Character death at the end of the MQ and playing after the c

Post » Mon Mar 14, 2011 11:14 pm

Im not seeing ur point besides u one up'ing me every time i say something that disagree's with ur pushy poll's.
SO its about the ending and guess what i DISAGREE with u, yeah go me.All that aside,OK lets say our char does die at the end
its a sad tragic end for our hero he slayed the mighty dragon but at a painful price of his life(cry's) oh so much depth oh what a heart felt story that sure does make me feel good about dumping 280 hours of gameplay for it to just end.Its not like i built my own story around my char or wanted to keep on playing after ive done every quest.
Crazy Right? but im sure ur going to tell me i dont know what ur trying to say or im not geting the big picture,but i do ur pushing the idea of consequence's witch i do want those in game but i dont think they need to be the deal breaker at the end of the game in some regards.
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kennedy
 
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Post » Mon Mar 14, 2011 6:54 pm

Personally, I hope we see less of that. That really bugged me in Oblivion, how they made a big deal about something that's going to happen "soon", but you're free to take your grand ol' time.. the world will wait for you, with no consequence.

That's called "having options". It's a roleplaying game, not an action game. I don't understand what a lot of you guys are looking for or why you would ever want to limit options in a game genre built upon freedom to roam and do what you want. Maybe you people don't understand roleplaying or the point of non-linear games.
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Kat Stewart
 
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Post » Mon Mar 14, 2011 6:51 pm



No, I get where you're coming from. You want zero consequences in game for your decisions. Right. I recommend forgetting about Skyrim and just playing Oblivion, because this "Radiant Story" that Bethesda is boasting about really doesn't sound like your cup of tea.
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Steven Hardman
 
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Post » Mon Mar 14, 2011 4:17 pm

Did you play Morrowind? Being in the Fighter's Guild destroyed your Thieves Guild reputation. The Mage's Guild conflicted with House Telvanni. That game closed doors for every one you opened, but it's talked about like the Holy Grail by most here.

Now let's look at Oblivion. It had the system you seem to be advocating. One of my characters was the leader of the Fighter's Guild, Mage's Guild, DB, Thieves Guild, Champion of Cyrodiil and the new Sheogorath. That is ridiculous. I wasn't attached to that character at all. And that isn't necessarily 'TES'. That's just what Oblivion did. And it svcked.

No, YOU are ridiculous. The game allowed you to have those options and YOU took them all. Don't limit MY abilities because YOU don't know how to roleplay.
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Joe Bonney
 
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Post » Mon Mar 14, 2011 12:46 pm

I don't want to have doors close on me when I open certain other ones. TES is not a linear game and I should have as many options open to me as possible all the time. Maybe you don't want to be a GOD but sometimes I do so if your idea is to hinder RPing in order to add a sense of realism then don't play an open world RPG like the elder scrolls.

To not do something because you dont' like it is the worce argument that exists on the internet.

Dont like how npc's seemingly have no real lives besides selling swords? Don't buy stuff from a shop.

Don't like how the leveling system was implemented in Oblivion? Don't play.

Dont' like how your theif can hit a target dead on from 50 yards with an arrow shapped as a key in one shot even though his makrsmanship was a 10? Don't do that quest.

That's not an argument, or even a plausable reason. I hate school, but I go. I hate paying for school, yet I pay. Hate does not equal do not do. Should a swordsman who doesn't even know how people fire lighting from their fingers be allowed to be the head Mage of the mages guild? You should, but you should also have to at least be able to cast a fireball before they let you join.
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Avril Louise
 
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Post » Mon Mar 14, 2011 6:13 pm

Maybe you don't want to be a GOD but sometimes I do so if your idea is to hinder RPing in order to add a sense of realism then don't play an open world RPG like the elder scrolls.

It's not really good RPing if you can do everything you want. Being in the Theives Guild and Dark Brotherhood at the same time was not good RPing, for instance. Open-world does not mean do-everything-in-one-playthrough.

If you want to be a god, then get the PC version and learn the console cheats.
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Michelle Smith
 
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Post » Mon Mar 14, 2011 5:30 pm

No. Words cannot descript how much i despise sad endings. I mean, i hate them, i really REALLY hate them. So much that i would even avoid buying most games, movies or books beforehand if i sommehow find out that the protagonist is gonna die or the world is going under. I would never have bought Fallout 3 if i knew it would end like that. The game made me feel i had wasted my time. As for Dragon Age: Origins, that's one of the few things i didn't like about the game, still, i thought BioWare handled it better. In Fallout 3 it was as simple as Die or you are a coward. You can have your sad ending if that pleases you but don't dare force it on me.
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Chavala
 
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Post » Mon Mar 14, 2011 8:32 pm

Can someone explain me why dying is a heroic thing to do? Every time I see the "heroic" ending with death I can come up with 3-5 ways to avoid that if you put an effort off the top of my head.
Dragon Age may be the first game where it made some kind of sense, no one send us to die to begin with, but the guy who was supposed to and agreed, because he had not to much time left anyway, was not there, so we had to improvise (and even the actually dying is only what a 100% good character whit with a hero complex will do, you don't even have to be evil to survive, just not the heroic type - there was at last two options where someone else died, you did not end up as the hero of the ballads, but the world lived happily and no one blamed you for not jumping the gun, for example I loved the option when Logain could do it, seamed a very feating thing for him as a character). And that is the sole example when death option actually added anything to the game...
Sure being able to die because you didn't do everything properly is a good motivator - I still remember the Morrowind treads about how fast you can "beat the game" with "I ran to the Red Mountain and killed Dagoth Ur in 5 minutes!" "And I ran faster so I did it in 4.30!" Would be good if such a "deep" approach to the main quest ended up with you dying.
I although fondly remember M&M6, where you could not only die, but end up blowing up the world in the end if you did not get the proper containment spells by the time of the last battle, it although got you motivated to listen to what your quest givers are telling you, and in case of Skyrim - you mentor.
A happy end should be a reward for not only being heroic, but smart about it as well. Dying heroically - for being first without the second. That is the consistences I'd like to see.
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Eilidh Brian
 
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Post » Tue Mar 15, 2011 4:53 am

No. Words cannot descript how much i despise sad endings. I mean, i hate them, i really REALLY hate them. So much that i would even avoid buying most games, movies or books beforehand if i sommehow find out that the protagonist is gonna die or the world is going under. I would never have bought Fallout 3 if i knew it would end like that. The game made me feel i had wasted my time. As for Dragon Age: Origins, that's one of the few things i didn't like about the game, still, i thought BioWare handled it better. In Fallout 3 it was as simple as Die or you are a coward. You can have your sad ending if that pleases you but don't dare force it on me.

So, forcing stuff on you is bad. But forcing stuff on him is okay?
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Cccurly
 
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Post » Mon Mar 14, 2011 7:05 pm

To not do something because you dont' like it is the worce argument that exists on the internet.

Dont like how npc's seemingly have no real lives besides selling swords? Don't buy stuff from a shop.

Don't like how the leveling system was implemented in Oblivion? Don't play.

Dont' like how your theif can hit a target dead on from 50 yards with an arrow shapped as a key in one shot even though his makrsmanship was a 10? Don't do that quest.

That's not an argument, or even a plausable reason. I hate school, but I go. I hate paying for school, yet I pay. Hate does not equal do not do. Should a swordsman who doesn't even know how people fire lighting from their fingers be allowed to be the head Mage of the mages guild? You should, but you should also have to at least be able to cast a fireball before they let you join.


That's absurd, If you don't like how a game functions then don't play it. If you don't like a tv show or a song, turn it off. Oblivion wasn't strategically important to your future and it's made as an open world RPG. If one doesn't like open world games then one shouldn't play them. It's ridiculous to assume that having as many options as possible is something that should be changed in a non-linear open world game. If you want a lack of options then play a linear game. Or if you MUST play oblivion... It's and RPG with tons of features, roleplay the ones you like, that's why it's optional.
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Ludivine Dupuy
 
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Post » Tue Mar 15, 2011 2:03 am

No. Words cannot descript how much i despise sad endings. I mean, i hate them, i really REALLY hate them. So much that i would even avoid buying most games, movies or books beforehand if i sommehow find out that the protagonist is gonna die or the world is going under. I would never have bought Fallout 3 if i knew it would end like that. The game made me feel i had wasted my time. As for Dragon Age: Origins, that's one of the few things i didn't like about the game, still, i thought BioWare handled it better. In Fallout 3 it was as simple as Die or you are a coward. You can have your sad ending if that pleases you but don't dare force it on me.

Well that's great because I don't want to force it on you. Isn't life grand? :)

No, YOU are ridiculous. The game allowed you to have those options and YOU took them all. Don't limit MY abilities because YOU don't know how to roleplay.

So... the only restrictions to what we are able to do should be our imagination and self imposed rules? Ehm, hmmmm. Don't you think that the game world should react to our actions at least semi realistically? It made sense that the Thieves Guild members resented you if you were a Fighter's Guild member in Morrowind. They took that away for Oblivion. Bam. Unrealistic game world actually hinders my ability to role play.

People seem to be thinking that my imagination is capable of some pretty extreme hallucinations. If I wanted to pretend that games are different to how they actually are I wouldn't bother playing them in the first place...
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Susan Elizabeth
 
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Post » Tue Mar 15, 2011 2:21 am

I loved a lot of things in Oblivion. I also hated many things. Why should I stop playing a game that has many things I love, if I hate a few things too? Why does it have to be so black and white like that?
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Darren
 
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Post » Mon Mar 14, 2011 9:33 pm

That's absurd, If you don't like how a game functions then don't play it. If you don't like a tv show or a song, turn it off. Oblivion wasn't strategically important to your future and it's made as an open world RPG. If one doesn't like open world games then one shouldn't play them. It's ridiculous to assume that having as many options as possible is something that should be changed in a non-linear open world game.

But I want more options...
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Timara White
 
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Post » Mon Mar 14, 2011 9:31 pm

No, I get where you're coming from. You want zero consequences in game for your decisions. Right. I recommend forgetting about Skyrim and just playing Oblivion, because this "Radiant Story" that Bethesda is boasting about really doesn't sound like your cup of tea.



I DO WANT consequences.You on the other hand want a cheap lack luster seen them all RPG oh sad story boo hoo.
dude i dont know how u missed what ive said so far but it went way over ur head.It will be my cup of tea and ill drink it deeply
but i know ur going to one up me again i can feel it, ill tell ya what jr. when the game does come out and i can still play after the main story is over with,
ill rember this little chat we had and lmao.
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Blessed DIVA
 
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Post » Tue Mar 15, 2011 3:50 am

It's not really good RPing if you can do everything you want. Being in the Theives Guild and Dark Brotherhood at the same time was not good RPing, for instance. Open-world does not mean do-everything-in-one-playthrough.

If you want to be a god, then get the PC version and learn the console cheats.

Once again, limiting other's options because you aren't creative enough is ridiculous in an open world ROLE PLAYING game. If I want to be the boss of every guild in the world it shouldn't bother you, if you want to be more realistic than be more realistic in your own play through. Nobody forced you to join every guild.
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Queen of Spades
 
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Post » Mon Mar 14, 2011 5:04 pm

I DO WANT consequences.You on the other hand want a cheap lack luster seen them all RPG oh sad story boo hoo.
dude i dont know how u missed what ive said so far but it went way over ur head.It will be my cup of tea and ill drink it deeply
but i know ur going to one up me again i can feel it, ill tell ya what jr. when the game does come out and i can still play after the main story is over with,
ill rember this little chat we had and lmao.

But you want a trumpets blaring, hero saves the day and rides off into the sunset ending? How is that any more original?

Oh BGS will most likely go with your route. I have no doubt about that. This discussion and poll is hypothetical, and it's been fascinating so far to see just how deep seated some people's feelings over character death are.

I mean really. Wow.
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Lloyd Muldowney
 
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Post » Tue Mar 15, 2011 12:06 am

Well that's great because I don't want to force it on you. Isn't life grand? :)


So... the only restrictions to what we are able to do should be our imagination and self imposed rules? Ehm, hmmmm. Don't you think that the game world should react to our actions at least semi realistically? It made sense that the Thieves Guild members resented you if you were a Fighter's Guild member in Morrowind. They took that away for Oblivion. Bam. Unrealistic game world actually hinders my ability to role play.

People seem to be thinking that my imagination is capable of some pretty extreme hallucinations. If I wanted to pretend that games are different to how they actually are I wouldn't bother playing them in the first place...

Right, so you could never be an undercover agent working for the fighters guild while infiltrating the thieves guild. You could never allow for a team up of both guilds to try to stop something even worse than either of the two. Those are two scenarios that you would cut off just because you aren't creative enough to provide for both.
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Veronica Flores
 
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Post » Tue Mar 15, 2011 1:31 am

Right, so you could never be an undercover agent working for the fighters guild while infiltrating the thieves guild. You could never allow for a team up of both guilds to try to stop something even worse than either of the two. Those are two scenarios that you would cut off just because you aren't creative enough to provide for both.

A simple way to fix this for both sides would be to have a minimum of say 25 in that skill to join. Maybe? No?

And I choose to play Oblivion because there are parts I love along with the parts I don't like. Hate doesn't = not doing. It isn't that black and white for me.
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Nicole M
 
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Post » Mon Mar 14, 2011 10:51 pm

Right, so you could never be an undercover agent working for the fighters guild while infiltrating the thieves guild. You could never allow for a team up of both guilds to try to stop something even worse than either of the two. Those are two scenarios that you would cut off just because you aren't creative enough to provide for both.

Well the game tells me otherwise. The game tells me that I'm a nobody joining a guild even if I'm the Champion of Cyrodiil and of the Arena. By all means BGS can implement this kind of undercover thing in Skyrim. Great.

See? We can agree. I think that we're straying from the point a little here though. Please feel free to PM me if you want to pursue this tangent. I'd quite like to dedicate this thread to the possibility of character death.
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djimi
 
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Post » Tue Mar 15, 2011 2:01 am

Once again, limiting other's options because you aren't creative enough is ridiculous in an open world ROLE PLAYING game.

Creativility has nothing to do with it. A game is supposed to respond to the player. Role playing is supposed to be you taking the role of a character in the world. If I join the Dark Brotherhood, the game isn't doing its job in responding if the Theives Guild brushes it off, because they wouldn't.

In an RPG video game, the game acts as the DM. It sets the rules, and you work within them. If the DM sets poor rules, it's a bad game.
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SEXY QUEEN
 
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Post » Mon Mar 14, 2011 7:54 pm

Creativility has nothing to do with it. A game is supposed to respond to the player. Role playing is supposed to be you taking the role of a character in the world. If I join the Dark Brotherhood, the game isn't doing its job in responding if the Theives Guild brushes it off, because they wouldn't.

In an RPG video game, the game acts as the DM. It sets the rules, and you work within them. If the DM sets poor rules, it's a bad game.

That... that's a much better response. Thanks.
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Sian Ennis
 
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Post » Mon Mar 14, 2011 2:24 pm

Well that's great because I don't want to force it on you. Isn't life grand?


Except that what you described in your original post would still be force if you play as the big hero who like to save everyone since there is no way to get away with your pride intact. there wasn't in Fallout 3 and even in Dragon Age: Origins it was hard not to feel a little ashamed of your actions to save your own skin.
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BlackaneseB
 
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Post » Tue Mar 15, 2011 3:45 am

I don't want to have doors close on me when I open certain other ones. TES is not a linear game and I should have as many options open to me as possible all the time. Maybe you don't want to be a GOD but sometimes I do so if your idea is to hinder RPing in order to add a sense of realism then don't play an open world RPG like the elder scrolls.

I wish to design a character that has a specific story, specific abilities, I want the choices that character makes to matter, and for the game-world to respond to them... and that's hindering RPing. I advocate for there being more choices available to the player... and that means I want a linear game.

How exactly is that fair ?

And incidentally, being a god isn't RPing. It's, in fact, the antithesis of it. You don't play *a* precise role, you play all of them at once.
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Miss Hayley
 
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Post » Mon Mar 14, 2011 7:51 pm

I don wanna die - like ev va. In Oblivion you don't die after the MQ, you just watch your old mate you've been protecting for so long, bite the dust to save us all............ In real life, even in deadly situations, like soldiers have to face, you try to save the day without chucking your life away - where possible............ I don't see that a char has to die just to get an epic endfing. I WOULD like to see the possibility for chars to simple retire when you've done with the game. So, you can rest assured that your much beloved and treaured character is resting in cyberworld somewhere, running a shop or doing some gardening Lol..........
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Charlie Sarson
 
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Post » Tue Mar 15, 2011 1:35 am

A simple way to fix this for both sides would be to have a minimum of say 25 in that skill to join. Maybe? No?

And I choose to play Oblivion because there are parts I love along with the parts I don't like. Hate doesn't = not doing. It isn't that black and white for me.

It's a ROLE PLAYING game. Do what you want to do but don't expect for people to be happy about you suggesting to cut options because to YOU they don't fit with your sense of realism. Take the options that seem realistic for your character and leave everyone else to roleplay the way they like to. That's why those options are there. It's the same as when people [censored] about fast travel. If you don't like it, don't use it. What they should be [censored]ing about is the lack of alternate travel methods not restricting fast travel, some people like the feature.
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Hannah Whitlock
 
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