I've got two builds I'm torn between, and I'm looking to see which one is better, or at least needs the least tweaks.
First, Dunmer Spy
Technique: Stealth
Attributes: Agility, Willpower
Sign: The Lady
Major Skills
Alteration (for Open and all those other useful spell effects like Sanctuary and Levitate)
Block (duh)
Light Armor (best for Dunmer and Rogue-ish playstyle)
Short Sword (only because this is a Rogue/Agility build)
Sneak (for Stealth)
Minor Skills
Athletics (for running speed and racial skill bonus)
Alchemy (for potions and money making)
Destruction (for range)
Mysticism (for Soul Trap and Mark/Recall)
Speechcraft (for those quests when its useful)
Playstyle, backstabbing and melee with magical support for range and lockpicking
Next: Dunmer Shadowmage
Technique: Magic
Attributes: Intelligence, Willpower
Sign: The Atronach
Major Skills
Block (duh)
Enchant Item (to make the magic items that'll help smooth out play)
Illusion (Chameleon for Stealth, Charm for Social)
Light Armor (best for Dunmer and Rogue-ish playstyle)
Long Sword (yes Short is better, skillwise, but the best weapons are all Long)
Minor Skills
Athletics (for running speed and racial skill bonus)
Alchemy (for potions and money making, and to help offset Atronach)
Alteration (supplemental lockpicking and shield spells)
Destruction (for range)
Mysticism (for Soul Trap and Mark/Recall)
Same as above, but using Magic in place of Rogue skills.
Finally, to fall back on my old ways: Dunmer Adventurer
Technique: Combat
Attributes: Strength, Luck
Sign: The Lady
Major Skills
Block (duh)
Heavy Armor (to take a beating)
Long Blade (yes Short is better, skillwise, but the best weapons are all Long)
Marksman (for mana-free Ranged)
Security (lockpicking for great justice!)
Minor Skills
Armorer (got to keep the weapons and armor in top condition)
Athletics (for running speed and racial skill bonus)
Mysticism (Soul Trap/Mark/Recall)
Mercantile (buy low, sell high)
Speechcraft (for those quests when its useful)
Thoughts, opinions, and input welcome.