Character Class

Post » Sat Nov 06, 2010 1:40 am

So, we all know you cant buy all the abilities for one character, so will each of your characters have mostly one class specific abilities or mixed? Might a well use all your credits on a certain class or what your opinion?
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Beulah Bell
 
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Post » Sat Nov 06, 2010 1:24 pm

I voted "We'll See"

For now, I'm planning my main to be a Light Medic/Operative.

Won't be fully specialised on one or the other, but I'll have the abilities which most suit my intended role within the class.
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Ria dell
 
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Post » Sat Nov 06, 2010 8:11 am

I also voted "We'll see."

By my rough estimate there should be enough credits to get me every universal and class ability I want for two classes per character, though. Ten character slots will give me a lot of room to work with, though. So we'll see.

EDIT: Wow, Dr.Ricktofen and I posted within the same second. His post was there - after mine - when mine posted, I didn't even have to reload. Then I immediately got an email notification. :D
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Penny Wills
 
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Post » Sat Nov 06, 2010 6:18 am

ENGINEER ON DECK!

I AM THE ENGINEER OF PWNAGE (probably heavy or medieum) :drag:
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Chris Jones
 
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Post » Sat Nov 06, 2010 3:06 am

I voted "We'll See"

For now, I'm planning my main to be a Light Medic/Operative.

Won't be fully specialised on one or the other, but I'll have the abilities which most suit my intended role within the class.


What I was planning on doing exactly! Choose important abilities for main class and on others choose abilities I don't have. Question though. If you choose an ability, having four per time per class, can you swap them or are they permanent??
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Laura Ellaby
 
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Post » Sat Nov 06, 2010 2:12 am

What I was planning on doing exactly! Choose important abilities for main class and on others choose abilities I don't have. Question though. If you choose an ability, having four per time per class, can you swap them or are they permanent??

I assume you can swap abilities, since we've seen videos where they are mapped to a button. It wouldn't make sense to have them be permanent.
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Andrea Pratt
 
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Post » Fri Nov 05, 2010 10:56 pm

I'm going to do class specific characters. If you want to be effective, you need to specialize. Why be a mediocre soldier/operative when you could create incredibly effective separate characters. I guess you could have more of a jack of all trades character in case you need to switch classes to play the objective.
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Jeremy Kenney
 
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Post » Sat Nov 06, 2010 1:37 pm

I voted we'll see, though I'll probably ended up specializing as an engineer for my first class. After that, who knows?
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victoria gillis
 
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Post » Sat Nov 06, 2010 8:10 am

Sonhere is how i might do it. Ten characters: one is all op, another all eng, one all sold., another all medic. In those classes I spend all credits on all abilities for those set classes. So if I'm feeling like I'm gonna only do medic in the coming matches, I just stick with my mesic based character for the day. With six characters left, those will be ones where I might be changing a lot and with that I'll make one character multiple class based with my best and fav. Abilities. With five left now, I'll use abilities I haven't already used, and I'll be able to use every one. Anyone agree on that idea?
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Charlotte Lloyd-Jones
 
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Post » Sat Nov 06, 2010 2:59 am

I'm gonna mainly be my medium ninja, but it depends on the situation.
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Sxc-Mary
 
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Post » Sat Nov 06, 2010 9:59 am

Yes.
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Marquis deVille
 
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Post » Fri Nov 05, 2010 11:31 pm

Sonhere is how i might do it. Ten characters: one is all op, another all eng, one all sold., another all medic. In those classes I spend all credits on all abilities for those set classes. So if I'm feeling like I'm gonna only do medic in the coming matches, I just stick with my mesic based character for the day. With six characters left, those will be ones where I might be changing a lot and with that I'll make one character multiple class based with my best and fav. Abilities. With five left now, I'll use abilities I haven't already used, and I'll be able to use every one. Anyone agree on that idea?


sounds solid to me, I'll probably end up doing something similar :foodndrink:
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Marta Wolko
 
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Post » Sat Nov 06, 2010 12:13 am

For the abilities question:

3 active abilities, they're mapped to the d-pad on PS3 - up is the objective wheel, the other 3 directions choose which ability you have active.
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le GraiN
 
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Post » Fri Nov 05, 2010 11:03 pm

Right now, I'm sticking with Heavy(when it unlocks)/Soldier for my main. Any other class I play will be on another character. Period.
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Lily Evans
 
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Post » Sat Nov 06, 2010 8:01 am

I voted "We'll See"

For now, I'm planning my main to be a Light Medic/Operative.

Won't be fully specialised on one or the other, but I'll have the abilities which most suit my intended role within the class.


This.Everything in theory atm,i must play it to know for sure what suits/feels better to me.
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JD FROM HELL
 
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Post » Sat Nov 06, 2010 2:05 pm

I'm thinking of having
4 class specific characters.
1 Solder/Operative class
1 Medic/Engineer Class
2 All around classes

And I haven't decided what to do with the other 2
Characters
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Jennifer May
 
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Post » Sat Nov 06, 2010 12:35 pm

I will choose my abilities rather after my bodytype, not my preferred class.

I assume you can swap abilities, since we've seen videos where they are mapped to a button. It wouldn't make sense to have them be permanent.

Abilities swap with classes.

When playing a medic, all activatable medic abilities will be selected. When playing a soldier, all activatable soldier abilities will be selected.
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Taylah Illies
 
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Post » Sat Nov 06, 2010 7:08 am

Since we can have ten characters I'll be having one of each class and an equal amount of mixers, which will still leave two more character slots for some more mixing or whatever strikes me as fun.

I'll be working up a medic first though.
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Michelle Chau
 
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Post » Sat Nov 06, 2010 9:43 am

No no no no no no no. No.

Unless I'm missing the point of Brink, different classes are required to do different but equally useful parts of the mission. Although class specific characters will be powerful, they will also be an immense handicap to your team if you refuse to switch to a different class simply because your character is "class specific".

If, by class specific, you mean that you will focus on developing skills in a particular class more than the others, but will still play all classes with that character, then yes, it should be fine. But because there are only eight people per team, if 5 of those eight are all soldiers and refuse to change their class, it is going to be one heckuva bad game.

See what I'm saying?
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carrie roche
 
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Post » Sat Nov 06, 2010 7:19 am

No no no no no no no. No.

Unless I'm missing the point of Brink, different classes are required to do different but equally useful parts of the mission. Although class specific characters will be powerful, they will also be an immense handicap to your team if you refuse to switch to a different class simply because your character is "class specific".

If, by class specific, you mean that you will focus on developing skills in a particular class more than the others, but will still play all classes with that character, then yes, it should be fine. But because there are only eight people per team, if 5 of those eight are all soldiers and refuse to change their class, it is going to be one heckuva bad game.

See what I'm saying?

I definitely agree with what you're saying here.

Which is why I'm planning on specialising as Operative/Medic fairly evenly to start with, and MAYBE take one or two upgrades for the other classes if and when I have points to spare. I won't be stuck as one or the other while my team has 4 other players in the same role. Only time I'll have a problem is when everyone has the same idea, AND the same alternative class.
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Chris Cross Cabaret Man
 
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Post » Sat Nov 06, 2010 11:56 am

No no no no no no no. No.

Unless I'm missing the point of Brink, different classes are required to do different but equally useful parts of the mission. Although class specific characters will be powerful, they will also be an immense handicap to your team if you refuse to switch to a different class simply because your character is "class specific".

If, by class specific, you mean that you will focus on developing skills in a particular class more than the others, but will still play all classes with that character, then yes, it should be fine. But because there are only eight people per team, if 5 of those eight are all soldiers and refuse to change their class, it is going to be one heckuva bad game.

See what I'm saying?


That's if you refuse to switch though, it's ideal to have a few players setup for more than one class with the rest specializing to increase the odds of victory. When I play with friends I'll be using a Specialist that works best with the team, when I'm on my own I may have a mixer or I may just have a specialist and do the other objectives if need be.

I think the hope with the game is that people will find a role and we'll get people to fill all needed objective roles without having to switch, being able to switch is SDs way of making sure you won't lose just because you showed up with the wrong set of randoms.
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Aaron Clark
 
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Post » Sat Nov 06, 2010 10:30 am

I'm used to RPG's to the point where class-switching will take some time to get used to, lol. I usually get attached to only a few (2-3) characters, so I probably
will dabble with the other classes with those extra characters.

I'm going to be mostly Medic, but I want to be able to have some Soldier skills as well.
I'm not sure if I will have to make two separate characters: one entirely Medic, and the other will be Medic/Soldier.

I have to see how the abilities are and how much they cost, etc. But I will definitely most likely have Medic somewhere in there.
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Elle H
 
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Post » Sat Nov 06, 2010 3:02 pm

I'm used to RPG's to the point where class-switching will take some time to get used to, lol. I usually get attached to only a few (2-3) characters, so I probably
will dabble with the other classes with those extra characters.

I'm going to be mostly Medic, but I want to be able to have some Soldier skills as well.
I'm not sure if I will have to make two separate characters: one entirely Medic, and the other will be Medic/Soldier.

I have to see how the abilities are and how much they cost, etc. But I will definitely most likely have Medic somewhere in there.


To be honest, I'm the same way when it comes to character creation. That being said, with all of the options available I'm gonna have to branch out and try everything
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Kerri Lee
 
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Post » Sat Nov 06, 2010 12:31 pm

No no no no no no no. No.

Unless I'm missing the point of Brink, different classes are required to do different but equally useful parts of the mission. Although class specific characters will be powerful, they will also be an immense handicap to your team if you refuse to switch to a different class simply because your character is "class specific".

If, by class specific, you mean that you will focus on developing skills in a particular class more than the others, but will still play all classes with that character, then yes, it should be fine. But because there are only eight people per team, if 5 of those eight are all soldiers and refuse to change their class, it is going to be one heckuva bad game.

See what I'm saying?


What you are missing is that all classes can complete their "missions" with the skills they start with. I will choose to have a pure class, because that is the class I want to play and have fun with. If my team is demanding me to change my class, A.) I will ask someone else to change, B.) change temporarily to get the object done and then switch immediately back, or C.) quit and find a match where I can play how I choose.
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RObert loVes MOmmy
 
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Post » Sat Nov 06, 2010 2:54 pm

Hard to say without having all the abilities.

4 single
4 double
2 jack of all trades

Prolly
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Michael Korkia
 
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