Character Death-Meaningful

Post » Sun Jun 21, 2009 2:38 pm

This is going to sound weird, but what should happen when you die?

Epic Fail: Fable 2-- You are knocked unconcious and in a couple seconds you get back up, except your pretty little face has a scar that you can get rid of thanks to DLC content.

I think there should be consequences to death, but not enough consequences to ruin a years worth of work gathering goodies. I want people to have to plan what they do ahead of time. For example, if you are getting ready for a quest and you know that if you die, you loose all of your stuff, are you going to bring all of your strongest weapons, or will bring just a few incase you lose them?

What do you want to happen when you die?
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Ross Thomas
 
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Post » Mon Jun 22, 2009 1:02 am

If you die and come back to life, logic tells me that you are on the path to becoming a ghoul. So each time you die, you become more and more ghoul-like. To un-ghoul yourself you have to burn X amount of experience points.

If you want to make it real interesting; add in Mutation Perks. Each time you reach a new "Mutation Level" you get to choose the way in which you mutate. Bright green skin, an extra ear, become a glowing one. Of course being a mutie would definitely make NPC interaction a whole lot more difficult.
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Mason Nevitt
 
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Post » Mon Jun 22, 2009 5:00 am

Fallout Ghouls are not undead. They are badly mutated mutants. Death is death in the Fallout world and there are no Resurrection spells or magic wands that bring people back to life. The Master in FO1 was on one path to immortality, but even he wasn't immune to 9mm (or plasma rifles, whatever your weapon of choice was.)

We have a pretty good handle on how we handle player character defeat in PV13.

pax,
-Chris
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CArlos BArrera
 
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Post » Sun Jun 21, 2009 3:38 pm



and that is?? :D
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Kristian Perez
 
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Post » Sun Jun 21, 2009 3:39 pm



Please tell, I beseech thee. :shock:
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мistrєss
 
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Post » Sun Jun 21, 2009 6:06 pm

genetic immortality!

kinda like a save system: go to a brothel and knock up a hoker, after you die its the job of your descendants to carry on in your place!

hummm ... but how is that gonna work with 90% of the players being guys with chick characters?

>.>

maybe that wasn't such a good idea .... hermaphrodites is never a good topic to get into on the internetz. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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Madeleine Rose Walsh
 
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Post » Sun Jun 21, 2009 8:23 pm



and that is?? :D

Well, I would suggest that you
1) be very careful about getting your character kiled
2) be very leary of anyone you don't know coming by your house after you character is killed
3) Don't be in virtual reality while playing V13 and getting your character killed
4) make sure that your volume is not too high when your character gets killed (or make sure that the local law enforcement are aware of the death in game issues)

:lol:

Dave Chase
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Angela
 
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Post » Mon Jun 22, 2009 4:15 am



The word defeat is different than death. Is it meant to be misleading?
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Harry Hearing
 
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Post » Sun Jun 21, 2009 10:24 pm

Nice ready system is already released at GTa - when you die you automaticly get to nearlest hospital and lost some suff/gear/game items. Maibe some dota (bad stat) for 1 hour after "die" must apper, seems like - "You was at the edge..." and -% of character stats for a while. Image
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Samantha hulme
 
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Post » Mon Jun 22, 2009 1:15 am

Man, I feel like I'm betraying myself by saying this: but no. Death should not be that large of a setback. Part of the reason WoW is so popular is because it is casual friendly; it's easy for newer players to get into and doesn't seem to punish you very much when you fail at something. I do feel that if V13 (or really any new mmo) to succede it's going to need to copy a lot of features from WoW. Every new mmo is without a doubt going to be held up to comparison with WoW.

Now, as a serious FO fan I see how that is problematic. FO is tough and gritty and doesn't hold your damn hand! However, because I love FO so much I really want to see V13 succede. I want it to be around for a while and have expansions and a healthy community. Yes, I would like v13 to be the kind of game that will bring back all of the original FO flavor; but having it succede is more important to me than the game having every thing I want in it.

hardcoe FO fans are not a very large group (from a business point of view,) so V13 needs to keep the larger gaming community in mind and be accesible. So no, I don't think dying in game in a mmo should mean you lose all your eq and have to struggle to get what you lost.
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Beth Belcher
 
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Post » Sun Jun 21, 2009 5:30 pm

i do agree that every game is compared to WoW!

for me it goes like this:

"is it like WOW?"

"..... yes."

"then i don't want to play it." hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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Dan Endacott
 
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Post » Sun Jun 21, 2009 9:36 pm



I don't think its that far of a stretch to compare v13 to WoW.

Both Blizzard and gamesas are based in Irvine, CA.

Warcraft was a largely successful single player game In the 90s, so was Fallout.

WoW is the most successful MMO on the market today cornering about 60%, one of the reasons is "the new approach to character death; in previous MMORPGs a player would suffer a high penalty for character death"

There is a high level of frustration when you die in any MMO, and how long should you be punished. If I work really hard for a few days to get a new skill or gear, and I die due to either lag or general player doosch-baggery, I don't want to be set back days in gameplay.
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Adrian Morales
 
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Post » Sun Jun 21, 2009 6:13 pm

WoW has the single highest user base in the MMO arena. It did this by creating a game that was easy to get into, but complex to master. As a majority of major successful programs seem to display.

I am glad to hear there is no character death in FoL. Though I did notice that Chris was very careful and clearly stated character defeat :)
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Heather Dawson
 
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Post » Sun Jun 21, 2009 1:07 pm

maybe i should re-phrase that ....

I DO NOT WANT TO PLAY A GAME THAT IS LIKE WOW!

same as i have absolutely no interest in playing "the sims" or "deer hunter" or "evercrak" or any other "industry leading" title that gains "record breaking acclaim" by diluting content down to the lowest common dominator.

no amount of quoting market shares or profit margins will ever convince me that any of those games ever be a viable form of entertainment for me.

p.s. damn near every single major electronic entertainment corporation has a office located in or within spitting distance to Irving, CA .... what was your point with that and why does it pertain to my not wanting to play anything like wow?

oh yeah add "tomb raider" to the list of crap i refuse to waste my time on also. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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Javaun Thompson
 
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Post » Sun Jun 21, 2009 8:21 pm

I always dreamed of a racing game where you could die :!:
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Louise Dennis
 
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Post » Mon Jun 22, 2009 4:59 am




I really like this idea. It is feasible in a role-playing manner and invokes a consequence. However, the consequence is not enough to piss me off beyond all belief.
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Jerry Jr. Ortiz
 
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Post » Sun Jun 21, 2009 7:45 pm



LOAD SAVE GAME
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Destinyscharm
 
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Post » Sun Jun 21, 2009 3:02 pm

Clone system. If you dont save often you get set back! :twisted: jk That would be very harsh. :lol:

I have a feeling that if you get defeated you get knocked out and get back up after a short time. Image
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Logan Greenwood
 
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Post » Mon Jun 22, 2009 4:55 am



I like this idea...or maybe when you die you loose only 50% of items...that someone can loot...similar to original fallout when you kill someone the armor stays on the body - not lootable...[in this 50% what you'll lose or keep...it could be referred to your Luck (in game calculation - pure old fallout jinx in action)]... Its better to live 3 days as a Lion, then spend the rest of your life as a hyena!
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James Wilson
 
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Post » Sun Jun 21, 2009 5:07 pm



kinda cool - could work i suppose but idk really
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Natalie J Webster
 
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