Changing the Texture for ONE object ?

Post » Sat May 28, 2011 2:56 pm

Ok so I've edited a current texture of a 10mm pistol using photoshop; putting my name on the side and have saved it in a new folder called MyStuff in the 'textures' folder for Fallout 3 as a .dds file type. I've opened the GECK and have placed a current '10mm pistol' with it's default texture into the 'render window' of Agatha's House. I double clicked the '10mm pistol', clicked 'edit base' and 'edit model', opening the 'model data' window, I double clicked '10mm pistol' under 'alternative texture' and '3D name' opening the 'select form' window where I scrolled down looking for my own texture that I saved with no success finding it in the 'select form' window. What am I doing wrong here?

How do I use my own texture I created for only one 10mm pistol in the game?

I dont have much expierience with this yet, so helping me out would be apreciated.
Thanks...
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Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sat May 28, 2011 9:55 am

You need to create a Texture Set if you want to over-write an existing texture in-game with one you created. My tutorial on Blender and GIMP will show you how to do this simply, there is an entire section on creating and applying texture sets.

It's not hard once you get the basic process down. Let us know if you have any questions!

Miax
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katie TWAVA
 
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Post » Sat May 28, 2011 3:14 am

I only want to replace the texture for one 10mm gun in the game not all the 10mm guns in the game, how do I do that.
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Penny Flame
 
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Post » Sat May 28, 2011 2:26 pm

Okay so I've found out now. I created a texture set that where I was going wrong, thanks.
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Janette Segura
 
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Post » Sat May 28, 2011 8:07 am

Once you get your texture set, just be sure to rename the base object to weap10mmPistolME, or something to create a new base object and not update the textures of every standard 10mm pistol.
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Ally Chimienti
 
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