» Mon May 02, 2011 10:31 pm
Actually, that would explain a lot. Attempting to jump while casting is essentially attempting to interrupt a non-idle animation with a new one, and that is something the game simply cannot do. You see this all the time with all the "you cannot switch weapons while attacking" messages you see from time to time, where you are attempting to interrupt a combat swing animation with a weapon equip animation... the game can't do that. It is only possible to interrupt idle animations in this game, from what I've seen.
Why it works with jump, then cast is because you are not interrupting the jump animation; it has already played and repositioned your limbs, so now you are in a static pose (essentially, your character model is completely un-animated after the jump animation finishes). That is why this works, but not the previous combo.