Okay, I'm getting to the home stratch area of my animations, but I need to change priorities in animations easily. FOr most of it, i jnust need a batch way to change all the bones in a single animation to the same value.
Right now it looks like I will have to go in and edit the 38 bones in each animation to make them the right value, and really thats gonna take a while....so if any know a way, hex editing? maybe something in blender or nifskope?
PacMo added a few Toaster spells for me, one which was a bone priority modification switch. You should as him about the syntax - I'll post it in a few days time either way.
PacMo added a few Toaster spells for me, one which was a bone priority modification switch. You should as him about the syntax - I'll post it in a few days time either way.
Yeah, i sent him a message 3 weeks ago at TESA, but he hasnt been there in a while...looking now, he has been here more recently, so ill see if i can get a response from him here.
It changes all the bones in an animation to the same priority, based on the priority value you edit in a document that comes with the program. Be sure to read the instructions in the download, if you use this.