I've copied the infantry screen and plain as day I can see:
26 NiSourceTexture texture\creatures\securitron\infantry_Neutral.dss [9]
This is different to a static/item BBShaderTextureSet somehow. If I double click that NiSourceTexture node, it presents me with a number stepper to choose from, rather than the string to edit.
If I go into the block details, right click on the File Name - File Path row and goto 'Edit String Index' I can add in a string to my texture and then set the string index to match it, but the original texture persists.
Can't seem to find any info on this so can anyone point me in the right direction for this type of nif?
Thanks