I'm actually satisfied with the costs for most summons, they do depend on creature attack strength (and taking in to consideration spells/abilities). But, feel free to let me know if, in your experience (since I have no experience with Conjuration spells) a cost is too high or too low with respect to the combat value of the summoned creature. I did try to match the combat value of the Bear, Wolf, and Fabricant to lesser daedra/undead of similar attack strengths.
In fact, the only spells I am familiar with casting are Restoration spells, since that was a skill my Knight had. Most of my sense of "too much!" or "too little!" comes from looking at spell costs when creating spells in the CS.
Pleeeeeease give me feedback! :sorcerer:
Some feature:
damage x = restore x
drain x = fortify x
weakness to x = resist x
affect creature/humanoid = turn undead = all equal
absorb = drain (or damage) + fortify (or restore)
open = lock
affect fatigue = 1/2 * affect health or magicka (simply because characters tends to have waaaay more fatigue than hp and mp)
Let me know what you think of this:
Spoiler
Burden = 0.5 = Feather = 0.25 * (cost of fortify attribute)
Fire Shield = 2.5 = Frost Shield = Lightning Shield = (cost of resist element) + (0.1 * (cost of element damage)) //0.1 because 1pt damage per 10pts element shield
Jump = 4 = 2 * (fortify skill) //jump is so much more potent than just increasing your acrobatics
Levitate = 3 (unchanged)
Lock = 16 = Open
Shield = 2 (unchanged)
Slowfall = 1 (dec. from 3) //not much use as a spell, seemed to expensive for its value
Swift Swim = 0.5 = 0.25 * (cost for fortify attribute [speed])
Water Breathing = 1.5 = 0.5 * (cost of water walking)
Water Walking = 3 (unchanged)
Bound [daedric item] = 4 (inc. from 2)
Command Creature = 10 (dec. from 15)
Command Humanoid = 10 (dec. from 15)
Summon Ancestral Ghost = 7 (unchanged)
Summon Bonelord = 25 (unchanged)
Summon Bonewalker = 13 (unchanged)
Summon Bonewolf = 30 (unchanged)
Summon Centurion Sphere = 25 (unchanged)
Summon Clannfear = 22 (unchanged)
Summon Daedroth = 32 (unchanged)
Summon Dremora = 28 (unchanged)
Summon Flame Atronach = 23 (unchanged)
Summon Frost Atronach = 27 = Call Bear
Summon Golden Saint = 55 (unchanged)
Summon Greater Bonewalker = 15 (unchanged)
Summon Hunger = 29 = Summon Fabricant
Summon Scamp = 12 = Call Wolf
Summon Skeletal Minion = 13 (unchanged)
Summon Storm Atronach = 38 (unchanged)
Summon Winged Twilight = 52 (unchanged)
Corprus = 2500 (unchanged)
Damage Attribute = 8 (unchanged)
Damage Fatigue = 3 = 0.5 * (cost of damage health)
Damage Health = 6 = (cost of restore health)
Damage Magicka = 4.5 = 0.5 * (cost of damage health)
Damage Skill = 8 = (cost of restore skill)
Disintegrate Armor = 3 (dec from 6)
Disintegrate Weapon = 3 (dec. from 6)
Drain Attribute = 2 = (cost of fortify attribute)
Drain Fatigue = 1 = 0.5 * (cost of drain health)
Drain Health = 2 = (cost of fortify health)
Drain Magicka = 1.5 = 0.75 * (cost of damage health)
Drain Skill = 2 = (cost of fortify skill)
Fire Damage = 5 (unchanged)
Frost Damage = 5 (unchanged)
Poison = 5 (dec. from 9)
Shock Damage = 5 (dec. from 7)
Stunted Magicka = 1 (unchanged)
Sun Damage = 1 (unchanged)
Vampirism = 5 (unchanged)
Weakness to Blight Disease = 5 = (cost of resist blight)
Weakness to Common Disease = 2 = (cost of resist common disease)
Weakness to Corprus Disease = 5 = (cost of resist corprus disease)
Weakness to Fire = 2 = (cost of resist fire)
Weakness to Frost = 2 = (cost of resist frost)
Weakness to Magicka = 2 = (cost of resist magicka)
Weakness to Poison = 2 = (cost of resist poison)
Weakness to Normal Weapons = 2 = (cost of resist normal weapons)
Weakness to Shock = 2 = (cost of resist shock)
Blind = 1 = Sanctuary // they are kind of like opposites...
Sound = 0.5 = 0.5 * (cost of blind)
Calm Creature = 1 = Calm Humanoid = Turn Undead = Demoralize Creature = Demoralize Humanoid = Frenzy Creature = Frenzy Humanoid = Rally Creature = Rally Humanoid
Chameleon = 1.5 = 1.5 * (cost of Sanctuary)
Charm = 5 (unchanged)
Invisibility = 30 (inc. from 20)
Light = 0.1 = 0.5 * (cost of Night Eye)
Night Eye = 0.2 (unchanged)
Paralyze = 40 (unchanged)
Silence = 20 (dec. from 40)
Absorb Attribute = 4 = (cost of Drain Attribute) + (cost of Fortify Attribute)
Absorb Fatigue = 5 = (cost of damage fatigue) + (cost of restore fatigue)
Absorb Health = 10 = (cost of damage health) + (cost of restore health)
Absorb Magicka = 10 = (cost of damage magicka) + (cost of restore magicka)
Absorb Skill = 4 = (cost of drain skill) + (cost of fortify skill)
Almsivi Intervention = 150 = Divine Intervention = Mark = Recall
Detect Animal = 0.75 = Detect Animal = Detect Enchantment
Dispel = 5 (unchanged)
Reflect = 12 = (sum of costs of resist fire, frost, shock, poison, magicka, and paralysis)
Soul Trap = 6 (inc. from 1)
Spell Absorption = 10 = cost of absorb magicka
Telekinesis = 1 (unchanged)
Cure Blight Diseas = 2000 (unchanged)
Cure Common Disease = 300 (unchanged)
Cure Corprus Disease = 2500 (unchanged)
Cure Paralyzation = 100 (unchanged)
Cure Poison = 100 (unchanged)
Fortify Attack = 3 = (cost of fortify skill) + (cost of sanctuary) //fortify melee weapon skill + increase chance to hit (= sanctuary's 'chance to miss')
Fortify Attribute = 2 = Fortify Skill
Fortify Fatigue = 1 = 0.5 * (cost of fortify health)
Fortify Health = 2 = Fortify Magicka
Fortify Maximum Magicka = 4 (unchanged)
Remove Curse = 15 (unchanged)
Resist Blight Disease = 5 (unchanged)
Resist Common Disease = 2 (unchanged)
Resist Corprus Disease = 5 (unchanged)
Resist Fire = 2 (unchanged)
Resist Frost = 2 (unchanged)
Resist Magicka = 2 (unchanged)
Resist Normal Weapons = 2 (dec. from 5)
Resist Paralysis = 2 (inc. from 0.2)
Resist Poison = 2 (unchanged)
Resist Shock = 2 (unchanged)
Restore Attribute = 8 = restore skill
Restore Fatigue = 3 = 0.5 * (cost of restore health)
Restore Health = 6
Restore Magicka = 4.5 = 0.5 * (cost of restore health)
Fire Shield = 2.5 = Frost Shield = Lightning Shield = (cost of resist element) + (0.1 * (cost of element damage)) //0.1 because 1pt damage per 10pts element shield
Jump = 4 = 2 * (fortify skill) //jump is so much more potent than just increasing your acrobatics
Levitate = 3 (unchanged)
Lock = 16 = Open
Shield = 2 (unchanged)
Slowfall = 1 (dec. from 3) //not much use as a spell, seemed to expensive for its value
Swift Swim = 0.5 = 0.25 * (cost for fortify attribute [speed])
Water Breathing = 1.5 = 0.5 * (cost of water walking)
Water Walking = 3 (unchanged)
Bound [daedric item] = 4 (inc. from 2)
Command Creature = 10 (dec. from 15)
Command Humanoid = 10 (dec. from 15)
Summon Ancestral Ghost = 7 (unchanged)
Summon Bonelord = 25 (unchanged)
Summon Bonewalker = 13 (unchanged)
Summon Bonewolf = 30 (unchanged)
Summon Centurion Sphere = 25 (unchanged)
Summon Clannfear = 22 (unchanged)
Summon Daedroth = 32 (unchanged)
Summon Dremora = 28 (unchanged)
Summon Flame Atronach = 23 (unchanged)
Summon Frost Atronach = 27 = Call Bear
Summon Golden Saint = 55 (unchanged)
Summon Greater Bonewalker = 15 (unchanged)
Summon Hunger = 29 = Summon Fabricant
Summon Scamp = 12 = Call Wolf
Summon Skeletal Minion = 13 (unchanged)
Summon Storm Atronach = 38 (unchanged)
Summon Winged Twilight = 52 (unchanged)
Corprus = 2500 (unchanged)
Damage Attribute = 8 (unchanged)
Damage Fatigue = 3 = 0.5 * (cost of damage health)
Damage Health = 6 = (cost of restore health)
Damage Magicka = 4.5 = 0.5 * (cost of damage health)
Damage Skill = 8 = (cost of restore skill)
Disintegrate Armor = 3 (dec from 6)
Disintegrate Weapon = 3 (dec. from 6)
Drain Attribute = 2 = (cost of fortify attribute)
Drain Fatigue = 1 = 0.5 * (cost of drain health)
Drain Health = 2 = (cost of fortify health)
Drain Magicka = 1.5 = 0.75 * (cost of damage health)
Drain Skill = 2 = (cost of fortify skill)
Fire Damage = 5 (unchanged)
Frost Damage = 5 (unchanged)
Poison = 5 (dec. from 9)
Shock Damage = 5 (dec. from 7)
Stunted Magicka = 1 (unchanged)
Sun Damage = 1 (unchanged)
Vampirism = 5 (unchanged)
Weakness to Blight Disease = 5 = (cost of resist blight)
Weakness to Common Disease = 2 = (cost of resist common disease)
Weakness to Corprus Disease = 5 = (cost of resist corprus disease)
Weakness to Fire = 2 = (cost of resist fire)
Weakness to Frost = 2 = (cost of resist frost)
Weakness to Magicka = 2 = (cost of resist magicka)
Weakness to Poison = 2 = (cost of resist poison)
Weakness to Normal Weapons = 2 = (cost of resist normal weapons)
Weakness to Shock = 2 = (cost of resist shock)
Blind = 1 = Sanctuary // they are kind of like opposites...
Sound = 0.5 = 0.5 * (cost of blind)
Calm Creature = 1 = Calm Humanoid = Turn Undead = Demoralize Creature = Demoralize Humanoid = Frenzy Creature = Frenzy Humanoid = Rally Creature = Rally Humanoid
Chameleon = 1.5 = 1.5 * (cost of Sanctuary)
Charm = 5 (unchanged)
Invisibility = 30 (inc. from 20)
Light = 0.1 = 0.5 * (cost of Night Eye)
Night Eye = 0.2 (unchanged)
Paralyze = 40 (unchanged)
Silence = 20 (dec. from 40)
Absorb Attribute = 4 = (cost of Drain Attribute) + (cost of Fortify Attribute)
Absorb Fatigue = 5 = (cost of damage fatigue) + (cost of restore fatigue)
Absorb Health = 10 = (cost of damage health) + (cost of restore health)
Absorb Magicka = 10 = (cost of damage magicka) + (cost of restore magicka)
Absorb Skill = 4 = (cost of drain skill) + (cost of fortify skill)
Almsivi Intervention = 150 = Divine Intervention = Mark = Recall
Detect Animal = 0.75 = Detect Animal = Detect Enchantment
Dispel = 5 (unchanged)
Reflect = 12 = (sum of costs of resist fire, frost, shock, poison, magicka, and paralysis)
Soul Trap = 6 (inc. from 1)
Spell Absorption = 10 = cost of absorb magicka
Telekinesis = 1 (unchanged)
Cure Blight Diseas = 2000 (unchanged)
Cure Common Disease = 300 (unchanged)
Cure Corprus Disease = 2500 (unchanged)
Cure Paralyzation = 100 (unchanged)
Cure Poison = 100 (unchanged)
Fortify Attack = 3 = (cost of fortify skill) + (cost of sanctuary) //fortify melee weapon skill + increase chance to hit (= sanctuary's 'chance to miss')
Fortify Attribute = 2 = Fortify Skill
Fortify Fatigue = 1 = 0.5 * (cost of fortify health)
Fortify Health = 2 = Fortify Magicka
Fortify Maximum Magicka = 4 (unchanged)
Remove Curse = 15 (unchanged)
Resist Blight Disease = 5 (unchanged)
Resist Common Disease = 2 (unchanged)
Resist Corprus Disease = 5 (unchanged)
Resist Fire = 2 (unchanged)
Resist Frost = 2 (unchanged)
Resist Magicka = 2 (unchanged)
Resist Normal Weapons = 2 (dec. from 5)
Resist Paralysis = 2 (inc. from 0.2)
Resist Poison = 2 (unchanged)
Resist Shock = 2 (unchanged)
Restore Attribute = 8 = restore skill
Restore Fatigue = 3 = 0.5 * (cost of restore health)
Restore Health = 6
Restore Magicka = 4.5 = 0.5 * (cost of restore health)