Character Bios

Post » Sat Feb 19, 2011 2:28 am

So i have noticed people constantly ((mostly myself)) asking or wondering if their Character Bios are up to par. So i figured i would start a topic for it. If you have an idea for a new character and dont know if its good enough or want a little help with it why not post it here?

So if you have a great idea for a character and want someone else to look it over please post it right here and even if you just want to share a well written Character and you just want to hear the praise of fellow Role Players than post away my friends!!

Dagoth-Gojira no one could ever help you!! :yuck: :yucky: jk

Be nice with your comments people! We want constructive friendly criticism. or else..... :toughninja: yup ninja attack
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Miguel
 
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Post » Sat Feb 19, 2011 1:41 am

also ask questions like.
How strong is too strong? When do characters become uber?

also this is the imperial that im currently using what can i do to improve on his bio?


Name: Marcus Percious (pronounced "per"see"us"

Gender: Male

Age: 40

Race: Imperial

Birthsign: The warrior

Skills: Blade,Block,Heavy Armor,Armorer, Athletics, Acrobatics, Mercantile

Minor Abilities: simple medical, tracking, fishing ((he is very fond of it))

Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): He is beyond a master swordsman his skill with the blade is great from his years of practice and experience. However its been many years so he is a bit slower and not as strong as he once was.

Mental Description: Marcus has spent most of his life in service to the empire so he used to following and giving orders. Marcus is a man who thrives in pressure and is someone you can depend on in the worst of times. He is loyal,wise, a leader and can control his temper

Appearance: Stand at 5 feet 11 inches tall Marcus is Handsome man. He has aged well his once dark brown hair that he wears cropped short in the military fashion is now more gray than brown. He has dark brown skin tanned from days marching under the hot sun. He is a strong man but as he is getting older he is not as strong or as fast as he once was but what he lacks in the vigor of youth he more than make sup for with the Wisdom of a veteran warrior. His face is well tanned and he carries the scars of many a battle upon his face and body. He has dark Hazel eyes,these are the eyes of a man that has seen much horror and great tragedy.

Weapons: A well used standard imperial blade, A very old and dented silver legion shield as well as his trusted silver short sword.

Armor/Clothing: Silver imperial armor ((picture the guard captains in oblivion)) underneath he wears a full black cloth outfit its nothing fancy just gets the job done.

Other Gear: his pac which carries,food drink,flint,two daggers, a basic tent,
as far as magical weapons he carries on his person at all times a magical ring that allows him to breath under water as well as see in the dark.

Class: Knight Errant of the Imperial Legion

Class Description: Warrior with no magical skill. Great leadership skills also very adept at melee combat

Background and and History: Marcus Percious is a veteran legion soldier. He spent most of his youth stationed in Pelgiad protecting the imperial citizens and enforcing imperial law. Marcus was a hard working and loyal soldier and moved swiftly through the ranks. He has fought in many battles and countless skirmishes. On his 35 birthday it was decided he was starting to slow down and was moved back to the imperial city were the most action he saw in 5 years was the occasional patrol and short fight with a bandit or two, that was until the oblivion crisis. In the chaos following the Emperors death the legion was in a confusion taking advantage of this Marcus set off on his own to try and fight for his country. Aiding several groups in fight daedra and closing gates to oblivion he felt like his old self again. Marcus was there in the imperial city when the great gate had opened. He fought bravely against the armies of mehrunes dagon, but he was gravely wounded and had to be dragged from the battle. When he came to some time later he found out about Martin's great sacrifice and the new threat to the Empire. The dwemer are back he heard in whispers they have taken most of Morrowind and destroyed almost all our forts and have defeated most of our troops stationed there. Knowing what he had to do Marcus Uralius got out of bed and started to prepare for his journey to Morrowind......

Motivation for aiding Morrowind: Honor,glory and a sense of purpose, vengence for his fallen brothers in arms
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Connie Thomas
 
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Post » Sat Feb 19, 2011 7:30 am

also ask questions like.
How strong is too strong? When do characters become uber?

also this is the imperial that im currently using what can i do to improve on his bio?

Post the Imperial bio so we can give it a look.

Characters become uber when they kill 4 characters and over with a sword in a single stroke without getting harmed throughout the encounter. Or when a mage kills many people with a single powerful blast of magic. Usually, when a character knows someone just by looking at them(Mind readers) for instance, are uber characters. The number of people killed in a scene must be dealt with moderation and care. You want to make your character win, but you must also make him as vulnerable as possible to the weakness he can sucuumb to. For example, an orc can be strong, but if his opoonent is a fast-on-foot khajiit, then he is in for a hell of a fight if the cat is quick to dodge the hammer.
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Sherry Speakman
 
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Post » Sat Feb 19, 2011 12:39 am

very true
Also i forget to say this earlier but be nice when you give advice please!! i want to keep this topic friendly
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Alexis Acevedo
 
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Post » Sat Feb 19, 2011 3:32 am

very true
Also i forget to say this earlier but be nice when you give advice please!! i want to keep this topic friendly

Did my commentary hurt your feelings? I can edit it :P

Haha, kidding.
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Chris Cross Cabaret Man
 
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Post » Sat Feb 19, 2011 1:33 pm

lol no i honestly forgot to say that before i should just edit that in to the top which i am doin now
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El Khatiri
 
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Post » Sat Feb 19, 2011 3:06 am

Name: Elaine
Race: Breton
Age: 26
She doesn't often tell anyone about her age unless a particular friendship is developed. It is apparent that she is a young woman, and most people would guess she's in her early 20s.

Sign: Atronach
Elaine doesn't have any understanding of the birthsigns. Her birthsign has only manifested once when she was very young, and she didn't realize what was actually going on. She does not regenerate magica, but she never realized that her case was unusual. Because of the nature of the Atronach, she draws magical energy in from her surroundings. If she is in an area with particularly high ambient magic, then her own power is elevated. If she is weak or tired, the rune will also help to give her energy by absorbing some from her surroundings if there is any to be had. When hit with a powerful spell, the rune will often absorb much of the energy, and give her a burst of power in turn.

Class: Student
Elaine is a mage at heart. Her primary skills are:
1. Illusion
2. Mysticism
3. Restoration
4. Marksman
5. Light Armor
She is skilled in the art of destruction, but only when she is in an adrenaline rush of some kind, either from rage or panic, or when she uses a Welkynd stone to channel her power. She will pull out a knife if she ever gets caught in a melee, but I wouldn't say that she's very "skilled" with a blade. If she had the choice, she would rather pump you full of ice than steel.

Appearance and Equipment: Young woman
Elaine appears to be a young woman, probably around the age of 21 or 22. She has long black hair, down past her shoulders and prefers to let her bangs hang loosely. She has a plain face, but captivating eyes. Many pass her over in a crowd, and would only recognize her beauty once they were more familiar with her. She wears a custom fur cuirass that has an extra layer of animal fur to keep her warm. Having grown up in Bruma, she is accustomed to the cold but doesn't like it. She wears fur boots and fur greaves as well. At this point nothing she owns is enchanted, but I wouldn't object to something becoming so in the future. She carries a Steel Bow and a "brace" of three knives. One is for carving and hunting, another is for self defense, and the third is a general purpose back up knife to use if she needs it.

Because of her Atronach birthsign, her magic does not regenerate on its own. She doesn't actually understand that this is due to her birthsign, and actually doesn't know anything about the birthsigns generally. But she is educated in magical stones and she often carries 3 to 5 welkynd stones to take advantage of their power, and will duck out of her way to visit Alyeid ruins in search of more. The atronach birthsign also helps to protect her by absorbing magical energy that is around her, either from an ambient source like a well or a powerful artifact, or when she is hit by a spell. I usually write this in such a way that she recovers energy and coherence when this happens, so it probably translates better to a healing or fatigue type effect, and not simply recharging her "magica." I don't actually think of it as healing however. I write her injuries literally, as tangible wounds that must be treated by either restoration magic or by medical treatment. As such, her health isn't written as represented by "HP." When she panics or is in shock, the dragon skin will occasionally manifest and protect her like a second set of armor. She knows about it from the stories of her ancestry, but she is unable to summon the dragon skin at will. It has saved her life in the past, and hopefully will continue to do so.

Her Story:
Elaine grew up in Bruma. Her parents were both members of the Bruma mages guild, and her uncle was on the Arch Mage's council at the Arcane University (Based loosely on the Frostcrag Spire dlc). Both of her parents were killed during an attack by necromancers on the Bruma mages guild when Elaine was only 9. After that, she was raised by her uncle. Her uncle was a professor at the Arcane University, and taught on the subject of magical stones. His research focused on Welkynd and Varla stones, but he also wrote about Sigil Stones. Some of his most recent treatises attempted to compare the nature of the Sigil Stone to that of a Welkynd stone, but he was killed before he could make any serious breakthroughs. Elaine often accompanied him on his research outings into the ruins and caves that he searched for magical stones and other Ayleid artifacts.

One on particular dive into some Ayleid ruins, Elaine and her uncle encountered necromancers again. Terrified for Elaine's safety, her uncle fought the necromancers to the death in order to protect her. He died from a combination of poison from a necromancer's weapon and exhaustion from exertion. When the Legion arrived at the cave later that day to investigate, they found Elaine unconscious near the body of her uncle. No evidence of the necromancers was apparent, so the Legion concluded that Elaine was responsible for his death and she was thrown in jail. She stayed there for over a year before some rumors of necromancy began to surface at the Arcane University once again, and finally some colleagues of her late uncle petitioned the legion for her release.

She was released and all charges expunged when sufficient evidence was brought for her defense.
She has now returned to Bruma to do odd work for various guilds and anyone else that will pay. She she still studies magic, though she is trying to find some of her uncle's old papers and books that she might read them and pick up where he left off. She aspires to become a student at the Arcane University for just that reason, but has not yet acquired the necessary sponsorship to be admitted (recommendations? lol). Her only home is a shack in the slums of the imperial city, but she tries to stay in Bruma as much as possible. One day she hopes to put together enough money to buy her uncle's old house.
She hunts in the wild around Bruma and has become skilled with a bow and to a lesser extent with her knife. Magic, however, remains her primary weapon when things get dangerous.
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u gone see
 
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Post » Sat Feb 19, 2011 2:53 am

very descriptive!!

aside from that as in mine there are a few typos or just mistakes like She she lol other than that it was really well done.

is this character currently in any RPs? or is she just an old one that has not been used yet?
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Mr.Broom30
 
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Post » Sat Feb 19, 2011 2:00 am

apart from the small typos or mistakes i would change the part where you speak about her birthsign power and injuries. how you write shouldn't be put in there. it is a character bio so it is about the character and not about how you write about her injuries or how birthsign powers are used. maybe change it a little.

you can explain it but i don't think writing "I usually write this in such a way that she recovers energy and coherence when this happens, so it probably translates better to a healing or fatigue type effect, and not simply recharging her "magica." I don't actually think of it as healing however. I write ..." like this it does not belong in her bio.

but that's my opinion.
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loste juliana
 
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Post » Fri Feb 18, 2011 9:49 pm

yeh i should have mentioned that part too . you are your person or you can control the character in third person but i would include your style of writing and you HP or stamina or anything like that most RPs i have seen dont use things like that.

aside from a quick highlight delete its a really good bio!! and you should be more than happy with it.
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Myles
 
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Post » Sat Feb 19, 2011 12:45 pm

I would post my character bio: All four of them. But for RP reasons and fanfic spoilers, I can't. But I do like the necromancer thing in Elaine's profile. How she got accused of murder. That was interesting like the rest of her story.
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mishionary
 
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Post » Sat Feb 19, 2011 10:51 am

oh dang lol spoilers are the bane of my life!!
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CArla HOlbert
 
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Post » Fri Feb 18, 2011 9:51 pm

Well I suppose I'll post two of mine. Both of these have been used, and have had variations as well.

#1

Name: Sae-Kas

Race: Argonian

Age: 23 (I forget if Argonians age as humans do, so this may not be the age I said last time I used him.)

Height: approx. 6' 2''

Body type: thin and wiry, but still has noticeable muscles.

Skin color: Bright red, with purple specks and a light blue stripe down his forehead.

Eye Color: (Again changes, but usually dark red or light blue. Though in one iteration his eyes change to indicate his mood, as he has a magical form of multiple personality disorder)

"Hair": Spines (Oblivion style, and this can vary, as I may decide to change it on a whim for different RPs)

Birthsign: The Mage

Skills:
Blade (daggers, shortswords, and some longswords. claymores are out of the question)
Alteration (Above-average ability)
Destruction (average ability)
Sneak
Light Armor
Alchemy (average ability)

Talents: Skilled with shorter blades, as his wiry frames tends to lose balance when wielding heavier weapons. He also has an aptitude for casting magic, but his magical education has been limited to only destruction and alteration, which he prefers, not liking to complicate things with too much information. He's always had a talent for sneaking, but rarely uses it for anything but amusemant. Again limited by his body, he wears Light armor, and has grown quite accustomed to its use. Recently, he began training himself in alchemy and has found it both enjoyable and useful, but while he can mix a potion or two, he will never become a master of the art, as he treats it as more of a practical hobby than anything else.

Inventory: depending on the situation, he may carry any of the following; a silver dagger, a glass shortsword (wealthier versions), a steel longsword, various potions, magic scrolls, a copy of the Lusty Argonian Maid, a (often hooded) robe of various colors, armor (often leather, but may be up to Mithril if it's a wealthy version), and a necklace with a small oblong gemstone (meaning will vary).

Personality: Sae-Kas tends to be serious, though can at times get a little snarky or sarcastic, always trying to hold back some cynical comment, and not always succeeding. He is distrustful of others, though can recognize when it is best to put that aside to work together with strangers. Those who win his trust will be held in the highest esteem, and those who break it had better want to have a few new scars. He tries to think before he acts, though can be impulsive when under a lot of pressure. (again this is a basic rundown of the character in general. some iterations feature him as being more wise, while others where he has MPD (or DID), he can be more unpredictable.)

Story: Where to start... several iterations... yadayada. let's see, He's been an escaped slave, an argonian war chief, an advisor to the council, and more. He was my go-to CS for a while, so I would just alter the story and charactersitics to suit my whims and the goal of the RP.

A little stripped down, but enough to get the gist of the character.

Character two has been used much less, therefore has a better sheet to work with. Ahem:
---------------------------------------------------------
Name: Itan-Ru

Race: Argonian

Age: approx. 18-20

Height: 6' 4"

Body type: tall with spindly limbs that are stronger than they appear

Anomalies: his claws are abnormally long and sharp, giving him excellent climbing skills, though he is vulnerable when climbing as he can't attack.

SKin Color: Dark, almost solid black scales, with only some red specks on his back

Eye Color: Acid Green, with a slight luminescence

"Hair": short fins with ear ring (morrowind style)

Birthsign: The Thief

Profession: freelance thief, and once or twice has taken an assassin's contract.

Skills:
Sneak
Security
Acrobatics
Short blades.
Light armor
Climbing

Personality: Itan tends to show his youth most of the time, always ready with a sarcastic comment, and rarely shutting his mouth. His chattiness only goes when he's on a job, and even then he always plays a prank or two on those he steals from, just as something to remember him by. His outlook on life is to take every risk possible, and never shirk away froma challenge. this has gotten him into trouble, but when you're as stubborn as he is, that won't stop you. He tends to be gullible, falling for many lies as long as they are somewhat believable. He's been known to laugh when he's been fooled; to him, it's all just a game, and nothing to get upset about. He never seems to get angry, but in reality he just always keeps a smile on his face. Still, he's not one for open conflict, and if attacking stealthily is not an option, he would rather flee. If this isn't possible, he'll have much difficulty staying alive, as he's not used to actually fighting on equal footing.

Inventory: Simple, ragged pants and a shirt with the sleeves torn off for mobility. He also always has a few random items in his pockets, such as cutlery or small knic-knacs (explained in a sec). He carries a dagger, which is mostly for show. his real weapon is concealed in a glove on his right hand. A contact gave it to him as a reward for a job he did. Though he has little magical ability, he can still channel small sparks of magicka into the glove, causing a dagger-like blade to form out of the palm ( I swear I thought of this idea before I played assassin's creed, just saying).

Story: (one other variation in which he's a freed slave, but I'll give the one I prefer)
An orphan on the streets of (insert city name here), Itan-Ru was quickly taken in by the thieves guild, where his sign-given agility paid off, allowing him to pull off jobs that others of his age couldn't do. As he grew older, his claws began growing longer and sharper than those of other Argonians, able to easily pierce wood and breach soft stone, this allows him to climb on many surfaces with great ease, and become an even more skilled second-story man, and to get away in the event he gets caught. Still, he (insert recent backstory to explain why he's even in the RP.

So what do you think? these two are basically templates, but there's enough there for an opinion, at least.
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Britney Lopez
 
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Post » Sat Feb 19, 2011 4:29 am

Eh, I've been wanting to abandon character bios as of late. People spend a lot of time on something that very rarely ever becomes important in the RP unless the player wants to make it important. Better to just jot a few notes down in Word or something about your characters past, and give the information out only if it becomes important.
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Leonie Connor
 
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Post » Sat Feb 19, 2011 3:09 am

i like them!! tells more about a character and you can really get into it if you want
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Alexandra walker
 
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Post » Sat Feb 19, 2011 7:53 am

Example of one of the best character Bio's I have likely ever done on here. It's in depth and unique. I haven't updated this baby in a while, but he will be back in the new timeline RP to further develop himself. Normal character bio's are okay, cliched bio's are trash, but unique ones aren't bad off:

Name: Arethan Andas

Gender: Male

Birthsign: The Mage

Race: Dunmer

Age: 252

Apparent Age: 36

Physical Appearance:

Arethan is a decent sized Dunmer, standing at about six foot and being decently stocky. His skin is somewhat average for a Dunmeri, but is perhaps slightly darker than usual. His face consists of coarse lips and a rugged nose that fit along with his grim, fiery eyes. His head is slightly taller than average, and his rugged brows fit above his eyes well. His skin is very rugged, even bearing the usual small scratch or scar. He keeps his black hair in a ponytail, which makes its way down to the shoulders. He bears a rugged scar where his neck and his shoulder blade meet.

Apparel/Armor:

After going through many different apparel changes for many different reasons, Arethan wears a steel briastplate, along with plates for each part of the arms, the joints, and the legs along with two steel shoulder plates. However, he wears no helmet or gauntlets. His regular clothing consists of a readily new tan shirt, along with green linen pants. The steel is more stained, being very grey and even almost black in some places. To go along with his armor, he wears leather boots which are plated with thin strips of steel in different places. Arethan does wear an additional black leather belt.

Weapons:

Arethan, even though he has changed his armor on several occasions, has always kept the same ebony longsword given to him years ago. It is a bit worn, and shows many contact marks. However, it nonetheless holds fast, simply because he only has to use it on rare occasions. Other than his sword, he keeps a small steel dagger tucked into his belt. Arethan’s real weapon is his magic.

Magic info:

Arethan is a literal expert in the school of destruction, while he has some great knowledge for conjuration and mysticism, and is average at the art of alteration. He holds a basic grasp of the restoration school, but really knows nothing of Illusion, for it takes much practice to learn. Even with his conjuration knowledge, it is more used for the actual understanding of the school, for he rarely uses it, and it is quite dangerous considering you are releasing a Daedra temporarily. He’s grown quite accustomed to using magic with and without his armor.

Misc:

Arethan doesn’t keep many miscellaneous items besides a small sack of fruit, as well as some drakes. He keeps a copy of “Pocket Guide to the Empire 3rd Edition” on his hands at all times, as well as a notebook of small parchments he writes things down with and an additional quill and tiny portable ink container. He also carries a leather sack, which carries his lone gauntlet that was given to him by Almalexia.

Psychological Profile:

He’s got quite a temper, which is often triggered by other people doing arrogant or stupid things. He is mostly a grim person these days, and prefers not to have conversations with many people. When he does have a conversation with someone who isn’t his friend, he makes smart-ass comments.

History:

Arethan grew up to a Televanni father and a Redoran mother, which was an odd cross-house combination. More importantly, both of his parents were wealthy and a big motivation for their marriage was to improve the house relations. Arethan was raised in the arts of magic, while at the same time enjoyed sword play. His parents made sure their son was properly schooled, and throughout his childhood Arethan was often busy doing nothing but training, which over time began to diminish his life’s purpose in his own eyes, since he had little time to be a normal boy. Through a hundred or so years of constant training, Arethan did happen to grow skilled at the arts he practiced. He soon began to do odd jobs and even associated with the Imperial Mages Guild, Fighters Guild, and the great houses at different points, but never successfully became a full time driven member of any of those.

Through different connections as well as different observations by those who counted in society, Arethan found his way to become an Ordinator in the Temple, which was rare for a non-Indoril. He didn’t mind living in a big city and having power. Over the course of several more decades he rose to the position of a Her-Hand, whom he had read about as a boy. Stationed to guard Almalexia, Arethan has impressed with the immediate pay as well as his ridiculous enchanted armor and weapon. Of course, he realized that his job was far worse than his child hood because he had no time to call his own.

He made the quick assumption Amalexia was a crooked insane god, which she indeed turned out to be. He was just about to leave his position, as it was common, until Almalexia had the Neveraine hunt down his companion who had left. Soon after, Arethan learned the Neveraine was going to attempt to kill Almalexia. Arethan left without notice and left all of his armor and his weapon behind, with the exception of a lone gauntlet, which he sealed up in a leather sack. He left Almalexia’s city, and made his way for Mournhold. Only days later, Almalexia was killed by the Nerevaraine. Arethan quickly came to Helseth, as he was closest. He showed Helseth his gauntlet, and Helseth, having heard of him, believed him. The temple then seeing their god was dead grew angry and used Arethan, who was the greatest mage and the least skilled at combat of all the Her-Hands, as a scapegoat saying that if he would have been there, he may have been able to help Almalexia.
Before long, Morag Tong agents were sent out to kill him, but they didn’t find him at that time. He entered Helseth’s court, where the King endowed upon him a new set of rich ebony armor, as well as a new ebony longsword. He stayed among the guards and lived a happy, disguised life for some time, until the Oblivion Gates descended upon Tamriel. He aided in the defense of Mournhold, and before long was one of those to lead the main charge to shut the large gate outside of the city, as Dagon wanted revenge on Mournhold; he had invaded it many years ago, and destroyed most of it. Arethan quickly made a name for himself, unfortunately. The assassins in the city quickly found out who he was. He then tried to find a way to go into hiding, and stayed among Helseth’s court.

A year later, he learned of Helseth’s mission to Hammerfell in hope to be Emperor. He quickly went as a bodyguard to the Emperor, but didn’t enter much actual contact in the War of the Wolves. He later returned, to find another plot to kill him had been set up during his absence. This is where Arethan went into serious hiding for a time. Another year later, Helseth sent one of his head generals to High Rock to aid Rurik’s Nordic force against Elysana, his hated sister. Arethan was allowed to go with the soldiers, and quickly found his way to High Rock. He happened to go with his best friend Alval, who he had met years earlier in Helseth’s court. Soon enough, the Battle of Dunkarn approached, where Arethan would get his first battle contact since the Oblivion Crises. During the battle, he, Alval, and 18 other of the 100 Dunmeri mages put under Arethan’s command who were sent entered a forest with Nordic troops to fight Orc allies of Wayrest. During that part of the battle, Arethan’s best friend Alval was hit by Guillaume Molyneaux’s cannon shrapnel, which was part of a series of cannon shots into the forest from the other side. After losing the battle, Arethan was enraged to the point that his hands lit up with magical fire. After Rurik signed the peace treaty, hope was lost at destroying Elysana, and the remaining Dunmeri soldiers were about to return to High Rock. Arethan told his general, who was his good friend that he would not go back do to the danger. His general agreed and allowed him to stay with Ongar in Markarth Side until he decided to move to another location. Another one of his companions, who was the next best friend he had besides Alval, chose to stay with him.
Soon, Arethan got rid of his rugged ebony plate armor in an effort to make himself less different. He sold it, and acquired the steel plate armor he has now. As much as he was ironic friends with his new Nordic ally, he and his companion said their goodbyes for the time being, and made their way across Tamriel. Arethan wishes to find the Skull of Corruption, so that he may clone himself and appear to be dead to those after him, allowing him to return to his homeland. Vaermina has reached a bargain with him, to the one called Serosi's life a nightmare.

Companions:

Servyn Velothi:

A younger Dunmer than Arethan, standing at about 5’9 and being fairly lean; his light skin goes well with his light red eyes. Unlike Arethan, he keeps his hair cut short in a fairly round crop. His nose is pointed and his eyes are quite sharp and grim, and is ears stick up, being very pointy. He appears to be in his early twenties if he were a man, and is probably around 115 years old. His coarse, pale lips seem to fit well under his nose. Servyn keeps himself adorned with dark brown leather padding, and wears his light line green linen shirt under it, along with his tan linen pants. He keeps a steel shortsword at his side, and fights with a more lean agile style than brute force. Other than this, he keeps his old steel dagger with three vials of poison. He is a master at the art of mysticism, and as well knows a decent bit of illusion, destruction, and alteration. He doesn’t know much of conjuration, as he has never wanted to mess around with it. He however does have an apprentice’s grasp of restoration.

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Danny Blight
 
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Post » Sat Feb 19, 2011 7:47 am

well written Wooly!! bravo man! i cnat really give any advice just good praise on this one
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Angela
 
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Joined: Mon Mar 05, 2007 8:33 am

Post » Sat Feb 19, 2011 12:13 am

My point is, if you throw something unique in that has never been done before, that's what makes your character stand out. A lot of things are re-used, constantly.
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Nathan Risch
 
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Post » Sat Feb 19, 2011 7:36 am

true very true but in the end it is what a person wants to be reflects on the character sheet. but yeh unique ones are great!
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Miss Hayley
 
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Joined: Tue Jun 27, 2006 2:31 am

Post » Sat Feb 19, 2011 10:39 am

Interesting reads.

I'm not a fan of character sheets. Something I developed with the Timeline thanks to IB, but if hosts didn't mind, I'd just write a short, descriptive paragraph on all my characters to outline the basics like looks, general attitude and skills. Other then that, personality, bio and such should be explained in the RP by your character IMO. If your history will add something to the plot of the RP, then I feel its worth explaining in the RP but otherwise I find no point :shrug: I know lots of people like to write them out though so I'm by no means bashing people who do it.

On the topic of ubering, raised above, I know it doesn't pertain to this thread but thanks to a certain Khajiit-loving member here and a re-read of the stickied RP Guide, I've defiantly come to look at it differently as well as with the entire attitude of this forum.
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Zoe Ratcliffe
 
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Post » Fri Feb 18, 2011 10:26 pm

Is that a good or bad thing my friend?
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Daniel Holgate
 
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Post » Sat Feb 19, 2011 1:40 am

Is that a good or bad thing my friend?


Some opinions are better left unsaid sometimes buddy ;)

EDIT: Assuming you're talking about my opinion on the forums that is.
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Mason Nevitt
 
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Post » Sat Feb 19, 2011 9:27 am

Uber is kinda subjective term, and the only good example I can think of that is ubering would be "your character survives something they REALLY shouldn't be able to survive, given the circumstances they are in". Springing a good ambush on players is a great way to learn who ubers and who doesn't.

Change of Verlox's Topic: I'm a bit with BM regarding character sheets. However, I would only apply that to certain types of RPs. Character sheets are really around for the "crunch factor"; skills, birth sign, weapons, armor, items, and things like that. And in the Timeline, crunch doesn't seem to be as important as fluff. The reason I see bios as pointless is because they aren't crunch, and a character should only know another character's past if it's brought up in the RP as fluff. I'm just starting to believe that fluff doesn't belong on a character sheet.

No offense to anyone who does, of course.
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katsomaya Sanchez
 
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Post » Sat Feb 19, 2011 2:28 am

ehhh no worries man hit us up what do you think of us all and our Forum.
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P PoLlo
 
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Post » Sat Feb 19, 2011 3:08 am

Uber is kinda subjective term, and the only good example I can think of that is ubering would be "your character survives something they REALLY shouldn't be able to survive, given the circumstances they are in". Springing a good ambush on players is a great way to learn who ubers and who doesn't.

Change of Verlox's Topic: I'm a bit with BM regarding character sheets. However, I would only apply that to certain types of RPs. Character sheets are really around for the "crunch factor"; skills, birth sign, weapons, armor, items, and things like that. The reason I see bios as pointless is because they aren't crunch, and a character should only know another character's past if it's brought up in the RP as fluff. I'm just starting to believe that fluff doesn't belong on a character sheet.

No offense to anyone who does, of course.


That's what I meant to say (for Bio's) but I couldn't find the words. They just seem unnceccesary until asked about in the RP between characters IMO.

On ubering: ;) I know what you mean Verlox by the whole ambush thing. RP omniscience is, IMO, the only sure way of ubering. If your character just somehow feels he/she is about to be ambushed by fifty heavily armed bandits, giving themselves the time to fire fifty arrows and cast four conjuration spells whilst drawing two axes whilst screaming a battle cry and reciting a line of an anceitn epic poem then IMO you are ubering.
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Josh Dagreat
 
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