Since the perk chart is now more or less 100% confirmed, maybe we have a sticky thread for us to collect our builds?Try to avoid posting just stats; explain your reasoning and roleplay elements, as well as general gameplay mechanics you look forward to messing around with. Perhaps a bit later, once we get more information on perks per level, etc we can do beginning-middle-endgame builds.
Try to avoid quoting huge chunks.
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Technical Sniper
Gameplay: Obviously long distance, but I also follow the general rule of carrying a sidearm and small melee weapon with me at all times. Realism is the goal, overall. *ignores half of the Fallout Universe*
Strength - 4
I really find the new modding elements to be exciting. Though customizing melee weapons sounds a bit out of style for a long distance specialist, I really don't want to miss out on anything that increases immersion for me, which includes making my character feel like an extension of me.
Perks:
Armorer; because mistakes happen and I want to look awesome when they do.
Blacksmith; for when life gives you lemons and you need to execute someone without wasting ammo. Filthy Raiders.
Perception -9
Being a one shot-one kill believer, this is the highest stat upon starting. The perks in Perception make this an amazing stat to boost (to be fair to Bethesda, all the stats have amazing stuff!). I'm really happy they moved Sniper out of Agility; it adds something to the SPECIAL choices that usually just required someone to have Perception if they wanted to use Energy Weapons.
Perks:
Rifleman; for all the right reasons. This looks really amazing.
Locksmith; for later. Being a stealthy sniper means you need to be able to get behind, above, and generally confound your target.
Night Person; for later. It just... meshes. I may avoid the second rank since it is somewhat weird I am suddenly granted absolute night vision.
Sniper; well, you know.
Penetrator; too good of a theme to pass up. A true master sniper!
Endurance - 1
Mama always said life was like a box of chocolates. I'm allergic to chocolates. OW MOM HE HIT ME. But, seriously, I try not to take damage. With the emphasis on sneaking and using silent weaponry, this build doesn't call for much in the way of defense.
Perks:
Toughness; a useful perk considering it is rank 1. May end up maxing this out as the thematic "toughening" my character will go through as he treks the Boston Wasteland.
Aqua Boy; to think about. I love, love the idea of crawling out of the water and ambushing my targets from an unexpected direction. Though, I wish the perk ranks were reversed.
Charisma - 1
Mama always said I was a special kid with a face only she could look at for more than five seconds. ("HEEEEEY YOU GUYS!" ) I'm a sniper. My wife was my spotter. Beyond that, my neighbors thought I was weird. Later, as I learn the hard truths of the Boston Wasteland, I'll put some points here.
Perks:
Cap Collector; I like to sell things. I kind of wish this perk was a bit higher up, since it allows me, with very little specialization, to buy and sell high. With a face like this, I'm lucky they don't shoot me!
Lone Wanderer; without a doubt will need this, if only thematically. Plus, what a great perk!
Intelligence - 5
With all the alone time I'm getting without friends, my character is pretty smart! Healing yourself, customizing gunpowder-based weapon, getting into places you shouldn't... oh, the places I will go (and kill Raiders)!
Perks:
Medic; pretty great perk. I can imagine my character taking a bullet right as he downs the last Raider and needing to patch himself up.
GUN NUT; my most favorite perk so far. Need. Desire. Want. Will kill for the right part.
Hacker; Ashley Madison can't hide from me! Plus, on a lore level, hacking terminals gives you access to so much more information!
Scrapper; give me your bike, loser! I need it for my go-cart. Strangely. More stuff = more custom weapons = more fun!
Science; eventually, for the customization. As a silent sniper type, flashy, even suppressed energy weapons do not call to me.
Agility - 6
Interestingly, Agility doesn't need to be that high for a sneak build, since the Sneak Perk is lower on the list. As points accumulate, the higher-tier ones become awfully powerful. Between Intelligence and Agility, it's a throw up to what I'll get to 9 first.
Perks:
Gunslinger; not necessarily needed, but plays to the theme of my character. In a tight spot, the Big Iron On My Hip will be more than enough to convince Raiders the bull has horns.
Commando; as the necessity for higher power guns and customization comes into play, my character may learn how to become a one-man wrecking crew with automatic weapon sniping. The horror.
Sneak; all the ranks. More ranks. Needs ten more ranks so I can fill them. Now you see me, now you actually never did and BOOM. HEADSHOT.
Mister Sandman; the bonus to suppressed weaponry damage is too good not to take. Hello, is it me your looking foooo-*pew**clunk*
Ninja; for later. I demand the power of the fabled shadow warriors... I BECAME KUNG FURY.
Luck - 2
Really, my character isn't going to use criticals that much. One shot, one kill. Luck? I have skill.
Perks:
Fortune Finder; if you've got the money, honey... well, I'm going to shoot you.
Scrounger; my rifle demands bullets. I FIND 500 ROUNDS DO YOU KNOW WHAT I CAN DO WITH 500 ROUNDS, PUNY MORTALS?