Changing spell magnitude without changing spell cost?

Post » Sat Jul 19, 2014 5:13 am

I wanted to make some Necromancy spells usefull for npc's above level 40, so I increased the spell magnitude to 80 (level 100 npc's can be necro-ed with the Necromage perk). However, I noticed this also automatically more than doubled the original spell mana cost, making the spell not scale so well with the expert/adept/apprentice/novice spells before it.

How do I change the spell magnitude in the Construction Kit without changing how much mana the spell drains?

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Cheville Thompson
 
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