Backstory:
My player will be a "Spook" type, he will work for an organization named Clearwell outside the control of any factions within New Vegas. The Clearwell organization based in Utah, is made up of members from Vault X; a secret vault commissioned by the U.S. government still in existence and thriving since the Great War. Although originally intended as a backup plan for the U.S. government anticipating the Great War, they had regrettably underestimated the damage caused and failed to properly plan for the subsequent downfall of the country as they knew it. Vault X, failing its mission to protect and bring peace back to the former U.S. after the bombs, shifted its stance from a government into a corporation. After a unanimous board of directors vote, the Vault decided to remain hidden and devised a plan to become the largest and most powerful post-Great War corporation ever established. After many years, and painstaking statistical anolysis of the situation at hand, Clearwell has decided the best approach is the annihilation and re-population of the country. Upon accomplishing this task, Clearwell will set out on building the largest industrial complex ever conceived, even by pre-war standards. Housing 25,000 personnel it maintains military discipline, and training, while holding on to corporation core values.
Mission:
Spies have been sent out in every direction and have already returned with news of feuding factions in Nevada.
*A briefing starts within the command center of Vault X*
Your mission agents, is to survey the entire land mass, locate and mark resources, obtain information on any faction you encounter, and as covertly as possible disrupt and sabotage these factions to the best of your ability. Once these tasks have been accomplished, return with the information you have gathered. Our forces are preparing for the invasion as we speak, do not let them down. Remember agents, You're not the hurricane, only the wind that blows before.
*Dismissed*
Start:
I am going to start my "spook" as if he has been watching the town of Goodsprings and is well aware of the Couriers entrance into the town. Upon the Courier waking up he decides to take a walk around the watering hole for some fresh air. Unbeknownst to the Courier, the "spook" has been stalking him. A quick attack is all it took to assume the identity of the Courier. The only other loose end, the doctor who patched him up, never seen the attack coming as he lay in his bed. The town of Goodsprings had no idea what had taken place. I will then proceed to fulfill my mission requirements, as "spook", at any cost.
How does this sound for a play through? I find it pretty interesting. Does anyone have any suggestions on what perks, skills, traits, and specials I should take for this character? I'm thinking he should be educated, stealthy, and have high survivability due to his Vault training, what do you guys/gals think? I'm open and would appreciate any suggestions for this character. Thanks for all the help!