Character build - New to Morrowind

Post » Fri May 27, 2011 2:46 pm

I need some help with building a new character, I'm kinda new to morrowind so thought I'd ask u guys for some ideas. I would like to be some kind of Mage or spellsword relying mostly on magic and I like to roleplay so something that's not over powered. I played oblivion a lot so I have some idea of what I'm up to. In the past when I've played this I just die so much at the start that I lose intreast, I really want to get into this game so any help would be really appreciated.

Thanks

p.s I've looked at a lot of other posts regarding builds and all seem to be for people who know what there up to in morrowind.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Fri May 27, 2011 4:27 pm

Just go with the build you want- unlike Oblivion, Morrowind doesn't throw things that are too tough for you to handle- at least without giving you good indications that you're going into a difficult area. Any build, so long as it has a attack skill as a major or minor skill, should work. However, that attack skill should have a minimum of 30 or 40 before you can rely on it- the miss chances really make it difficult to use if it's lower than 30.

While there are leveled spawns, unlike in Oblivion, these don't entirely scale up with you- at higher levels you're just as likly to fight a wandering Daedroth as you are a rat. None of this "the whole world becomes more difficult because you just leveled!" And, as said before, there's certain areas in Morrowind that are no-gos for low levels; usually, Daedric ruins, and anywhere inside the Ghostfence (other than for the Ghostgate shrine.) So as long as you stay out of those in the early levels, you should be fine.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Fri May 27, 2011 1:41 pm

Thanks for the reply, I just went with A custom spellsword. I'll just take my time this go. I suppose I'll just have to learn from my mistakes. I'm already loveing this game just hope my build can hold his own.

Thanks
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Fri May 27, 2011 11:21 am

If the game is too hard, just mess with the difficulty setting. Personally, I like the challenge, and I think vanilla Morrowind is far too easy, but if it's proving too much for you, it's fine.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Fri May 27, 2011 10:51 am

Why don't you check the http://www.gamesas.com/index.php?/topic/507083-character-database/
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Fri May 27, 2011 11:37 am

Thanks for the reply, I just went with A custom spellsword. I'll just take my time this go. I suppose I'll just have to learn from my mistakes. I'm already loveing this game just hope my build can hold his own.

Thanks


You're in luck - magic/fighter hybrids are pretty powerful :) Soon you may find yourself sliding the difficulty up a bit!

Pure magic, however, can be very difficult to begin with.

Good luck in Morrowind. If you have any questions, feel free to send a PM.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Fri May 27, 2011 3:41 am

I use the High Elf and Antrnoach sign. It can be hard for new people to try out. You get the most Magika with that build but you do not regenerat magika when you sleep. There is so many easyways around this. If you need to ask, ask in the spoilers section.

I like it because I cast lots of magik spells, but when I run out of magika and can't get anymore, then I play differently and have to rely on my skills with blade and nature then. It's something different and playes 2 different styles in the same game if I choose. Some times 3 styles, so I either play pure mage, pure fighter, or pure thief if I have no money and need it then. So in fact I can play all 3 if I like or a mixture of them all.

It does break the monotiny that the game can become sometimes.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Fri May 27, 2011 7:40 am

If you want to rely mostly on magic casting, I'd suggest making an enchanter-type character. Unlike Oblivion, enchanting in Morrowind is loads of fun and much, much more flexible.

You may also want to read about differences between the games on UESPWiki, particularly Morrowind for Oblivion Players.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri May 27, 2011 10:00 am

Thanks for the reply, I just went with A custom spellsword. I'll just take my time this go. I suppose I'll just have to learn from my mistakes. I'm already loveing this game just hope my build can hold his own.

Thanks


Can you post your race, birthsign, and skills? It's easier to give advice regarding a specific build. ;)

As for general advice, as long as you have a weapon skill as a major skill and your class includes an armor class you should be fine. The game is somewhat leveled, but much less severly than Oblivion and it isn't scaled at all. NPCs are all fixed level and 80% of the creatures are level 10 or lower. It is somewhat tough to be a mage though.

Magic in Morrowind is on one hand very powerful but on the other hand much more limited than in Oblivion. It is limited because:
1. You only regenerate Magicka when you are resting. BTW, this makes Atronach much more powerful than it is in Oblivion (the downside is much smaller).
2. Base Magicka is equal to your Intelligence. That is only half as much as in Oblivion. As a result most characters have very limited Magicka pools.
3. Magic skill doesn't reduce the cost of spells. As a result high level spells will quickly drain the reserves of even the most powerful mages.

Because of this most mages find themselves doing one or more of the following three things:
1. Resting all the time (or using Atronach tricks) and/or drinking huge amounts of Restore Magicka potions.
2. Primarily using a weapon for combat (this one is most common among half-mage classes like Battlemages and Nightblades).
3. Heavily relying on cast-when-used enchantments.

To elaborate on that third point, enchantments actually don't suffer from any of the limitaions of standard spellcasting. Their charge regenerates all the time (unlike in Oblivion), the full charge can go up to 400 (if you use Golden Saint souls to make them) or even higher (if you kill a couple of unique extremely powerful creatures), and a high enchant skill does reduce the amount of charge you use up. Their only disadvantage is that a single magic item can only ever be used to cast one spell. But since rings are light enough that even low Strength character can easily carry a couple of dozens you, it's hardly a serious drawback.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Fri May 27, 2011 4:31 pm

Indeed can't stress enough the importance of Enchant. But stay away from the Amulet of Shadows!
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am


Return to III - Morrowind