Character Creation principle

Post » Fri Jun 03, 2016 3:20 pm

This is a method of choosing which skills to choose as Major or Minor. The principle is to choose those skills which you want to determine when your character will level up.


Enchanting - The character should level up as he gets better gear.

Light Armor - The character should level up as he sees more combat.

Mysticism - The character should level up as he gets better at soul-binding.

Security - The character should level up as he sees more of the world.

Restoration - The character should level up as he becomes better at preparing and protecting himself.


I took Long Blade and the remaining four magical skills as Minor (Destruction, Alteration, Illusion, Conjuration).


I don't want the character to level up when he runs and jumps around and talks with people and haggles with merchants. I think this approach to choosing your skills is best.

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Benjamin Holz
 
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