FPS and it's also hard to aim something without test every trajectory by shooting before.
- There is no interest to have a large weapon panel if in each level there is only 3 or 4 different weapons to choose.
- Environement is less destructible than it is in the original Crysis.
- Cadaver and impacts mark disapear after a time, Why ? We're on PC, we have memory to handle this, no ?
- The power mod for the combi is barely effective like the old Force or Speed modes, We need a large time and all energy to throw away an object and the speed is the same for a normal guy who sprint whitout combi. (Where are Maximum Strengh and Maximum Speed ?). In original game, play only with speed was a real valid option...
- Objects are shinning when we put the cursor on it, is it possible to disable this like an option ?

For the Graphisms :
- Characters have a slight shiny aura around them, i go outside to verify, and i do not see this in the street (i think it's the kind of improvement the console bring to the PC games)...
- Can we choose our graphic options, the AA, motion blur and all other things (i don't speak of directx11).
- There is no more photorealism !


I will not speak of the lack of clear connections in the story with the original game...

In conclusion, i hope, all bug will be fix and many as possible gameplay improvement will be made... Actually, i just can say :

Original Crysis -> Maximum Game !
Crysis 2 -> Maximum disappointment !



My config is :
OS : Windows 7 (up to date)
CPU : Quadcore Q6600
GPU : 2x 8800GT (drivers up to date)
RAM : 6 Go dualchannel
Sound Card : Creative X-Fi Extreme music (PCI)
Game : Crysis 2 limited edition (language french)
Game setting : graphic : Extreme, No sight marker, Maximum difficulty

PS : i'm french, sorry for my bad english...
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Fri Jun 03, 2011 9:32 am

Sprinting in this game is at the same speed of the predecessor.

It would be nice if they added prone to both versions. Hell, even the latest Cawadoody has prone. I hate how some of the cover in this game still has your head revealed while you're crouching.

Edit* I'll respond to your post better some other time.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Fri Jun 03, 2011 6:42 am

Man, grow up. They made the game to make it cheaper for consoles. And the thing we are playing is just X-box product so-called Crysis 2 having nothing, except the nanosuit, relative to Crysis 1. As Dragon Age 2, Mass Effect 2...these game became console games for instance and as a statement...And by making market work they dont care about reputation - its not bad, its just not crysis
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Fri Jun 03, 2011 12:43 am

Hey guys,
@ SteamRolan: Yes, you're right about the sprinting speed, of course. Would be happy to read more if you find the time.
@ Fearsy: I'm not saying these things didn't cross my mind. Taking into account that all the early videos about Cryengine 3 always had PS3/XBOX360 at the bottom... sigh. By the way, about Mass Effect 2 I don't agree, I played it on PC and I really enjoyed it (never played ME1). It's just not an ego-shooter...Well, C2 has a distinct console-like feeling that it cannot shake unless some changes will be made. If they don't, some other developer will come out with something good. Sometimes I think it's as though a good game company for some time really does good stuff, then somehow they abandon their chosen path. Example: Deus Ex 1: Absolute milestone, DX2: arrgghh. then came Halflife 2, then Crysis, different developers all the time. That's what I'm thinking, but I call on Crytek to prove me wrong.
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am


Return to Crysis