The general idea in my head is to created a wandering-holy-man/enchanter-artificer of sorts. But I'm all torn up over how to construct my class. I want both a character that fits the image I have in my head, but also one that will survive.
To give an example of what I mean, I have entitled my yet-to-be created class "Dervish", based on the alternately beggars, mystics, dancers, and warriors from the mystic Sufi branch of Islam. I picture him (or her) similarly to the images on this wiki page http://en.wikipedia.org/wiki/Dervish . That is, dressed in robes, carrying a staff, halberd, and/or an axe of some sort. Probably with a book or begging tin of some sort. And plenty of magical trinkets to pawn off or use in tough situations.
As a magical class, I imagine the character to stay away from magical skills like "Destruction" and "Conjuration" and "Restoration" in favor of "Enchantment", "Alchemy", "Mysticism", and "Alteration". And largely using Mysticism and Alteration through the enchantment of objects, like jewelry, scrolls, clothing, and perhaps even some clutter.
At the same time, through a role-play perspective, I'd like the character to be something of a world-wise, charismatic leader who draws followers, and is skilled in barter and speechcraft.
So, I need your help on this. Am I running this character in too many directions? What element should I focus on? What race-custom class-birthsign would you recommend? Major skills - Minor skills?
And...are there any mods you might recommend?