Changing the texture of a body part in nifskope.

Post » Fri Sep 18, 2009 1:20 pm

I'm trying to make my own screen for the securitron but the way you change the file path seems to be different and I can't get it to work.

I've copied the infantry screen and plain as day I can see:
26 NiSourceTexture    texture\creatures\securitron\infantry_Neutral.dss [9]


This is different to a static/item BBShaderTextureSet somehow. If I double click that NiSourceTexture node, it presents me with a number stepper to choose from, rather than the string to edit.

If I go into the block details, right click on the File Name - File Path row and goto 'Edit String Index' I can add in a string to my texture and then set the string index to match it, but the original texture persists.

Can't seem to find any info on this so can anyone point me in the right direction for this type of nif?

Thanks
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Tom
 
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Post » Fri Sep 18, 2009 6:28 am

I hate to bump but.. Anyone got any insights? I've ran out of things to try.
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Leticia Hernandez
 
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Post » Fri Sep 18, 2009 8:16 am

Editing the string index isn't the best way to go for this. Instead, you'll need to either right click on File Name and do Texture>Choose, or click on the purple flower icon in either the Block List or Block Details view. This brings up a familiar file>open dialog.
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sarah taylor
 
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