Changing a small animal into a big one

Post » Sun Jun 16, 2013 3:27 pm

Hi I just wanted to ask is it possible to create a small animal say a cub and have it grow into a full grown lion in a few game days ? If it is would anyone be able to give me any hints on how to accomplish it since I'm a

bit of a newbie on the creation kit. Thanks

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JUDY FIGHTS
 
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Post » Sun Jun 16, 2013 5:27 pm

I'm currently working on a mod that is precisely this. I've accomplished it with a combination of SetScale() and swapping between different actors (one with a "cub" model, one with a "teen" model and then the last with an "advlt" model), all being handled with RegisterForSingleUpdate()'s in a quest.

If you're new to the ck I wouldn't exactly say its the best thing to start off with to be honest. Probably worth doing the tutorials first and then messing around in the CK a bit until you feel confident with the different parts.

- Hypno
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Dean
 
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Post » Sun Jun 16, 2013 10:04 pm

Is their any way you could tell me how to accomplish this.

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Richard Dixon
 
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Post » Sun Jun 16, 2013 9:44 pm

I just...did :P

There's not a lot more to it.

I start the guy out as the http://img28.imageshack.us/img28/5382/screenshot270s.png actor at a scale of 0.3. With http://www.creationkit.com/RegisterForSingleUpdateGameTime_-_Form, every seven game-days I "grow" him by 0.1 using http://www.creationkit.com/SetScale_-_ObjectReference. Simultaneously, on the third week I swap him with the teen actor and then four weeks after that I swap him again for the advlt actor (both are placed in a holding cell until needed). This is all handled by a http://www.creationkit.com/Quest and an http://www.creationkit.com/Alias. When he's "fully grown" he's at scale 1.2 (I was making my own direwolf companion :))

I used 3ds Max to make the cub and teen models by scaling and tweaking the vanilla advlt mesh (Flattening and widening the head, shrinking the body a bit and scaling up the paws)

Like I said, not exactly the easiest "first project", there's quite a bit of Papyrus scripting involved, but please by all means don't let me talk you out of it, I just recommend the official tutorial series first so the ck doesn't look quite so daunting

Good luck mate, welcome to Skyrim modding! I hope you enjoyed actually playing the game while it lasted, the CK can be an addictive beast :P

(Edited for clarity and stupid iPhone induced errors)

- Hypno
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loste juliana
 
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