Changing direction in mid-air

Post » Thu Feb 03, 2011 7:06 am

Unrealistic? in a game with Dragons, Magic, several beast races.... orcs. Ok... I think realism was forgotten sometime ago, actually I find the ability to change direction in mid-air fun, impossible or not. If you don't want to change direction in mid-air.... don't. After all, just like with fast travel... "So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants"
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Vicky Keeler
 
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Post » Wed Feb 02, 2011 11:50 pm

Unrealistic? in a game with Dragons, Magic, several beast races.... orcs. Ok... I think realism was forgotten sometime ago, actually I find the ability to change direction in mid-air fun, impossible or not. If you don't want to change direction in mid-air.... don't. After all, just like with fast travel... "So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants"

Already dealt with the "its magic and dragons" argument.

its reflex to try to go the other way when your jumping into something you don't want to. there's literally no way to just not use it.
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Naazhe Perezz
 
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Post » Thu Feb 03, 2011 4:46 am

They could fix that by using the same jumping mechanics as the predator in the newest Alien vs Predator game. You put a marker where you want to jump and then your character tries to jump there when you press the jump button.
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Matt Terry
 
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Post » Wed Feb 02, 2011 4:15 pm

Already dealt with the "its magic and dragons" argument.

its reflex to try to go the other way when your jumping into something you don't want to. there's literally no way to just not use it.


Where have you dealt with it? I don't see any such rebuttal, it's a game, it's not suppose to be realistic. Why are you trying to make it realistic? So you want to just jump into something dangerous? When I PLAY games, I like to CONTROL games, I hate things like flashy QTEs or linear paths. Changing direction in the air IS gameplay and your reflex to it in the air really is... ya know... playing the game!
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Marnesia Steele
 
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Post » Thu Feb 03, 2011 7:32 am

Where have you dealt with it? I don't see any such rebuttal, it's a game, it's not suppose to be realistic. Why are you trying to make it realistic? So you want to just jump into something dangerous? When I PLAY games, I like to CONTROL games, I hate things like flashy QTEs or linear paths. Changing direction in the air IS gameplay and your reflex to it in the air really is... ya know... playing the game!

I have dealt with it plenty of times on other topics. it's a bad argument. Some people want the game to be more realistic and some people don't, and yeah if i don't look before i leap i don't want to be able to bail out at the sight of trouble. you control your character, but you just have to be careful.

"changing direction in the air IS gameplay"? wouldnt not being able to change direction also be gameplay? i don't really understand what you meant there. same goes for whatever you say is "playing the game"
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Motionsharp
 
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Post » Thu Feb 03, 2011 4:19 am

Other - It's probably too difficult to implement; it would have been completely impossible in the old engine. If it isn't already in, they'd have to re-code the engine to implement. Chances aren't high. Also, IMO (really, just opinion here), there are more important things to worry about, since most people don't seem to care unless you really want to point it out to them. Seems a bit nit-picky.
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Anthony Santillan
 
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Post » Wed Feb 02, 2011 6:32 pm

Other - It's probably too difficult to implement; it would have been completely impossible in the old engine. If it isn't already in, they'd have to re-code the engine to implement. Chances aren't high. Also, IMO (really, just opinion here), there are more important things to worry about, since most people don't seem to care unless you really want to point it out to them. Seems a bit nit-picky.

Yes i agree it's either already implemented or it shouldn't be.
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barbara belmonte
 
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Post » Wed Feb 02, 2011 10:32 pm

We need it for gameplay reasons.
We cant just grap a ledge when we jump and drag ourselves up, or climb a wall.

I think it would be much easier to get stuck somewhere without it. And games the sheer size of an elder scrolls game will always have a few nooks and crannies overlooked in wich its possible to get stuck.
It was the case in Oblivion, in outside world it didnt matter, because you could fast travel out of it, but there was a plane of oblivion with a stuck getting spot too.
For Morrowind and Daggerfall it was also possible, but you could teleport.
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Vahpie
 
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Post » Wed Feb 02, 2011 6:57 pm

after playing games with realistic run speeds, sprinting and jumping. going back and playing a game with super fast run speeds and insanely high jump speeds that allow you to shift direction mid air seem really [censored]. i even modded my oblivion so that everyone ran at a more realistic place and swam slower as well. that swim speed was a joke.
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Christine Pane
 
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Post » Thu Feb 03, 2011 4:06 am

I have dealt with it plenty of times on other topics. it's a bad argument. Some people want the game to be more realistic and some people don't, and yeah if i don't look before i leap i don't want to be able to bail out at the sight of trouble. you control your character, but you just have to be careful.

"changing direction in the air IS gameplay"? wouldnt not being able to change direction also be gameplay? i don't really understand what you meant there. same goes for whatever you say is "playing the game"


No, it's a valid argument, it is a realm where a guy with an amulet can summon the avatar of a god, the avatar just happening to be a large dragon made of fire that can breath steam and turns to stone afterward... something like "I shift direction in the air", really is nothing compared to that, also remember that there were levitation spells in past games as well.... levitation would be pretty bad if you could only move forward....

Not being able to change direction isn't gameplay no, for the same reason Final Fantasy XIII is not really a game, all you can really do at that point is watch, that's more like a film then a game. Games are interactive, it's not interactive if you are stuck in direction. Also aerial shifts have been common in computer games since the early days of platformers. I really don't see what you have against it, in a game like fallout 3 what is actually trying to be some what realistic I can understand it, in a fantasy game set in a magical world... realism really is the last concern, enjoyment of the game and being able to do those things you CAN NOT do in real life is why you'd get a fantasy game to begin with... what's the point of a fantasy, if you are going to bind yourself by the rules of the actual physical world? That's pointless. It is a fantasy setting for a reason after all, all worrying about realism does is destories that.
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carla
 
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Post » Thu Feb 03, 2011 4:41 am

No, it's a valid argument, it is a realm where a guy with an amulet can summon the avatar of a god, the avatar just happening to be a large dragon made of fire that can breath steam and turns to stone afterward... something like "I shift direction in the air", really is nothing compared to that, also remember that there were levitation spells in past games as well.... levitation would be pretty bad if you could only move forward....

See, your confusing the fantasy parts of the game with the real parts. Levitation wouldn't only be moving forward because levitation doesn't have anything to do with our physical reality so we have nothing to relate it to.

I can't say things like "thats not how someone would shoot fire out of his hands or levitate" because that stuff isn't real.

I can however say "thats not how a person can jump/react with gravity" because these things exist in our world too. We want these things to be like they are in our world because it feels more like YOU (your character) are a real person in this fantasy reality.
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Laura Samson
 
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Post » Thu Feb 03, 2011 12:18 am

I never really noticed that until this post. But yeah i wouldn treally care either way tho
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meghan lock
 
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Post » Thu Feb 03, 2011 2:55 am

i want it in i dont care if its realistic or not maybe in the world of the elder scrolls its possible
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Zoe Ratcliffe
 
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Post » Wed Feb 02, 2011 11:29 pm

There is no "I don't care" option, poll is racist!
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Lifee Mccaslin
 
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Post » Thu Feb 03, 2011 2:03 am

There is no "I don't care" option, poll is racist!

"other" encompasses all other opinions.
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Jesus Sanchez
 
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Post » Wed Feb 02, 2011 9:27 pm

They had the "jump on the surface of the water" thing in Oblivion. Maybe they could do a similar perk; combine jumping with a bit of magical knowledge to... thicken the air around you or something and allow mid-air maneuvering.
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Dominic Vaughan
 
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Post » Wed Feb 02, 2011 9:46 pm

See, your confusing the fantasy parts of the game with the real parts. Levitation wouldn't only be moving forward because levitation doesn't have anything to do with our physical reality so we have nothing to relate it to.

I can't say things like "thats not how someone would shoot fire out of his hands or levitate" because that stuff isn't real.

I can however say "thats not how a person can jump/react with gravity" because these things exist in our world too. We want these things to be like they are in our world because it feels more like YOU (your character) are a real person in this fantasy reality.


Except the physical abilities of the characters have to defy reality in a lot of ways. Why does jumping hold a special place in peoples hearts when it comes to "realism". You can unrealistically damage huge creatures with your fists, daggers etc., you can unrealistically absorb damage, you can unrealistically do pretty much everything physical, so why should jumping be hyper-relativistic.
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yermom
 
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Post » Thu Feb 03, 2011 6:39 am

Except the physical abilities of the characters have to defy reality in a lot of ways. Why does jumping hold a special place in peoples hearts when it comes to "realism". You can unrealistically damage huge creatures with your fists, daggers etc., you can unrealistically absorb damage, you can unrealistically do pretty much everything physical, so why should jumping be hyper-relativistic.

well having HP is one thing (which is the two examples you used), but running and jumping should feel realistic IMO. they're making the enemy's reaction to getting hit more realistic, and the way we run more realistic, why not jumping?
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Charlotte Lloyd-Jones
 
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Post » Thu Feb 03, 2011 2:44 am

Except the physical abilities of the characters have to defy reality in a lot of ways. Why does jumping hold a special place in peoples hearts when it comes to "realism". You can unrealistically damage huge creatures with your fists, daggers etc., you can unrealistically absorb damage, you can unrealistically do pretty much everything physical, so why should jumping be hyper-relativistic.


A hyper‐relativistic system is defined as one whose equation of motion is form invariant under coordinate transformations induced by a semisimple group whose algebra is contractible to the algebra of the Poincaré group. Such a system lies, categorically, in the domain between the special theory of relativity and the general theory, for whereas the former requires covariance under transformations between inertial systems, the latter imposes covariance with respect to arbitrary continuous transformations. In this paper, a new interpretation of a particular fiber‐bundle structure constructed on the timelike homogeneous space M=SO(4,2)/SO(4,1) is presented, and Minkowski space‐time is realized as a subspace of the standard fiber of the tangent bundle over this hyperquadric. Through the process of group contraction, coupled with the commutation of the momentum vector fields with the principal bundle of linear frames with which the tangent bundle is associated, a hierarchy of ‘‘Heisenberg commutation relations,’’ parametrized by the point spectrum of the center of the contracted algebra, is obtained. The classical Newtonian gravitational potential field enters as the fifth coordinate of an extended space‐time manifold.

I dunno, I haven't the foggiest idea what that means but hyper-relativistic jumping sounds like it could be fun. :laugh:
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Bad News Rogers
 
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Post » Thu Feb 03, 2011 6:21 am

I dunno, I haven't the foggiest idea what that means but hyper-relativistic jumping sounds like it could be fun. :laugh:

hahaha. i didn't even catch that. I just thought he typed hyper-realistic.
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Anthony Diaz
 
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Post » Wed Feb 02, 2011 8:06 pm

See, your confusing the fantasy parts of the game with the real parts. Levitation wouldn't only be moving forward because levitation doesn't have anything to do with our physical reality so we have nothing to relate it to.

I can't say things like "thats not how someone would shoot fire out of his hands or levitate" because that stuff isn't real.

I can however say "thats not how a person can jump/react with gravity" because these things exist in our world too. We want these things to be like they are in our world because it feels more like YOU (your character) are a real person in this fantasy reality.


What real parts? It's a GAME, it's ENTIRELY FANTASY. You are talking about a game series where you can cast spells that make your run faster then a mountain lion, a brown bear or a deer! That's not realistic, it's fantasy. This is a game where you can jump down to water and then jump off of the water surface, jumping in TES has never been based on reality of jumping and as far as fantasy goes, never should be because it IS fantasy.
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Donald Richards
 
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Post » Thu Feb 03, 2011 9:02 am

I like it.

Particularly when I'm all like "bounce bounce bounce bounce boun....OH DEAR GOD I'M ABOUT TO JUMP OFF A CLIFF!!!"
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Amy Smith
 
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Post » Thu Feb 03, 2011 7:04 am

Changing direction in mid-air necessary or ridiculous?
Both.

(Though I might prefer a "softened" limit on it ~No 90o turns. I had plenty of that while playing http://i271.photobucket.com/albums/jj125/Gizmojunk/23023-550x-2046217968_6cfac428d8_o.jpg last night, and while its fine for that game, its only fitting in an arcade game IMO.)
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Francesca
 
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Post » Thu Feb 03, 2011 10:33 am

Something that I always noticed was how you can change direction mid-air so easily in TES games and Fallout 3 and NV. It feels so unrealistic, but it can also be useful.

I think Skyrim should be more realistic however, and, with their new engine, I'd bet they fixed this aspect.
Never really bothered me, but I wouldn't mind it being fixed :)
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Robert Jackson
 
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Post » Wed Feb 02, 2011 10:06 pm

It's a bit like the Matrix. It's a world that should impose certain rules. Not necessarily the same rules as our world (obviously), but rules nonetheless. Some of those rules can be bent (alteration), or even broken (daedric princes, mods) - but 99% of the time, the world should obey those rules.

IOW, so long as everyone (NPC's, creatures, etc) can jump in the same (or similar, for four-legged creatures) as the PC, I'd be OK with it - even if I would prefer to see truly ballistic jumping. Exceptions to the rules can certainly be made, but those exceptions should be explainable.
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My blood
 
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