she has not died once since her 'birth' on 3rd july as i play dead is dead, but now, the fun of the risk of dying has almost gone.
i can't bear the thought of yet another re-start especially since i've created the prettiest altmer maiden yet and (sentimentally) i don't want to lose her. however, i do wish i had gone for a serious role-play strategy by insisting that she live and behave purely as a mage - i.e. no weapons or armour (except conjoured ones).
similarly, i have to say, that having very high speed, acrobatics and athletics is ruining the realism and you get no time to feel that your really there - she runs like a motor cross scrambler bike. i've started deliberatly walking her around - but it takes an age to get anywhere (as of course it would IRL). trouble is its too tempting to go fast for convenience sake.
when i started her i adopted the rationale, that, knowing she was relativly physically unfit, she would deliberatly choose to wear non-mage-like he heavy armour until she was fit and strong. well, that worked too well cos after a short time the protection afforded gets kind of addictive - so you push harder to get to higher skill, eventually maxing out at 100. so then you move on to light armour and go at it again. by the time your a master in both sets you don't need them! cos your health stat and mage's defensive magic has also risen.
so whats the moral of this tale? well, its that getting too good is very bad if you want to keep some challenge in the game.