And then I realized we were both wrong. If the model was spun in a direction that would make it look ridiculous when drawn, it could sheathe correctly. Then, a simple script like the one Nicoroshi uses for his flaming scimitars would allow the game to flip between the two models of the dagger, so it would always look correct.
I can handle the scripting. My question is, how difficult would it be to spin the model, what (free) program could do it, and/or where could I find a tutorial for it?
Alternately, would anyone like to spin it for me if it's a quick process so I can get on with the part I know how to do?
Any help would be appreciated, thanks in advance.