Carbuncle, why is dying in the end so important (just out of curiosity)?
It's not necessarily the dying that matters to me as much as not being able to play after the main quest's ending. It's just that character death manages to satisfy my martyrdom complex (that only seems to pop up in videogames), gives a good reason as to why the hero of the game isn't prominent after the events of the game and is a logical explanation for cutting us off from post credits play. Character death can also be extremely emotive if we've come to care about our exploits enough. It's all preferable (to me) to playing until I get bored with no climactic end note.
I don't have anything against character dying as a result of the MQ line, but I wouldn't want it to be labeled as "default" and handled as something one has to work to get around because it implies that it has some form of inherent value over the other endings. It should be just one the results of your actions along with the others.
The thing about it being the default ending is that if it isn't, character death isn't that. It's character suicide. I think that the alternative endings should be very clearly highlighted to the player (for instance Esbern reveals halfway through the MQ that Alduin's defeat will require the life of a Dovahkiin,
but there's a way around it. It's not going to be easy and/or moral though), but the death ending should be the 'you didn't do anything extra to save your character for whatever reason' ending.
In the previous thread there was some talk about prompting the player about whether or not s/he wants to contiue afterwards, and I support that more than offering one way to completely deny postending gameplay (of course as long as the postending stuff does not hamper the possible endings in any way - not by limiting the possibilities by trying to simulate all the possible changes the endings provide or any other way - it has to make it clear that story is now over, and what comes next is of no consequence to anything, just freeplay for those who whish it). And, now that I think of it, rather than death, as I'm 100% sure Beth will add postending play whether I liked it or not (and I don't), I'd see it more convenient to leave the fate of the character intentionally vague and open for playerinterpretation (because it would feel kinda moronic to read a question "The story is now over and the fate of Skyrim sealed. Would you still like continue playing?" after you just witnessed your characters death).
Well you nailed it at the end there. I still want the possibility of character death as an option, but I don't support this "your character died but would you like to resurrect them lol?" option. Sure that's great for every other ending, but I don't want the option if my character dies. It totally undermines a story that I
should be extremely emotionally invested in by that point. If people [censored] about not getting the option, tough. You were told that Alduin's defeat required a sacrifice and you flagrantly ignored it. I can't help but think that there is a level of stupidity that should not be catered to for the sake of everyone with more than two brain cells. If you would cater to the kind of people who don't have the foresight to know that their actions will result in their character's death even when the game tells them so, where do you stop? No death at all? Fable 3 level hand holding?
The main thing, with this issue, I want is a well executed ending that gives me proper feedback on my choices (which the game hopefully offers - and more so: in a meaningful way) and actions, and which doesn't just drop me back after all is said and done without asking whether I want to or not, and thus flattening the ending and the sense of accomplishment.
And I personally think that post credits gameplay and decent endings are completely irreconcilable. While I understand why people would disagree and still want their post credits gameplay and don't want to take that away from them, at least give me and the other third of the voters in favour the
option. Considering that the people arguing against me so often harp on about the amazing choice in the TES series and how character death restricts that, they really want to limit my end game options.