Changing Barter Currency?

Post » Fri May 04, 2012 9:26 pm

I am curious, is it possible to change the barter system currency to something other than "caps"? I have seen a script for changing the label for caps, but is it possible to have a vendor barter with Nuka Cola or Bobby pins instead of caps? If so, how would this be implemented-Peace!
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Terry
 
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Post » Fri May 04, 2012 10:05 am

I am not sure I understand. You can rename caps to anything you want, but if you want to change the whole currency system it is not impossible with some work.
I don't think you can change the whole default barter system but you can use bobbypins or any item as a currency if you just remove all caps in game and add enough bobbypins in the world to have them in your inventory and remove all caps in the merchant's inventory to replace them with a levelled amount of bobbypins to use them as a trade currency.
Then you have no caps at all and you can only trade, Basically buying or selling is trading caps for items, here you trade bobbypins for items.

You can also use something like the machine in DLC dead Money. It uses casino chips but you can modifuy the menu to change caps to any legal currency you like.
You can even change the quest rewards and replace caps for bobby pins if you really want to get rid of all caps in game. eg : when someone sells some information for 100 caps it is very easy to change caps for bobbypins, but the only prolem is the dialogues will still say "caps". And changing all dialogues would be hard.


edit : I really need a new keyboard with all keys working.. Sorry for the typos
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Zoe Ratcliffe
 
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Post » Fri May 04, 2012 9:32 pm

WHY would you want this? CAPZ ARE ZUUU AWEZOME (im bored sorry)
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Auguste Bartholdi
 
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Post » Fri May 04, 2012 2:35 pm

WHY would you want this? CAPZ ARE ZUUU AWEZOME (im bored sorry)

Why not ? It sounds like a good idea, even if not for all merchants but some could prefer to be paid in water bottles, cigarette packs or gecko hides than bottlecaps
And in game the NCR and legion alreay use their own currency. It seems more logical for Sgt Contreras or Lacey to use NCR currency than bottlecaps.
And in dead money prewar money is the prevalent currency.

edit (again) : I just read the other topic. Yes, there is a script to adjust the merchant's amount of caps. It can be removed and the amount of credits can be added regardless of the wealth or level of the player. I was soon bored with Cliff Briscoe having only 800 caps and removed the levelling script to add him the needed amount from start, so all merchant always have 4000 caps ( credits, bobbypins or whatever) for barter. It seems easier and more reliable than the script described in the other thread and don't even need NVSE
You just need to rename caps to credits, with the search function in geck it is quickly done.
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Tamara Dost
 
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Post » Fri May 04, 2012 7:29 am

Why not ? It sounds like a good idea, even if not for all merchants but some could prefer to be paid in water bottles, cigarette packs or gecko hides than bottlecaps
And in game the NCR and legion alreay use their own currency. It seems more logical for Sgt Contreras or Lacey to use NCR currency than bottlecaps.
And in dead money prewar money is the prevalent currency.
Its mostly the sierra madre chips that are used as currency, the pre war cash is only used in the casino, and Sierra madre chips are used to buy stuff. And yeah it kinda makes sense, but cigarette packs? gecko hides(well works for the zion tribes, that would be LOL), and NCR and Legion for their respective traders. Well might work.
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Keeley Stevens
 
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Post » Fri May 04, 2012 8:00 am

I've tried looking at the Dead Money scripts/levels/npc's/ect and still have not found HOW they barter with the chips. I do not wish to change the currency for all merchants in FONV, I only want to edit the barter system in my mod. I should also note that the merchants are npcs and not machines if that makes a difference. I just need some idea where to start looking, what script, quest command, ect. I have found nothing regarding how to actually implement this. Any help would be GREATLY appreciated, Thank you-Peace!
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Jason White
 
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Post » Fri May 04, 2012 12:08 pm

I know it sounds a bit simple. It you could just change the name and world model of caps. That would effectively replace caps for another currency.
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Epul Kedah
 
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Post » Fri May 04, 2012 6:49 pm

Machine or NPC doesn't make a difference. You can use the artdecovendor script on a NPC as the result of a dialogue option. But of course it will not be the normal openbarter menu but the vending machine recipes one.
The bad news is you'll have to create the recipe for each item but the good thing (IMO) is the barman will not buy a fatman anymore and the ammo vendor will not buy gecko meat. He will only give credits for things related to his business.
Or if it is too much work you can start with the hologram vendors. They have no caps and use prewar money as currency. Replace prewar money with credits and you're done.
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pinar
 
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Post » Fri May 04, 2012 3:27 pm

All are good ideas. I like the idea of using recipe items, as it allows the store/merchant to act as such and not "barter" with the player. However, i do not like the fact that the menu says "recipe". I still am searching for the hologram vendor commands regarding using prewar money, so far all I have been able to find is a reference to prewar money used in exchange for chips and adding every item in that sense would be to time consuming. Perhaps in the end, I will simply settle with changing "chips" to "credits". I did not want to go this route as I did not want to edit/replace any vanilla assets for my mod, but I am starting to think this is the only way. -Peace!
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Andrew Perry
 
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